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Heroes of Might and Magic V: Hammers of Fate pc Game Reviews
Heroes of Might and Magic V: Hammers of Fate
Critic Score
Metascore: 66 Metascore out of 100
User Score  
9.0 out of 10
based on 10 reviews
Read critic reviews
How did we calculate this?
based on 3 votes
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Rate this game

Key features of the expansion pack include: New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan's deepest mountains and most hostile regions. A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic V. Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics and further their game experience both online and offline. Improved mechanics and gameplay: New features, such as Caravans and a random map generator, allow players to have unlimited replay options and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games. [Ubisoft]

PUBLISHER: Ubisoft
DEVELOPER: Nival Interactive
GENRE(S): Turn-Based Strategy
PLAYERS: 8
ESRB RATING: T (Teen)
RELEASE DATE: November 14, 2006

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

85
Pelit (Finland)
A quality expansion pack. The random map generator is well complemented by three campaigns and scenarios, not to mention the finally-working scenario editor. [Jan 2007]
80
Game Informer
Heroes V still comes recommended to strategy gamers, and Hammers of Fate slickly integrates more good ideas into the game. There’s no reason not to like this expansion pack.
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70
GameSpy
The forgettable campaign and the Fortress hero bug are both huge annoyances -- but the Fortress town itself combined with the new scenarios, random maps, and other goodies make it a no-brainer for die-hards of the series; it makes the idea of going back to the original unthinkable, which is the mark of any good expansion.
Read Full Review
69
PC Zone UK
Having just reached HOMMV's end-game, I'd rather have waited a bit longer and received a bit more. [Jan 2007, p.83]
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65
IGN
With only one new faction and a smattering of new gameplay options, Hammers of Fate feels more like a small-scale mission pack than a full-fledged expansion. You'll get a good fifteen to twenty hours out of the campaign but it's not any better than the user-created content that's already available for free.
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64
GameSpot
Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn-based fantasy adventure that isn't all that it could be.
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62
PC Gamer
But if you aren't a "Heroes" diehard, you probably don't need Hammers of Fate. [Feb. 2007, p.64]
60
Games Radar (in-house)
Essentially a stew of can’t-miss features and less appetizing filler material. You already own it if you’re a Heroes diehard. It’s just too bad, for all Nival’s hard work and lovely animations, that its legs couldn’t be a little longer.
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60
PC Gamer UK
Remains a pretty and obscure artifact of narrow gaming tastes. [Jan 2007, p.92]
40
Eurogamer
Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
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What Our Users Said

Vote Now! The average user rating for this game is 9.0 (out of 10) based on 3 User Votes
Note: User votes are NOT included in the Metascore calculation.

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