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Stars indicate the most critically-acclaimed games.
Heroes of Might and Magic V: Hammers of Fate

Mixed or average reviews
Based on 10 critic reviews
How did we calculate this?
Based on 4 votes
Read user comments
Rate this game >
Game Info
Publisher: Ubisoft
Developer: Nival Interactive
Genre(s): Turn-Based Strategy
Players: 8
ESRB Rating: T (Teen)
Release Date: November 14, 2006
Summary
Key features of the expansion pack include: New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan's deepest mountains and most hostile regions. A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic V. Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics and further their game experience both online and offline. Improved mechanics and gameplay: New features, such as Caravans and a random map generator, allow players to have unlimited replay options and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games. [Ubisoft]
Also On Metacritic
GAMES: Heroes of Might & Magic V: Tribes of the East Heroes of Might and Magic V
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Pelit (Finland)
A quality expansion pack. The random map generator is well complemented by three campaigns and scenarios, not to mention the finally-working scenario editor. [Jan 2007]
Game Informer
Heroes V still comes recommended to strategy gamers, and Hammers of Fate slickly integrates more good ideas into the game. There’s no reason not to like this expansion pack.
Read Full Review >GameSpy
The forgettable campaign and the Fortress hero bug are both huge annoyances -- but the Fortress town itself combined with the new scenarios, random maps, and other goodies make it a no-brainer for die-hards of the series; it makes the idea of going back to the original unthinkable, which is the mark of any good expansion.
Read Full Review >PC Zone UK
Having just reached HOMMV's end-game, I'd rather have waited a bit longer and received a bit more. [Jan 2007, p.83]
Read Full Review >IGN
With only one new faction and a smattering of new gameplay options, Hammers of Fate feels more like a small-scale mission pack than a full-fledged expansion. You'll get a good fifteen to twenty hours out of the campaign but it's not any better than the user-created content that's already available for free.
Read Full Review >GameSpot
Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn-based fantasy adventure that isn't all that it could be.
Read Full Review >PC Gamer
But if you aren't a "Heroes" diehard, you probably don't need Hammers of Fate. [Feb. 2007, p.64]
Games Radar (in-house)
Essentially a stew of can’t-miss features and less appetizing filler material. You already own it if you’re a Heroes diehard. It’s just too bad, for all Nival’s hard work and lovely animations, that its legs couldn’t be a little longer.
Read Full Review >PC Gamer UK
Remains a pretty and obscure artifact of narrow gaming tastes. [Jan 2007, p.92]
Eurogamer
Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
Read Full Review >What Our Users Said
The average user rating for this game is 8.0 (out of 10) based on 4 User Votes
Note: User votes are NOT included in the Metascore calculation.
