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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
FILM: The book by Mario Puzo and classic film by Paramount Pictures serve as inspiration for The Godfather, as gamers join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. Gamers create their own mob character in the game, putting themselves into the action while reliving classic moments from the fiction and experiencing original missions alongside memorable characters from the film. After a life of small-time jobs and petty thefts the player is accepted into the Corleone family, America's most famous criminal organization. It is up to the player to carry out orders, earn respect and make New York City their own. Featuring non-linear action-adventure gameplay, The Godfather offers gamers countless choices for solving the family’s problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players use their powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction. James Caan, Robert Duvall, and the late Marlon Brando provided voice acting and likenesses for the game. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
86
86
84
Pelit (Finland)
Starts off strong with fun missions that follow the story of the movies nicely. However, towards the end the quality and amount of plot-related missions goes down and the optional missions start to repeat themselves. It is still a fun GTA clone, just not what it could have been. [April 2006]
83
82
81
80
80
ActionTrip
80
2404.org
This game does nothing to besmirch the Godfather’s impressive legacy – in fact, its use of the license is arguably its greatest strength.
80
80
The New York Times
The game's attempt to create a vast, thriving city is undercut by a lack of variety. The Godfather's New York apparently has only a single architect: when you've seen one nightclub or butcher shop, you know how all the others will look. And while the game focuses heavily on driving, there are only seven models of cars.
79
78
73
PC Gamer
It's unfortunate that this game occasionally decides to shoot you in the face rather than hand you a cannoli. [May 2006, p.52]
70
70
Yahoo! Games
The game itself is an uneven mishmash of fighting, driving, and shooting. Call it Grand Theft Goodfellas; if someone took Rockstar Games' popular Grand Theft Auto series, moved its setting to New York, and then sent it via the Wayback machine to post-World War II New York, the result would be The Godfather.
70
66
PC Gamer UK
Lacking both the playful irony and delight in detail of the GTAs, The Godfather is a simple brute of a game. In one sense, it's a missed opportunity; in another it's a regrettable betrayal of a masterful and much-loved film. [May 2006, p.78]
65
Play Magazine
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]
63
PC Format
Diverting mob brutality, but nothing like the films, and downright ugly. [May 2006, p.95]
63
60
games(TM)
EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael’s downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
60
60
GameSpy
You can make the argument that a videogame needs more action, but instead of building up any suspense that leads to action, the game beats you over the head with the action to the point of desensitization. That might work for a generic mob game, but when you slap The Godfather label on it, that raises the standards a bit.
60
Jolt Online Gaming UK
A huge, lazy and sometimes glitchy disappointment of a game. The character progression really doesn’t provide a strong enough excuse to keep playing after the initial joy of the combat has dissipated, and the number of times you find yourself going through the same old motions during missions smacks of padding of a magnitude normally associated with the corpulent Don.
60
57
57
50
Computer Games Magazine
Unsophisticated mission design and racketeering repetition make it less ideal for non-fans. [July 2006, p.57]
40
Edge Magazine
For such a costly flagship title to provide neither the promised statement of mainstream grown-up appeal nor even polished, lesser disposable thrills is a landmark failure. [May 2006, p.92]
Karl G gave it an8: Nicolas W gave it a10: Aeschylus One gave it a9: Tiago D. gave it an8: E Scar gave it a6: Cesco gave it an8: JJ E. gave it a9: |
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