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EverQuest II: Desert of Flames

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EverQuest II: Desert of Flames
79
6.7 User Score:

Generally favorable reviews

Based on 11 critic reviews
How did we calculate this?

Based on 4 votes
Read user comments
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Game Info

Publisher: Sony Online Entertainment

Developer: Sony Online Entertainment

Genre(s): Massively-Multiplayer Online Role-Playing Game

Players: Thousands

ESRB Rating: T (Teen)

Release Date: September 12, 2005

Summary

The first expansion is set within an Arabian Nights theme. It builds upon familiar EverQuest lore, and takes place within the desert of Ro and its city, Maj'Dul. Arena Champions: Take the form of exotic creatures or fight as yourself in battles for glory against other creatures or players. New movement: Search for treasure and find adventure in new areas by climbing up and down cliffs and walls. Voice-over emotes: Express yourself in a battle or expand your social circle with new voice emotes. Guild vaults: Share the loot of a hard won battle with the rest of your guild members. Level range increase: Now play up to level 60 as both an Adventurer and Artisan! New land: Discover over a dozen new zones and epic encounters. New creatures: Test your combat skills in battles with over 30 new fearsome creatures. [Sony Online Entertainment]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

92

GameZone

Still a bit of rather tasty eye candy, Desert of Flames takes the game further down that amazing graphical path it was already on. The combat changes are major and a bit of a risk, but they do make the game a bit more challenging and require more thought than merely running into combat and swinging a weapon or casting a spell.

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90

Boomtown

I really like Desert of Flames but the new mob lock system really doesn't work.

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86

Cheat Code Central

The best advice I can give beginners and lower-level players would be to ignore this expansion pack and start at the beginning, or at least at the first sequel. There just won't be enough for you to do and racking up points in this version can be an absolute grind.

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82

IGN

A sure hit for high-level players. There's so much content here for the 45+ crowd that you could easily fill out the rest of your levels just on the Isle of Ro.

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80

GameSpy

Unarguably, however, the most significant change has been the increase in the level cap. Players who were once sitting comfortably at 50 (the old level cap) are now looking forward to a lengthy, laborious grind.

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78

PC Gamer

If you're maxed out your character, the 10 new levels alone make "Desert of Flames" a must-buy, but newer players should hold off until they hit that wall. [Holiday 2005, p.70]

76

GameSpot

The substantive raiding and questing additions are primarily for higher-level characters, and the player-versus-player implementation isn't totally polished yet, but the balance of the changes is a well-rounded expansion with offerings for players of all levels.

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75

Computer and Video Games

Desert Of Flames is a solid expansion pack, with enough novelty to appeal should you be tough enough. And don't mind getting sand in your shoes. [PC Zone]

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70

Eurogamer

Falls down slightly not because it's not entertaining, not because it lacks content, not because it doesn't play well, but because its scope is too narrow to include everyone.

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70

Computer Games Magazine

With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]

70

Games Radar (in-house)

If you're of the appropriate level, there are plenty of riches to be found out in this Desert.

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What Our Users Said

The average user rating for this game is 6.7 (out of 10) based on 4 User Votes

Note: User votes are NOT included in the Metascore calculation.

Eric E. gave it a7:
A pretty good expansion that expands the lvl 50-60 range. However mostly group content.

Kent gave it a9:
Key changes for me are revisiting familiar but very different places and mobs, new quests, new spells, new levels, new stuff to forage and create, new gear to buy (like armor-clad horses that enhance player stats) and great graphics. I love the combo of planetside in Maj'Duhl but wish there was more purpose to taking over towers than just the one quest. I've always wanted to see the ability to change the economies by attacking towns and suburbs. So, it's 9/10 for me. Have to get back to the game now.

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