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Stars indicate the most critically-acclaimed games. |
Inspired by the 1983 cult classic film, "Wargames," DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. You play a General hidden deep within an underground bunker. Your mission is to successfully exterminate your enemy's civilian population whilst saving your own. Points are awarded or lost depending on both the efficacy and thoroughness of your nuclear vendetta and the number of your own civilian deaths. In order to win you must wipe out the enemy population and simultaneously disable the enemy's ability to retaliate against you. This is an extremely difficult task since launching an attack on the enemy exposes the positions of your own Ground Silos, Subs and Bombers the moment they launch nuclear weapons, making you extremely vulnerable and exposed to a crushing counter-attack. Desperate attempts must be made to form fast, tactical alliances, alliances that may at any moment break-down to become the treacherous and most deadly of betrayals. Everyone looks to each other in a state of nervous suspense and paranoid accusation. In all-out nuclear Armageddon, everybody dies, everybody loses, you just have to make sure you lose the least! [Valve]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
games(TM)
Introversion’s best yet – chillingly brilliant. [Nov 2006, p.126]
90
90
90
90
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90
Computer Games Magazine
DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]
90
AtomicGamer
As Defcon is almost entirely a multiplayer game, bots are provided but not much fun to play against. The bots have very limited strategy and are fairly easy to defeat. While one can battle a large number of bots simultaneously this challenge by numbers is less appealing than the strategic challenge one can enjoy in the multiplayer modes and hardly prepares you to compete online.
89
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PC Gamer UK
Defcon is an equation that looks simple but can never quite be solved, and it always leaves you scratching your chin, your mind bristling with ideas for new atrocities to engineer. [Nov 2006, p.70]
86
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85
Pelit (Finland)
Yet another stylish, superbly designed game from Introversion. Not the most long-lasting single play experience, but for the price, who dares to complain? [Dec 2006, p.82]
85
85
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PC Zone UK
DEFCON is such a clever blend of inspired simplicity and deceptive profundity, presented in such a powerfully evocative way, that I want to get Introversion to decorate my house and invent the rest of my life for me. [Dec 2006, p.76]
83
PC Gamer
Defcon is delightfully fun in its simplicity and payoff, so don't expect incredibly deep strategy. [Dec. 2006, p.78]
83
83
PC Format
A slight affair, but tense, focused and the best finger-on-the-button sim ever. [Nov 2006, p.96]
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Yahoo! Games
This could have been little more than a Flash game done on the cheap to cash in on this nostalgia. Instead, Introversion has created a chilling, thoughtful, and eminently playable real time strategy game, squeezing more atmosphere into 60MBs than most games can manage with 600MBs. Sometimes, less is indeed so much more.
80
80
Games Master UK
Brilliant while it lasts, even if, in the long run, it's something of a short but passionate love affair, rather than a long-lasting "Advance Wars"-style marriage of gaming joy. [Dec 2006, p.84]
80
netjak
As a quick game of nuclear holocaust, Defcon is good. As a not-so-quick game of diplomacy, Defcon is a very good game. However, given how successful the diplomacy meta game is, I can't help but feel that the inclusion of some more details, some more units, some more something, may have resulted in an even more intense game.
75
The New York Times
Besides being a simply designed but strategically complex game, Defcon can also be seen as a work of art. It made me think of Andy Warhol’s silk-screen paintings of an electric chair. Like those paintings, Defcon presents its subject with a stark matter-of-factness. The game does not tell you what to think about nuclear war, but makes it impossible not to think about it.
70
Edge Magazine
The developer’s cleverest trick here, beyond creating a game that’s worth it for the presentation alone, has been to throw open so many of its rules to player customisation. [Nov 2006, p.90]
70
Total Video Games
The type of game that could only have come from an independent studio, Defcon presents a distinctive experience that captures the concept flawlessly. The lack of substance however sits at odds with the idea of a boxed release, and there is some questions as to whether there's enough long-term appeal to justify even the budget-price - one if it piques your curiosity.
Jason R. gave it a10: James P. gave it a9: Simon O. gave it a9: Jeromy C. gave it a10: Steven L. gave it a5: Matvei S. gave it a10: Ruben J. gave it a9: |
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