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Deus Ex: Invisible War pc Game Reviews
Deus Ex: Invisible War
Critic Score
Metascore: 80 Metascore out of 100
User Score  
6.1 out of 10
based on 44 reviews
Read critic reviews
How did we calculate this?
based on 85 votes
Read user comments
Rate this game

Fifteen years following the events depicted in the multi-award winning "Deus Ex," the world is just beginning to recover from catastrophic depression. As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers. Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.

PUBLISHER: Eidos Interactive
DEVELOPER: Ion Storm
GENRE(S): Role-Playing Game, First-Person Shooter, Action, Adventure
PLAYERS: 1
ESRB RATING: M (Mature)
RELEASE DATE: December 2, 2003

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
GamePro
Not only the proverbial sequel-better-than-its-original, but it’s also deep, challenging, and intelligent on a level that action games usually don’t reach.
Read Full Review
95
Game Informer
Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
Read Full Review
92
Games Radar UK (Pre-2006)
Yet again, more than the sum of its parts. Immersive, story-driven brilliance. [PC Gamer UK]
Read Full Review
92
Gamer's Pulse
More so than any other game, it allows complete player-driven gameplay in the progression of the story and character development.
Read Full Review
91
VideoGamesLife
The gameplay might be simpler, the setting more clichéd and the duration shorter, but the ideals of the old ‘Looking Glass Aesthetic’ remain intact. If you care about this, you’ll love Invisible War like your own child.
Read Full Review
90
GameSpy
A must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc. [Note: GameSpy's revised 5-Star conversion scale - see site]
Read Full Review
90
IGN
Sure, some people will say that the game's made too many concessions to convenience -- no more skills and one kind of ammo spring to mind -- but all this means is that you have fewer concerns distracting you from the main point of the game, your experience making decisions within the game's story.
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90
GameZone
While there were a few problems, like AI issues and boggy framerates, Deus Ex: Invisible War is still a worthy successor to the original.
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90
Total Video Games
One of the most captivating and thoroughly polished titles in recent times. It’s not perfect, however anyone who has an interest in well-crafted Sci-Fi storylines a la "Minority Report" will find themselves completely captivated with this game.
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90
netjak
Like its predecessor, DX2:IW is stunning both in technology and in design, and should be required playing for anyone interested in the evolution of gaming.
Read Full Review
90
Boomtown
Judged on its own merits, Invisible War is a great example of a game that offers meaningful freedom of choice, that rewards different approaches and that creates a coherent, intelligent world wrapped up in a very well paced and expertly written plot.
Read Full Review
90
Quandary
All in all, Deus Ex:Invisible War proffers an intriguing storyline, powerful presentation, and relentless execution, delivering it all with a punch.
Read Full Review
89
GameBiz
The master of storytelling and gameplay excellence.
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88
Loaded Inc
Some purists may cry foul with the dropping of the skill feature and the new HUD design but overall, fans of the first game should be happy that Invisible War maintains the same level of storyline depth and open-ended gameplay that the Deus Ex name is known for.
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88
PC Format
Had Deus Ex 1 not existed this would’ve been a godsend. But…
Read Full Review
85
Next Level Gaming
It is quite easy to write about the few design missteps in Invisible War but I’ve found it hard to explain the magic it has to grab you in and not let go.
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85
ActionTrip
It's hampered with a number of issues that originally wouldn't have existed if only the game was designed with the PC in mind. But even as it is, Deus Ex: Invisible War is an intelligent, mature and engrossing project that deserves the attention of every self-respecting shooter/adventure game fan out there.
Read Full Review
84
TotalGames.net
PC game-heads will be outraged at the dilution of this franchise by its console leanings, but there is still a great adventure and gripping story to be enjoyed.
Read Full Review
84
FiringSquad
A better game than Deus Ex, but it’s a lesser experience. It is far less ambitious, not as complicated and about a third as long.
Read Full Review
84
Gamer.tv
An exceptional game, especially on Xbox where the original didn’t exist, but its eclectic plot could prove too much for novices while its AI vices and repetitive gameplay devices will likely annoy the hardcore PC fraternity.
Read Full Review
83
PC Gamer
With the right hardware, Invisible War offers a thought-provoking, multi-layered journey with a side order of free choice. [Jan 2004, p.81]
82
Game Over Online
The game's edges have been softened for the mass market. Many of the original's complexities have been watered down for easier consumption. Because it takes place so much further into the future, it also loses some of the familiarity.
Read Full Review
81
Gamer's Hell
It has been said that you’re supposed to be able to finish the game without killing anyone, but I can promise you that you’re in for a world of frustration if you try that yourself.
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80
games(TM)
Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
80
GameSpot
It's certainly a bold undertaking that delves into some philosophical and science-fiction territory that most games wouldn't dare touch, and though it may not be a superior game to its predecessor, on its own merits it's a great and original experience that's well worthwhile.
Read Full Review
80
Yahoo! Games
The game offers unparalleled variety and choice in the actual gameplay. The non-intrusive design sets just as much of a precedent as did Deus Ex, which is a joy to realize. The game feels a bit short -- especially considering how much choice the player is given -- and the presentation values could have been polished up more, but it's an experience like no other.
Read Full Review
80
GamerFeed
Some of the AI responses seem pretty stupid. Enemies don't appear to be very good at fighting, and will generally stand in place to shoot you. They won't duck behind cover or retreat.
Read Full Review
80
Times Online
The game is built sublimely, with an excellent interface and crisp, rounded sound effects that grip the attention.
Read Full Review
80
PC Gameworld
A somewhat disappointing, but fun sequel.
Read Full Review
80
PC Arena
If you liked the original Deus Ex or you thought it was just a tad too convoluted, Deus Ex – Invisible War would make a fine addition to your Sci-Fi gaming library.
Read Full Review
76
Computer Games Online RO
I’m utterly disappointed by Invisible War. And nothing makes me madder than knowing what a masterpiece it could have been, if it was developed only for the PC (as it should have been in the first place) and THEN ported to XBOX.
Read Full Review
76
Xequted
The game's A.I. seems a bit lacking as well, primarily in the way that no one really seems to care whether or not Alex blatantly relieves them of their material wealth and/or rather expensive supplies and weaponry.
Read Full Review
75
Game Revolution
The ability to explore and choose how you want to approach each obstacle is great, albeit a bit simpler this time around. It’s also much shorter, clocking in at around 15 hours, but again, you can play each level in various ways.
Read Full Review
75
Play Magazine
If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
70
Edge Magazine
Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]
70
Adrenaline Vault
I prefer to think of Invisible War as a flawed diamond rather than a better-than-average lump of coal, as the sheer depth of its storyline and superb graphical quality make up for a multitude of shortcomings.
Read Full Review
70
Worth Playing
It's frustrating, though. There are so many great ideas on display in Deus Ex: Invisible War, but the implementation is spotty at best.
Read Full Review
70
Game Chronicles
You’ve got a beautifully rich, engrossing sci-fi conspiracy story that suffers abbreviated cinematic story development. You’ve got a very cool RPG with futuristic upgrades, weapons and items that is hampered by a poorly designed interface.
Read Full Review
70
1UP
The end result is a good-if-you're-into-it, poorly performing, but interesting social experiment that seems more geared toward determining how players will react to certain situations than challenging them in new and exciting ways to accomplish tasks that are fun and engaging.
Read Full Review
62
GameShark
A game that is less than its originator, in almost every way.
Read Full Review
60
Computer Games Magazine
When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]
60
Computer Gaming World
Invisible War's mechanics are often repetitive and frustrating, but the choices you make are not, which helps keep things interesting even when you're unlocking yet another door with another multitool for the upteenth time. [Mar 2004, p.72]
58
Gaming Age
Besides there being a complete lack of interesting characters to interact with, Invisible War’s plot unravels pretty quickly.
Read Full Review
50
eToychest
It absolutely defines mediocrity.
Read Full Review

What Our Users Said

Vote Now! The average user rating for this game is 6.1 (out of 10) based on 85 User Votes
Note: User votes are NOT included in the Metascore calculation.

Frobozz The Mad gave it a2:
DX2 while nice in concept was awful in many ways. As mentioned, the characters were flat and uninteresting, the systems (like ammo and combat in general) too simplified and the levels far too small. DX2 is a perfect example of what happens when a perfectly good computer game is redesigned into something it shouldn't be... i.e. a console game. The worst part about the game is that even with a powerful system and a good graphics card, the movement still seems clunky and unnatural. I admit, I consider the original DX one of the greatest games ever made and praise it along with the likes of System Shock 2 and Escape from Butcher Bay. DX2 is only a shadow of the original, and even if I give it the benefit of complete separation from it's predecessor, and treat it as it's own stand-alone game, It's barely worthy of a gamer's time. I ended up playing through it twice within about a 3-day period before retiring it to the dusbin of my CD case. While I load up and maybe play through the original about every year or so, DX2 hasn't seen the light of day since.

Paul S. gave it a0:
This is the worst shooter I have ever played, bar none. The original Doom was more sophisticated. I am glad I only paid $15 for it. Deus Ex was awesome, but this is a steaming pile.

Angry Man gave it a9:
This game holds the dubious distinction of being one of the most polarizing titles of all time. People either love it and think it's better than the original, or hate it and tack on words such as "mediocre" "Lobotomized" and "bland". Personally, I fall into a middle camp. I love this game. I love it just as much as I did its predecessor. But, they are not the same game. The mistake many reviewers make (or made) lies in sticking to the purist belief that Invisible War should be measured against the first game, but where do you begin? Depending on your belief, the skills, biomods and inventory system has either been "lobotomized" or "Streamlined". The reviewer's point of view dictates whether the plot is perceived as "dumbed down" or "Punchy". Invisible War should not be measured against the yardstick set by Deus Ex. Their plot is shared, but otherwise they are sufficiently different to warrant being kept apart. Reviewed on its own merits however, Invisible War is a gold standard game, an excellent addition to anyone's library, and classic example of how to tell a good story and tell it well.

Mike gave it a1:
This game in no way lives up to the original. Its horrible and most of the game play elements that made the first one great have been entirely cut out.

[Anonymous] gave it a7:
Though nowhere near as deep as the original, and suffers from a few over-simplifications even for a console shooter, the game still provides a pretty good experience where player decisions matter, and shooting guys is fun.

A. R. gave it a2:
No need in repeating the complaints of everyone else who gave it a <5 rating. But: Did anyone else notice the way the characters' arms never managed to quite come to rest at their sides - hovering several degrees short of a natural position by their sides? Was it due to the horrible not-quite-anime styling they seemed to have adopted? Or was it to make the arms stand out for the low-resolution of the console? Or was it because they rushed it out and didn't bother to rig the models properly? I suppose it doesn't matter, given the other horrific elements of this game.

SHODAN gave it a3:
Forget the lobotomised combat, level design and character customization system. I could deal with these things, like the poor AI and graphics of the original. However, simultaneous to consolisation technically, the characters are all one-dimensional and unconvincing and the narrative is alltogether forgettable. I didn't just come to trust the original Tracer Tong's judgments, I made it so that he trusted me. I understood The Smuggler's motivations and situation. I returned to warn him in to leaving New York. Alex and Jaime had their reasons for leaving UNATCO, Carter had his own opinion, opposing and just as legit, about staying - Ideological reasons. I actually REMEMBER the story behind completely peripheral and ancillary characters like Sandra Renton when I ran into her again in LA. Jock made me respect his closed nature, but I sure had fun digging around in his HK apartment reading his Emails to figure him out (indeed, a location I only found after numerous run-throughs). The info was there, it was a detailed and subtle world inhabited by complex characters. I felt sorry for Nicolette when she reminisced at the old Chateau about her past. Even minor characters like Lucius Debeers presented an unclear, heavy moral dilemma above coffee wars. I can remember the deep philosophical insights of the prototype AI in its side-room. It's ideas made me feel for where our own world is headed. It wasn't just believable, it in fact, resonated with reality. I can't even recall the names of Invisible War's secondary characters, let alone their motivations and background stories, if they had any. I do remember that you could basically double-cross all the factions and nobody really cared, though. I remember that Klara was pretty much just a vapid, ambitious nonentity. But I only remember that 'coz she was hot. The game is half the length of the original and that half is not even half as detailed. While the consolitis is inexcusable, I think it's a microcosm for larger, sustained and crippling problems with the game's narrative design and setting establishment. I felt like I was controlling the narrative more than that the world was happening around me. I'm going to give this a three. It would be nonsensical to rate this against other FPS on the market before comparing to it's predecessor. It is, after all, a sequel.

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