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Desperados 2: Cooper's Revenge

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Desperados 2: Cooper's Revenge
66
6.8 User Score:

Mixed or average reviews

Based on 13 critic reviews
How did we calculate this?

Based on 8 votes
Read user comments
Rate this game >

Game Info

Publisher: Atari

Developer: Spellbound

Genre(s): Real-Time Strategy

Players: 1

ESRB Rating: T (Teen)

Release Date: May 2, 2006

Summary

Desperados 2 is the sequel of the successful wild west title "Desperados – Wanted Dead or Alive". The gameplay is based on its predecessor but with brand new tactical possibilities in a beautiful 3D environment. The player is able to switch from an isometric view to a third person view whenever he wants, for example for duels, brawls and shoot-outs. There will be a great variety of setting for example dusty canyons, ghost towns, Indian villages and forts creating a breathtaking atmosphere. Take on the role of up to 6 heroes including the famous bounty hunter John Cooper and experience in a thrilling story with surprising turns. [Spellbound]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

89

Pelit (Finland)

Desperados 2: Cooper’s Revenge continues on its predecessor’s path. The gameplay, graphics and characters are great. Add to that the Morricone-like music and you have a Wild West addict’s dream. Still, the game falls short of masterpiece status, because of too much frustrating sneaking, some graphics bugs and the occasionally stupid AI. [June 2006]

80

Games Master UK

A genuine evolution in a series packed with charm and character. Yee Haw! [July 2006, p.67]

76

PC Gamer UK

If D2 came with a level-skip cheat printed in the manual, it would be a lot easier to recommend. [July 2006, p.70]

71

IGN

The clumsy control scheme and passive AI are the two biggest frustrations we had with the sequel and while they weren't enough to completely kill the magic of the setting, they came damn close.

Read Full Review >
70

Eurogamer

So drink some Tequila at the bar and have a think about whether a slow-paced tactical squad RTS set in the Wild West is really for you.

Read Full Review >
67

PC Zone UK

Desperados 2 looks a bit dated, and the AI is basic 'search if you're heard, attack if you're seen.' However, it's still enjoyable - and with the effort comes a grumbling sense of achievement. [July 2006, p.89]

65

Computer Games Online RO

If someone will ever be able to re-establish this kind of games, to make them deliver the kind of fun I’ve had with all the games that preceded Desperados 2, then I’ll clearly admit it and promote it. Until then, all I can tell you is to stay away from this game.

Read Full Review >
61

GameSpot

Despite some attractive visuals, Desperados 2 is burdened by lame artificial intelligence and some very frustrating missions.

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61

PC Format

Confusing, often nonsensical execution, and a bit slow on the draw. [June 2006, p.91]

50

Sydney Morning Herald

What scuppers a lot of the enjoyment here is the flakey artificial intelligence of the enemies and the sheer willpower needed to persist through many of the technical glitches.

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50

Game Chronicles

The game is so cliché ridden that it is not even funny like Doc’s snarl and eye patch or the theme music you have heard in about every western on TV or at the movies.

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40

G4 TV

Without a sound tactical game, Desperados 2 is only fun so long as you enjoy trying to guess what the hell the developers were thinking.

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40

Edge Magazine

While the basic mechanic shows promise, the game itself is purely mechanical, and predictably joyless as a result. [July 2006, p.92]

What Our Users Said

The average user rating for this game is 6.8 (out of 10) based on 8 User Votes

Note: User votes are NOT included in the Metascore calculation.

Vincent V. gave it an8:
The game is a step backwards to the original game. The 'action-mode' isn't fun and the AI isn't how it has to be... Sometimes an enemy gets shot and an other doesn't notices and the other times my character hides in a corner and the enemies find him without they have seen of heard anything.

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