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Dreamkiller

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Dreamkiller
50
7.9 User Score:

Mixed or average reviews

Based on 8 critic reviews
How did we calculate this?

Based on 11 votes
Read user comments
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Game Info

Publisher: Aspyr

Developer: Mindware Studios

Genre(s): Action, First-Person Shooter

Players: Multi

ESRB Rating: M (Mature)

Release Date: October 12, 2009

Summary

Dreamkiller takes gamers inside the world of dark and twisted nightmares. Gamers take on the role of Alice Drake, a psychologist with the extraordinary ability to enter the minds of her patients and combat the ravenous foes haunting their dreams. Utilizing a host of fantastic weapons and her own special abilities, Alice confronts our common demons only to discover an even deeper menace reigns within. The ultimate showdown becomes inevitable between that which would torment and she who will protect, and only one force will prevail amidst a variety of dreamscapes as varied and bizarre as the human mind itself. The world of dreams and nightmares allows for each level to be a completely different environment with different sets of enemies. In each dream world players can enter a secondary level of the subconscious - a world within a world - and encounter new enemies, weapons and power-ups. Players can use Alice’s teleportation powers to quickly zoom around rooms to dodge enemies and achieve a tactical advantage over enemies. Alice's weapons are massive and fierce, each featuring two unique attacks and outlandish ammunition including lightning bolts, lasers, sticky grenades and even "Happy Thoughts." [Aspyr]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

70

Multiplayer.it

Dreamkiller amuses for the time that lasts, about 8 hours. It is sold at budget price.

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60

Digital Chumps

It's fun, but the fun is short lived. Dreamkiller is a copy-cat game that tries to emulate Serious Sam but places Sam in a cube.

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54

GameStar

Good ideas, mediocre implementation. There's a lot of blood, a solid story and well done cut-scenes. Dreamkiller tries to be different, but in the end it's just short-lived fun for players who enjoy games like Painkiller.

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51

PC Gamer UK

Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice. [Christmas 2009, p.111]

50

GameSpot

Dreamkiller is, through and through, a budget game. The visuals are colorful but look decidedly old, the action is as shallow as it gets in a modern shooter, and the sound effects lack oomph. The premise is neat, and some of the enemy designs are legitimately awesome. But if you've been dreaming of some old-fashioned twitch shooting, you should return to the old standbys and let this sleeping dog lie.

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49

Absolute Games

Try as they might, none can’t clear the bar that was set by Painkiller. Left to its own devices, without People Can Fly’s support, Mindware Studios created but a pale imitation. Some people can’t fly, indeed.

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42

IGN

The game's spectacular premise is ultimately unfulfilled. What might have been a truly eye-opening, perspective-shattering trip through the battlefields of a tortured psyche is merely a rehash of everything we've been through in the Painkiller series.

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40

LEVEL (Czech Republic)

If the creation of a boring and ugly looking corridor shooter was intended, we can just applause this to be a plan the is 120% achieved. [Dec 2009]

What Our Users Said

The average user rating for this game is 7.9 (out of 10) based on 11 User Votes

Note: User votes are NOT included in the Metascore calculation.

Alek ZD gave it a7:
Kinda fun, great stress relief, awesome weapons, etc. Overall though, very repetitive as the the protagonist is trying to clear an individual's brain of bad thoughts, and so far this usually amounts to shooting lots and lots (and lots) of the same kind of enemy. The game's only real navigation system is either a red dot that shows you where the closest enemies are, or a green dot directing you to the next stage. Although honestly, with the amount of freedom one has to roam around in the game, I'm surprised they didn't just make it a rail shooter. The settings are kinda interesting and dark and creepy and all that, but sparse. Basically I guess my biggest problem with the game is that it's kind of, well, shallow. There isn't even a map to consult, and most of the awesome weapons you get have unlimited ammo, so there's not even the challenge of having to keep track of various kinda of ammo. Overall it's a fun shooter game, just not the most well-done one I've ever played. Hopefully it'll get better in later levels, but I don't know.

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