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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Children of the Nile is the next generation of city-building game, where, as Pharaoh, you lead the people of ancient Egypt, uniting them as you elevate your status, striving to become a supreme and god-like ruler. You design and build glorious cities in which hundreds of seemingly real people live and work in an interconnected societal web, each facet of their lives played out in vivid detail. Eventually you will forge the most advanced civilization of the ancient world, achieve works of wonder and build a lasting and unique empire to stand for the ages with you as its personification. You'll dispatch your armies and navies to all corners of the known world, and erect monuments of splendor, including your own magnificent tomb. Come, enter your realm: the black land, Egypt. [Myelin Media]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
83
82
PC Gamer
Carefully balanced and well-rounded, Children of the Nile will be great fun for armchair history fans or anyone who digs smart RTS simulations. [Jan 2005, p.78]
82
80
80
Computer Games Magazine
Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]
80
80
Game Informer
An incredibly enjoyable and complex city-builder. [Jan 2005, p.143]
80
80
Games Radar UK (Pre-2006)
79
78
77
77
76
75
74
PC Format
The challenge of maintaining your reputation in the face of a weak Nile, defending the city from attack and completing the scenarios is gratifying, but there's not really enough here to justify long-term play. [March 2005, p.99]
73
Game Chronicles
Despite some minor flaws and an occasional frustrating bug (that will hopefully be resolved in a patch), Immortal Cities: Children of the Nile keeps many of the classic elements of city-building strategy that made its predecessors so much fun to play, and innovates in ways which make the game much more interesting and involving.
73
70
70
70
65
60
60
60
Computer Gaming World
Everything from basic commerce to trade has been significantly revamped. [Jan 2005, p.105]
Fonkel gave it a7: Unzar J. gave it a5: Alan C. gave it a 9: Macc M. gave it a 10: Tom V. gave it a 10: H. Arrow gave it a 7: |
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