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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
GAMES: Fifteen years following the events depicted in the multi-award winning "Deus Ex," the world is just beginning to recover from catastrophic depression. As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers. Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
95
92
92
91
90
GameSpy
A must-play for anyone looking for a fun, intelligent action/adventure game. Is it as great as its forebear? I'll say no. That said, Invisible War is still an excellent sequel to Deus Ex, which, while lacking its scope, smooths over many of its roughest edges and provides a decent conclusion to the current story arc. [Note: GameSpy's revised 5-Star conversion scale - see site]
90
IGN
90
90
90
90
90
88
85
85
ActionTrip
It's hampered with a number of issues that originally wouldn't have existed if only the game was designed with the PC in mind. But even as it is, Deus Ex: Invisible War is an intelligent, mature and engrossing project that deserves the attention of every self-respecting shooter/adventure game fan out there.
84
84
84
83
PC Gamer
With the right hardware, Invisible War offers a thought-provoking, multi-layered journey with a side order of free choice. [Jan 2004, p.81]
82
81
80
games(TM)
Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
80
80
Yahoo! Games
The game offers unparalleled variety and choice in the actual gameplay. The non-intrusive design sets just as much of a precedent as did Deus Ex, which is a joy to realize. The game feels a bit short -- especially considering how much choice the player is given -- and the presentation values could have been polished up more, but it's an experience like no other.
80
80
80
76
76
75
75
Play Magazine
If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
70
Edge Magazine
Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]
70
70
70
70
60
Computer Games Magazine
When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]
60
Computer Gaming World
Invisible War's mechanics are often repetitive and frustrating, but the choices you make are not, which helps keep things interesting even when you're unlocking yet another door with another multitool for the upteenth time. [Mar 2004, p.72]
58
Frobozz The Mad gave it a2: Paul S. gave it a0: Angry Man gave it a9: Mike gave it a1: [Anonymous] gave it a7: A. R. gave it a2: SHODAN gave it a3: |
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