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Command & Conquer: Red Alert 3

Generally favorable reviews
Based on 55 critic reviews
How did we calculate this?
Based on 144 votes
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Game Info
Publisher: Electronic Arts
Developer: EA Los Angeles
Genre(s): Real-Time Strategy
Players: 8
ESRB Rating: T (Teen)
Release Date: October 28, 2008
Summary
Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts]
Also On Metacritic
GAMES: Command & Conquer: Red Alert 2
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
PC Gamer
Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
1UP
Red Alert 3 seems to have been designed entirely by Internet geeks, as hilarious Easter eggs abound. I won't ruin them for you, but I will say that at the end of one campaign, you'll witness the greatest, most unexpected cameo in videogame history.
Read Full Review >GameFocus
If you like the Command and Conquer series Red Alert 3 is a must buy. If you are new to real time strategy games this one might be a bit more daunting for some player then they may like, but the tutorial and the rest of the game make it a must buy as well.
Read Full Review >GamingXP
Red Alert now unites more than ever before black humor, irony, salaciousness and pure realtime-strategy in one game - first of all the online coop-mode and the easy start into the game as well as the great video cutscenes can convince.
Read Full Review >Gameplanet
The game is bright, fun, fast, and runs on modest systems surprisingly well. And surprisingly bug-free for something out of the EA stable. Have things really improved in the Quality Control Dept at EA? Lets hope so, because with most EA titles, it’s the bugs that hold them back, not the gameplay.
Read Full Review >NZGamer
As far as strategy games go Command & Conquer Red Alert 3 is the current cream of the crop. The three separate campaigns provide over 15 hours worth of game play not counting the endless skirmishes and multiplayer matches available.
Read Full Review >Play (Poland)
Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
ImpulseGamer
In conclusion, Red Alert 3 is a true 21st century remake of the RTS genre that features a healthy dose of humour which may be over the top but it actually suits the genre perfectly.
Read Full Review >PC Gamer UK
None of the three strategy games I just mentioned can match Red Alert 3's spirit of bloody-minded fun. [Christmas 2008, p.92]
Game Informer
The co-op nature of the campaign sets it apart. Every single mission (and there are enough to deliver dozens of hours of playtime) has two commanders working side by side, and it’s an absolute blast to pound the AI with a buddy.
Read Full Review >Gamers' Temple
C&C: RA3 is a polished, clean, and prime example of what makes real time strategy games still fun.
Read Full Review >Computer Games Online RO
Barring some gamers’ repulsion towards graphics, many of the series’ fans should be content – the spirit is the same, the story got a couple of pretty interesting new chapters (with some of the most surreal twists, aside from funny clichés) and the multiplayer (be it the cooperative mode or the bloodbaths on the online ladder) ensure at least enough substance until StarCraft 2 is launched.
Read Full Review >GameStar
The seventh C&C strategy game is a wicked mix of funny ideas, great cut scenes and comical military units. The Soviets have changed the time line again to weaken the USA, but the change also made Japan a super power. The game is great fun, especially the new co-op mode, even though the KI and the graphics engine are not really up to date.
Read Full Review >PC Zone UK
A superb interface, the ability to garrison your men and unit veterancy are also worthy of high praise.
Read Full Review >GameZone
There is plenty to do with the 27 single-player missions and the plethora of multiplayer options, especially the new co-op feature. This is one game that will not leave your PC for quite some time.
Read Full Review >Game Chronicles
Red Alert 3 is a really enjoyable, high quality strategy game that has a few minor balancing issues. This is yet another sequel that is destined to become another classic in the ongoing Command and Conquer legacy.
Read Full Review >PC Format
Even bolder and louder than ever. [Christmas 2008, p.92]
Games Master UK
A game that doesn't take itself too seriously with gameplay that's as compelling as ever. [Christmas 2008, p.78]
Jolt Online Gaming UK
Red Alert 3 was never going to be genre-redefining game, but there can be no doubt that it has proved to be a damn good laugh.
Read Full Review >Game Revolution
Red Alert 3 is a great deal of fun. If you like RTS games, and are not scared off by a little campy ridiculousness, you should give it a try.
Read Full Review >Worth Playing
RTS players have something new to play with, even if it pretends to be a time machine taking them back eight years to the past, while delivering more of the explosive, over-the-top insanity that the series brings to the genre.
Read Full Review >Gamers.at
Is it a curse or a blessing that Red Alert 3 played to the strengths of its predecessors and didn’t try to change the gameplay by daring to include any revolutionary changes? You really have to decide for yourself, but what it boils down to is mediocre RTS-Action. However, excellent acting saves the game from sliding further down the slippery slope in form of its technical weaknesses. [Issue # 16]
ActionTrip
The gameplay mechanics are great, if you're not bothered by micromanagement (mostly related to unit special powers). The dreadful pathfinding, as annoying as it sounds, in the end, doesn't get in the way of a good game.
Read Full Review >IGN
Red Alert 3 feels like a bubblegum version of real-time strategy. It's silly and campy, yes, and it's also fun. Keep in mind that it's just a familiar sort of fun, one that's almost unchanged over the decade the series has been around.
Read Full Review >3DJuegos
Red Alert 3 is a very remarkable RTS. The tactical aspect is weak and we could name it "the arcade version of the RTS", but it's also fun and cool at the same time. A blockbuster entertainment that prioritizes the aggressiveness and the speed, than the intelligence or the smart tactics.
Read Full Review >Meristation
Red Alert 3 is not the deepest RTS you can find, and its hilarious video sequences gives it a juvenile tone, but that is part of the fun. EA LA celebrates and exaggerates some of the most defining aspects of the series, offering an intense a shiny game that captures the essence of its name. While the introduced co-op mode has big potential for the future of the RTS, in this case it actually produces some non-severe balancing problems in the campaign.
Read Full Review >Eurogamer
When an RTS is as unpredictable as this it becomes less about scheming and resource management and even more about simply reacting, and that's not going to be to everyone's taste. That said, everyone loves the sweet taste of co-op, so if you've got a friend who's a fan of either RTS games or cleavage (or both!), Red Alert 3 can and will show you a very good time indeed.
Read Full Review >Gamer.nl
Red Alert 3 is at first a very enjoyable, fun and a more than decent RTS game. The three factions all pack a punch and equally offering you enough depth gameplay wise, without being to unbalanced. Over-the-top action was never this much fun and this is just the thing that makes Red Alert 3 one of the best RTS games ever. And that's something that even the little flaws can't prevent.
Read Full Review >Play.tm
At its heart, Red Alert 3 is classic Command & Conquer. The art style is fantastic, the presentation is silky smooth and the core gameplay is as satisfying as it was over ten years ago. The game dances so close to being quintessential, but consistently falls short of the mark, and that's almost entirely because of the abhorrent decision of including the co-commander system.
Read Full Review >GameTrailers
It's big, loud, and crazy, and it's clearly not meant to be taken too seriously. But looking past the pageantry, the whole thing is a little too familiar. If you're looking for some innovation, or at the very least, a modest twist in your RTS, you're not going to find it here.
Read Full Review >Wired
The campaign mode is a fun, lengthy, well-polished experience. But the reason most people pick up a strategy game in the first place is to meet new and interesting people and crush them mercilessly.
Read Full Review >GamePro
Red Alert 3 is by no means a bad addition to the Red Alert series, but compared to its forebears it lacks much of the panache the series held and may hold some disappointments for fans despite the addition of a good new faction and a fairly satisfying single-player experience.
Read Full Review >GameSpy
What was a tongue-in-cheek look at Cold War paranoia married to solid RTS gameplay has blossomed into a pure comedy that retains the easy-to-pick-up and addictive-as-peanuts gameplay of the best in the Command & Conquer franchise. It's not a game that will redefine strategy gaming, but it is one heck of an enjoyable ride.
Read Full Review >GameSpot
Red Alert 3 is a raucously fun strategy game that overcomes its issues with both style and substance.
Read Full Review >Giant Bomb
Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.
Read Full Review >VideoGamer
It's a quality game, that can't be denied. Play it with a mate and it's a lot of fun. The live action clips are so bad you can't not want to watch them, and the whole experience has that addictive quality that makes you want to play it when you're not, but it's a hugely conservative effort.
Read Full Review >Gamervision
Though it has its silly side, and the side is definitely prevalent, the game is well balanced and has a good amount of depth that should keep fans of the series happy.
Read Full Review >G4 TV
Other than the addition of co-op campaigning everything feels more or less like it did 12 years ago, though prettier of course. Even so, with the new faction and new units those old game mechanics still make for a good time.
Read Full Review >Total PC Gaming
Nothing revolutionary, but Red Alert 3 is a colourful, stylish and unabashedly old-school RTS nevertheless. [Issue#13, p.47]
PTGamers
Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
Read Full Review >Thunderbolt
Red Alert 3 doesn’t do anything particularly innovative in the RTS genre, but its familiar and addictive gameplay shines through, aided with a ridiculous plot and colourful cast.
Read Full Review >Cynamite
Classical, colorful, challenging: Red Alert 3 offers only little new. Instead we get solid strategy, funny comic graphics and very pretty ladies.
Read Full Review >PC PowerPlay
This isn't serious RTS. You may see RA3 trotted out at tournaments here and there, but it will never be a stalwart of the genre. Not in that way, at least. But when it comes to the elusive quality we call “fun”, this is a benchmark title. [Christmas 2008, p.71]
Cheat Code Central
Command and Conquer: Red Alert 3 isn't the greatest RTS game on the market right now. And, as far as gameplay is concerned, it is as traditional and standard as they come. However, what it lacks in the way of new gameplay design, it makes up for in flavor, attitude, and exaggeration.
Read Full Review >BigPond GameArena
Unfortunately, if you’re waiting for the big gameplay twist that really sets this game apart from the rest, it isn’t coming. What we’ve got is a high definition, high budget, tinsel filled version of the last few games that ads more than enough for fans of the series, but will once again fail to convert the non believers.
Read Full Review >Gameplayer
If you can get past the shortcomings of the single-player experience and buy into the hammy humour, you’ll enjoy this game. But the cover says it all really; a sexy Russian commando in hotpants, flanked by a Big Daddy-rejected concept design on one side and an armoured bear on the other. If you’re going into this game expecting to take it seriously, you’re missing the point.
Read Full Review >Armchair Empire
It’s similar enough to Red Alert 2 to feel really comfortable and though there’s been a lot of extra things added to the toy box (and not all of them work), it’s still fun.
Read Full Review >Absolute Games
Red Alert 3 is a typical EA product: well-crafted, but boring for experienced players. It's clearly better than C&C 3, but it can't hold a candle to Red Alert 2. Pick it up only if you like great music, B-movie style humor, and cooperative multiplayer.
Read Full Review >Edge Magazine
It may not satisfy armchair warmongers used to Supreme Commander’s intimidating depths, but RA3 never threatens to take itself that seriously, and nor would you want it to. [Christmas 2008, p.98]
LEVEL (Czech Republic)
Everything you expect from the next Red Alert game is here. A new playable side, water masses as a new battlefield, cooperative campaign and sense of humor. Alas the AI still fails in some aspects. [Dec 2008]
DarkZero
History will best remember Red Alert 3 as being a good multiplayer RTS. At worst it’s an embarrassing parody of the 1996 classic. For a game whose ancestor was the original Red Alert, many will feel underwhelmed by the overall package, but you can’t argue against the well-proven mutliplayer gameplay.
Read Full Review >Game Over Online
I will say that it is worth playing through once, if only to see the movies, and the multiplayer adds some more mileage to it. But as an entry into the C&C universe, it demonstrates a series well past its peak.
Read Full Review >GameShark
It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.
Read Full Review >What Our Users Said
The average user rating for this game is 6.8 (out of 10) based on 144 User Votes
Note: User votes are NOT included in the Metascore calculation.
aaron h gave it a3:
Red alert 2 was really good, it had a simple gameplay, low graphics for your average computer at the time to take, and somewhat realistic units, some a little futuristic, but not over the top. in comparison, this game takes up a ton of graphics, looks (in my opinion) too cartoon-ish. yes i know thats what they go for, but i still think that tiberium wars type graphics/units would get a much better score from players. in my opinion, the only good thing about this game is the cinematics and co-op. (i am not slamming the c&c series however, this is the first "bad" game so far).
Max A gave it a0:
I cannot believe they killed the series with this game. Mark J hit the nail on the head when he spoke of the original Command & Conquers. RT, Ian, James, you guys have absolutely no idea what an RTS is. Now, all the C&C series is about how many hot chicks they can slap up on the game with ridiculous FMVs and a plot that makes absolutely no sense nor is it actually fun to play. The graphics are not impressing at all. For crying out loud, Starcraft (the first) looks better and more realistic, and Im not even going to mention how much better the plot is. Adding a new commander does not help at all in gameplay. It just angers me because there's a dimwit who makes childish remarks and acts like a total retard "trying" to help me. I never asked for help playing C&C. So what gives? Anyway, 3rd game in the series and it seems more and more as if it's losing the strategy part of it. A lot of people have been bedazzled by "new" units and a new side but its nowhere near enough to make up for the pure garbage that the game is. The Apocalypse tank...wow, what happened? Honestly...what happened? Ore wells!? Since when??? You can call RA3 an RTS if by that you mean Real Time Spamming because honestly that's all that you have or can do. Now it's all about who can build the fastest and launch the biggest wave of units OR you can wait to get a superweapon and just let that do all the work for you and pretend that you played a strategy game. I played this game for a few days and hated myself for it. I have been with C&C since the beginning but never again will I buy another C&C game. Fellas, this is as far as I go. I can only go so far and so low. If you want to play a REAL RTS, pick up Company of Heroes, the Dawn of War series, or Supreme Commander. Only get this if you want soft-core porn and some mild humor from some bad actors. The only thing this games is going to be dominating is the trash bin, where it belongs.
Chris K gave it a3:
Honestly, I was sorely disappointed in RA3. It felt like too much of a rehash - reusing the units with special abilities from C&C3 (and dumbing them down, presumably for the console releases), reusing the General abilities from C&C Generals (which were okay for that game, but seeing them again was NOT enjoyable), and throwing all of that together with the RA storyline... well, overall I just didn't like this game. It doesn't help that the much touted "Cooperative play" feature feels more like a "Way too ****ing easymode," and I was playing on Normal. :I But then, when your AI buddy is spamming the enemy with near infinite resources worth of units, well. Give it a pass if you want an RTS that's actually somewhat challenging. If you want one that plays like cheats are always enabled, this'd be the game for you.
B R gave it a2:
Personally, I think red alert 2 graphics are better. Gameplay is weak and units are very limited. I'm very disappointed in this. I agree with one of the others reviewing this game, I would love a refund. The 10 dollars i spent on Red Alert 3 were not worth it.
Tenyu H gave it an8:
This is the "happiest" game I've ever played in year 2008. The sarcastical scenario and shocking ending really makes you happy ever after. Besides the movies are great. But on the other hand, RA3 still didn't get out of the circle of simple RTS, it's still a little too easy for RTS gamers.
JC T. gave it a5:
This game has insulted Kane's Wrath players and forced Tiberium development into cancellation during the global recession. As anyways this is the worst RTS game I have ever seen in the global recession. While popularity are into their players' hands, I found this game with very poor expectations. Some ideas in this game are outdated, with a confusing spinoff story with cheap actors/actresses in FMVs just to bargain for the money with the sex appeal shown. Also the graphics could have been sharper despite the cartoonish graphics and the engine still did not support 64-bit and DirectX10 compatibility. Gameplay is a bit out of date but was gained thanks to the co-op play feature though some users who gave poor scores said that gameplay is still fast and having still fragile units. Even the worst design in C&C history just happens to be the Apocalypse Tank which isn't even big then we thought to be and it lacks air defenses. And like what the other users have said, where's the creativity and innovation from EALA that we once had expected? They done their best on C&C3. If you look at Starcraft II, Company of Heroes and Dawn of War II, they performed better than this game because of their good features, good story, good gameplay and very good graphics. EALA might have thought they made this game their best including the best non-Hollywood actors/actresses when it's really C&C3 they made the best out of more than RA3. This rush release has been poor with incomplete development unlike on how Infinity Ward studios did on the Call of Duty series. Therefore this game is not a epic experience to C&C players out there.
Ivan C gave it a3:
The first Command and Conquer I didn't enjoy. I can't get into it. It's just not fun, I liked every iteration of this series and I love innovation. Ignoring the video clips which are on par with all the others in the series, the game mechanics don't feel right. I find myself playing this out of loyalty to the franchise (and to justify buying the game) but it lacks the magic of the previous versions. All units have two types of attack but the menu system is annoying. Some units are just plain novel and only used because they're all you have in the single player mode. I can't understand the high review scores, perhaps I'll play it again and change my mind, maybe I'm missing something. In the meantime I'll stick to the skirmishes in Tiberium Wars. Unforgivable taking away the ore/tiberium mining and replacing it with boring oil derek's. Good to see Mr Solo make a come back via the world of failed actors who end up in video games though.
