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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
DarkStar One is an open-ended action/adventure title set in a huge universe populated by a variety of unique alien races. Players will take on the role of an intrepid young adventurer, Kayron Jarvis, as he explores space, upgrading and customizing his ship – the DarkStar One. The game's story, written by renowned German Fantasy and Science Fiction author Claudia Kern, will immerse players in a tale of action and intrigue as Kayron searches for answers surrounding the death of his father. Players can take a number of different paths and approaches to earn money and upgrades as they solve the mystery of the death of Kayron's father. One may play as trader, mercenary, smuggler, pirate or a combination thereof, customizing tactics to suit individual playing styles. A fully customizable and upgradeable ship – the DarkStar One. Players can create a fast attack boat, heavy cruiser or other combined style of ship from parts purchased or captured from enemies. More than 200 weapons, shields and equipment upgrades -- including rockets, torpedoes and mines, each featuring a special tactical or trade benefit. [CDV Software]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Computer Games Magazine
This is not a stingy game. Nearly everything you do will earn you some sort of profit, but it's about the long-term gratification. [Oct. 2006, p.66]
84
81
GameSpot
This game "gets" the template of 1985's Commodore 64 classic Elite in a way that many other space-trading games released over the past decade or so didn't, thanks to its emphasis on the mid-'80s classic's simple principles of buying low, selling high, and blasting pirates for fun and profit. It comes with a few minor problems in the fit-and-finish department, but the game is still an outstanding return to the frontier spirit that made Elite so memorable.
80
80
80
PC Gamer UK
It's clear that Darkstar One is the most amusing space game in many months. It's just a shame that it weighs in like a cash starved version of "Freelancer," without any particularly inventive ideas to back up its broad scope and sense of ambition. [Sept 2006, p.98]
80
80
78
78
76
76
Pelit (Finland)
The streamlined gameplay helps a little, but the game itself is too repetitive and simplistic. There is no real freedom, and the galaxy turns out to be beautiful but dull. [Sept 2006]
73
73
70
70
70
70
VideoGamer
It's visually appealing, easy to pick up, and the combat has a nice competitive edge to it. But this feeling doesn't last as long as perhaps it ought to. Once you've plundered your way through all the game has to offer, the lack of variety is clear to see and the story isn't good enough to hold things together.
70
70
70
70
67
66
66
66
62
PC Gamer
Though not the game "Freelancer" fans have been waiting for, space-adventurers will still find plenty of targets to blow up here. And we'll take what we can get. [Oct. 2006, p.105]
60
PC Format
Hour after hour of repetitive gameplay. In space, no-one can hear you snore. [Aug 2006, p.99]
60
57
50
GameSpy
It's enjoyable for a few brief moments to blow away vessels in a manner that harkens back to the classic Wing Commander. The thing is, without a robust economic engine, an interesting and dynamic universe to explore, or even a decent storyline to follow, DarkStar One is destined to sink into the black hole of gaming obscurity.
50
games(TM)
Essentially it's the same five minutes of entertainment repeated over and over again and it quickly becomes wearing and repetitious. [Sept 2006, p.118]
Comi gave it a4: Wayne W. gave it a7: Elliot N. gave it a7: Rob E. gave it a7: Mobius gave it a4: Alex D. gave it a10: |
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