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How Metascores Are Calculated
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Age of Pirates 2: City of Abandoned Ships
Stars indicate the most critically-acclaimed games. |
The Club is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, lethal weapons and an in-depth story structure. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level. As one of eight fighters, blast your way through five single player game modes including: Standard Mode, Time Attack, Survivor, Siege, and Run the Gauntlet. Earn Respect Online. Shoot your way to the top of the leader boards in over nine cut-throat multiplayer modes. Face-off with 15 real-time opponents online. Battle in eight unique real-world locations from around the globe, including war-torn cities, abandoned factories, steel mills and many more. Extreme Gun Battles in Hazardous Environments: A motion blur camera system intensifies the adrenaline rush in both open range and close quarter firefights. Destroy and manipulate objects in the environment to your advantage. A unique score-based accumulation system creates even more competition among players; the faster, more efficient and accurate that you are, the more points you will earn to unlock weapons, characters and maps. There are 17 high-powered assault weapons to choose from and customize, including Automatic Weapons, Sniper Rifles, High Caliber Pistols, Sub Machine Guns, and Mounted Weapons. Each Character has a Story to Tell. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
75
72
PC Format
The equivalent of a lusty, full throttled fling - it's good fun for a little while, but it's hardly a solid base for a lengthy love affair. [Mar 2008, p.98]
72
Cheat Code Central
The Club is a fresh take on the shooter. It has a core concept that is truly engaging; it just feels as if it needs to be fleshed out a bit more. The single player Tournament mode is an absolute blast that will keep you occupied for a few hours. Unfortunately, the multiplayer features, though varied, are poorly executed.
70
Edge Magazine
Underneath the mundane masculinity and grimy gun-toting clichés lies a heavily structured and well-considered score-attack game – one that’s worth excavating for all the short-lived interest it holds. [Feb 2008, p.88]
70
Gamer.nl
Bizarre Creations delivers a different kind of shooter that will attract a specific kind of gamer. The boring setting and combo-system don't bring this game to the absolute top, but the addicting gameplay makes up a lot. If they put more effort in a possible sequel, it might become a classic in this new subgenre.
70
Play (Poland)
The concept of speed is central to this shooter and that's even more pronounced than in many racers. The challenge to meet both the body count and the time limit provides countless adrenaline-charged moments, the whole experience is so intense that it's hard to remain on the top and in control for longer than half an hour. The only weak spots are boring defence modes and the fact that without the Games for Windows Live account you can't even save the game. All the rest is fast, aggressive and wild action. [Apr 2008]
70
70
70
70
PC PowerPlay
Lame multiplayer and disappointing weapons aside, The Club is a solid enough singleplayer shooter whose self-improvement-with-guns gameplay will keep you coming back until you hit that perfect score. Go hard! [Jun 2008, p.58]
69
IGN
67
66
PC Gamer
The Club is a good diversion, but it lacks the depth to keep the gameplay interesting beyond a few hours. [June 2008, p.70]
66
65
60
58
PC Zone UK
A puddle-deep affair that struggles to justify a full-price release. [Apr 2008, p.72]
58
55
50
Play Magazine
This is one club people might not want to join. [Mar 2008, p.58]
Caine gave it a4: Tom B. gave it an8: Charlie Red gave it a6: The Pro gave it a5: |
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