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Elder Scrolls IV: Knights of the Nine, The

Generally favorable reviews
Based on 12 critic reviews
How did we calculate this?
Based on 24 votes
Read user comments
Rate this game >
Game Info
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Genre(s): Role-Playing Game
Players: 1
ESRB Rating: M (Mature)
Release Date: November 21, 2006
Summary
Knights of the Nine is a compilation that includes all the other Oblivion downloadable content released to date: Horse Armor, The Orrery, Wizard’s Tower, Vile Lair, Thieves Den, Mehrunes' Razor, and Spell Tomes. Knights of the Nine features an all-new faction and quests for noble characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics – the holy armor and weapons of the Divine Crusader. [Bethesda Softworks]
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
VideoGamer
This quest line is the biggest yet and keeps you hooked right to the end. While the dungeons are not as big or as maze-like as the previous expansions, the chance to really explore Cyrodiil really makes this quest much more effective and allows for a greater appreciation of the graphical tweaks and new locations.
Read Full Review >Jolt Online Gaming UK
The beauty of the game, as well as the depth of the immersion and the fun of the gameplay, is still here in abundance. Knights of the Nine is an essential addition for any Elder Scrolls fan.
Read Full Review >GameZone
Yes, it’s a bit on the short side but it’s a compelling quest with all the things we love about the many sub-quests found in the game.
Read Full Review >GamePro
Knights seamlessly melds a good 6 to 10 hours of highly entertaining gameplay and maintains the level of quality Oblivion is known for.
Read Full Review >GameSpot
This retail package containing Bethesda's downloadable content updates for its groundbreaking role-playing game gives you more quality questing for Oblivion for a budget price.
Read Full Review >Just RPG
It’s not an adventure that’s going to blow gamers away, but for hardcore Oblivion lovers like myself, it gives us an excuse to keep on playing!
Read Full Review >Games Radar (in-house)
Knights of the Nine isn’t in the same league as stellar Morrowind add-ons like "Tribunal" and "Bloodmoon" but any fresh reason to revisit the world of Oblivion once again is all right by us.
Read Full Review >PC Gamer
But even with so much free material competing for the attention of Oblivion fans, Knights of the Nine offers a compelling package of polished content. [Mar 2007, p.64]
PC Format
Just more of the same beautiful game, but will remind you why you loved Oblivion like your own family in the first place. [Jan 2007, p.60]
AtomicGamer
While Knights of the Nine certainly maintains a high quality of gameplay that you might be expecting, it just doesn't last long enough.
Read Full Review >PC Zone UK
The problem is that most of the downloadable content is aimed at specific character types: a pure combat character probably won't give a stuff about spell tomes or a Wizard's tower, while the average mage will find the powerful new quest items totally useless. You're far better off just choosing the content you want online, and this works out a hell of a lot cheaper too, even if you buy everything (£12).
Read Full Review >PC Gamer UK
An engrossing but overly geeky sortie. [Jan 2007, p.84]
What Our Users Said
The average user rating for this game is 8.1 (out of 10) based on 24 User Votes
Note: User votes are NOT included in the Metascore calculation.
Bob J. gave it a9:
I think this game is even better than Morrowind. The storyline is shorter and makes more sense. You have easier ways to travel. In Morrowind you usually just wonder around searching everywhere for your location. Unlike Oblivion which guides you to where you want to go. This game has many more features and to me is much easier and better.
Sebastian gave it a10:
I think its the best game ever between Morrowind(with Tribunal and Bloodmoon) and World of Warcraft.
Mathew gave it a10:
Bethesda Softworks did an amazing job with this expansion. I've seen a lot of people complain about it, but what do you expect an expansion to be, an entirely new game? That would require them to release The Elder Scrolls V: (insert name here), which they have not done yet. It's an expansion; it expands on the original story with a great set of new options and features. I say, for everyone who liked oblivion check this out. You will not regret it.
Bob H. gave it a1:
I agree with Susie and I'll take it a step further and say that both games are inferior to daggerfall. Especially in scope, both Morrowind and Oblivion feel miniscule. And while Morrowind's expansions were nice, this downloadable junk for Oblivion is downright pathetic.
Susie E. gave it a4:
Oblivion, storywise and complexity does not measure up to Morrowind, few guild quests, many in Morrowind, tiny epansion compared to Bloodmoon and Tribunal, forts and caves rather boring, I cant even levitate! Please keep the Morrowind high level of play with the improved conversations, that is the only improvement.
Kip H. gave it an8:
40+ hours on this expansion Danny - no offense but you must have got lost alot on the way. I think it took me about 8 tops and I am a stealth player.That said it was a fantastically fun 8 hours and really got me back into playing Oblivion. Great quests with variety and puzzles. Just left me wanting more, but what there is is fine
James H. gave it a7:
This expansion shows extreme promise, but as many subsequent reviews will concede, it is entirely too short. This expansion presumably is aimed at seasoned players of Oblivion who are eager for new quests and not for new players who will be occupied for hours to come, so with that in mind the brevity of thie new quest is quite unnerving. Two leisurely evenings, perhaps 2 or 3 hours total is all it took to complete this quest. There are a few new models, but the areas and maps seem to be mostly recycled from existing Oblivion models and textures. The shear magnitude of the player's quest, which is to face a new demigod evil foe on par with Mehrunes Dagon (the existing bad guy in Oblivion) makes the the shortness and extreme ease of the quest seem all the more ludicrous. However, it did satiate my desire for more Oblivion, but only just barely. The scope of the storyline indicates a new facet of culture in Cyrodil, yet the populace seems unaware or unaffected by the presence of this new knightly order nor the danger posed by Umaril. Once you complete the quest, it's over and done with and no longer has any lasting significance for the overall game (take the lasting effect of the guild quests: guildmaster role, income, etc.) Bethesda really needs to put in overtime and produce expansions that don't nickel and dime their players $9.99 at a time. They should follow the model of Bioware and Neverwinter Nights, whose expansions were extremely creative, timely, and most importantly very long and occupying.
