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Full Spectrum Warrior: Ten Hammers

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Full Spectrum Warrior: Ten Hammers
70
8.0 User Score:

Mixed or average reviews

Based on 23 critic reviews
How did we calculate this?

Based on 8 votes
Read user comments
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Game Info

Publisher: THQ

Developer: Pandemic Studios

Genre(s): Third-Person Action, Real-Time Strategy, Simulation

Players: 2

ESRB Rating: M (Mature)

Release Date: March 27, 2006

Summary

As squad leader, players coordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments. An intuitive control scheme allows direction of squads in real-time as players outthink, outmaneuver and outgun enemies through more than 12 levels of intense warfare. Players will utilize authentic battlefield tactics as they confront the enemy with a deadly arsenal of weapons, the latest military equipment, and new Player-controlled mechanized units. With an enhanced multiplayer mode, players can go online and battle friends through a variety of new head-to-head and co-op objective-based missions. [THQ]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

82

IGN

The multiple teams, added tanks, verticality, precision fire, the stepped-up AI, and the much-needed multiplayer modes are all smart, value-added features. The game doesn't, however, advance much once you get going.

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82

Strategy Informer

The game provides enough shots of adrenaline to pump up your heart after those “barely-won-battles” which makes it worthwhile.

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81

Game Chronicles

Pandemic did everything they were supposed to do with a sequel, and Full Spectrum Warrior: Ten Hammers is a great game and a great follow-up to the original.

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78

PC Gamer

If you like your tactical action with a fat slice of strategy, this sequel's a winner. [Jun 2006, p.76]

76

Cheat Code Central

The strategy elements and the point-and-click system bog the action down in this game.

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75

PC Zone UK

With patience, it can be an engrossing experience, as you tentatively eke your way through a foreign town, with deadly threats lurking round every corner. It's dramatic, it's tense, it's infuriating, but is it fun? No. It's not fun, it's war.

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73

GameSpot

Ten Hammers maintains a great presentation and adds some minor control tweaks, but overall you're left with a strategy experience that feels very familiar if you played the first game.

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73

Game Informer

The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]

70

Edge Magazine

It’s on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]

70

games(TM)

A cerebral and unusual war game with issues that don’t, in the end, detract from its effectiveness. [Apr 2006, p.122]

70

PC Format

More expansion pack than full game, without the same level of challenge. [June 2006, p.89]

70

GameSpy

What we actually have, though, is something more in line with what the original should have been that ends up being less compelling for its lateness.

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70

Sydney Morning Herald

The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.

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70

AceGamez

Realism in games isn't necessarily a good thing, as most players tend to be trying to get away from realism and into a fictional world.

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70

3DAvenue

Unfortunately though, some key design decisions mixed with gameplay that, whilst solid, is very repetitive produces an experience that the casual gamer will probably struggle to fall in love with.

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69

Jolt Online Gaming UK

The rigidly linear levels with obvious trigger points, the failure to evolve the basic gameplay and the newly random nature of the effectiveness of cover all conspire to devalue what was a novel and rather fun original.

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60

Computer Games Magazine

Any way you cut it, Full Spectrum Warrior: Ten Hammers is one rigid, uncompromising design with a high frustration factor. [July 2006, p.60]

60

Boomtown

Hobbling a good game with awful controls is a crime and in this respect I judge Pandemic guilty as charged.

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60

Eurogamer

But right from the word go it takes a backward step by trying too hard to (ulp) be authentic and realistic, introducing some shonky control elements that never quite work and almost completely overlooking the fun aspect that was there in spades last time around.

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60

VideoGamer

While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.

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60

Times Online

Although Ten Hammers has some nice touches, it is nowhere near the gameit could and should have been. This is a case of great original, poor sequel syndrome, I’m afraid.

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55

PC Gamer UK

The original game was used as a training tool for real soldiers. God help the US if this is what they actually have to deal with. [June 2006, p.68]

50

1UP

Some players will be creeped out playing soldier in a whitewashed mirror-universe version of an ugly war that's still in the headlines. The score is not being docked for it, but it's something that needs to be mentioned.

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What Our Users Said

The average user rating for this game is 8.0 (out of 10) based on 8 User Votes

Note: User votes are NOT included in the Metascore calculation.

Matt K. gave it a4:
What a step down from the original. The new interface was horrible, and obviously made for a console, not a PC. The dialog was annoying and the plot was... well, it wasn't. Very sad as I loved the original.

Chick S. gave it a7:
Nice graphics, but flickering textures up to complete losses of sight in some situations are bad.

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