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Left 4 Dead 2

Generally favorable reviews
Based on 54 critic reviews
How did we calculate this?
Based on 648 votes
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Game Info
Publisher: Electronic Arts
Developer: Valve
Genre(s): First-Person Shooter, Action
Players: 2
ESRB Rating: M (Mature)
Release Date: November 17, 2009
Summary
Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead. This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. Play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan. You'll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. You’ll also encounter five new "uncommon" common infected, including the terrifying Mudmen. Helping to take L4D's frantic, action-packed gameplay to the next level is AI Director 2.0. This improved Director has the ability to procedurally change the weather you’ll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play. [Valve]
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
1UP
L4D2 delivers multiple improvements over its predecessor, and I get to keep all my fingers and toes.
Read Full Review >The Onion (A.V. Club)
Left 4 Dead 2 is better than its predecessor in nearly every possible way. It’s more demanding, more varied, and more entertaining.
Read Full Review >Armchair Empire
When the storms kick up on Hard Rain making it really easy to startle a wandering Witch, escaping the mall in Dead Center, running around a rollercoaster track in Dark Carnival, running a gauntlet of abandoned vehicles across the bridge in The Parish, reviving a dead Survivor in Swamp Fever as a Tank could be heard somewhere behind me and managing to down the Tank with the guy I just saved. Even just writing about it makes me want to jump in and play some more.
Read Full Review >GameShark
Left 4 Dead 2 is the Empire Strikes Back of zombie games. The momentum has clearly swung in favor of the bad guys. But also much like Empire, this is clearly the best of the bunch and is a required purchase for fans of the genre.
Read Full Review >ImpulseGamer
The master of it all that changes things for the game as it progresses is the AI Director 2.0. It's what makes Left 4 Dead 2 have such dynamic reactions to what the player is or isn't doing. The AI Director changes weather effects, world objects, lighting effects , and even pathways!
Read Full Review >Game Informer
Left 4 Dead 2 is swollen with action that will leave your controller sweaty and worn, and emerges as one of the most powerful online co-op experiences I have ever had.
Read Full Review >PC Zone UK
A triumph. [Jan 2010, p.58]
PC Format
Gory, thrilling and this year's essential play. [Christmas 2009, p.84]
Play.tm
It's better than the first game, then. The biggest achievement, however, is that Valve - who are known to take their time - have managed to put such an enormous wealth of content out in a single year. Left 4 Dead 2 doesn't just add a few new levels and features, it fiddles and increments a formula that few thought needed changing in the first place. The team have managed to infuse their sequel with the exact same kind of nuanced creative energies that usually takes them years, and in doing so they've made last year's accomplished Left 4 Dead look like a simple mod in comparison.
Read Full Review >Gamer 2.0
Those of you who had doubts about this being just another glorified expansion need to stop yelling at Valve and give Left 4 Dead 2 a try, as it is incomparably better than the first game by a large margin.
Read Full Review >Game Over Online
L4D2 may be more of the same, but in a thoroughly pleasing sense.
Read Full Review >Gamervision
With five campaigns, more enemies, better weapons, and plenty of challenges, you will probably still be playing this game well into 2010. There are a few issues, but these are easy to overlook when the gameplay is so fun and satisfying. Once again, Valve has made the zombie apocalypse one of the best experiences of the year.
Read Full Review >2404.org
Left 4 Dead 2 is better and bigger than Left 4 Dead. It’s a sequel that builds on its incredibly stern and ludicrously fun foundations, expanding in all the right places and scrubbing out all the little problems that existed in the original.
Read Full Review >PC Gamer UK
Gorier, chainsawier, co-opier, and more infectious. A refreshed stack of content for the best zombie game ever.
Read Full Review >Cheat Code Central
With more modes, weapons, health items, special infected - you name it! - L4D2 feels like a massive upgrade from the original L4D.
Read Full Review >Gaming Nexus
For Left 4 Dead fans, there's more zombie killing fun in this one and it does feel different from the first game. The many additions really help expand the game and almost makes the first game seem like a beta.
Read Full Review >InsideGamer.nl
Left 4 Dead 2 manages to recapture the strong points of the first game while improving on them too. If the real zombie apocalypse is going to be as fun as this one, you have nothing to worry about.
Read Full Review >Eurogamer Spain
Better than the first game in every aspect, not only technically but also in its core gameplay.
Read Full Review >GamesNation
Left 4 Dead 2 is simply a must-have for all survival horror enthusiasts. The new game modes and the usual mix of adrenaline and co-op gameplay is the living(dead) proof that a sequel doesn’t always have to change its original nature to be enjoyable, very enjoyable!
Read Full Review >FiringSquad
Left 4 Dead 2 is better than the original in virtually every way and every bit as replayable. I would say there is enough new stuff to justify it being released as a sequel, but on the other hand I agree with many that say this is what L4D should’ve been.
Read Full Review >Teletext GameCentral
It is just more of the same, but however minor the improvement this is still co-op gaming at its best.
Read Full Review >GameCritics
If the player were disappointed by this scenario in the original, he'll probably be disappointed now too. However, with a wealth of new content and lots of other welcome additions and tweaks, Left 4 Dead 2 continues to focus on what it does best, and it's damn good at it.
Read Full Review >9Lives
Left 4 Dead 2 is – despite the same formula – a big step forward. People who have played the first game, will feel a little cheated, as there aren’t many changes. Following the umpteenth adrenaline rush with your friends however, you will have forgotten all about that. The many extra’s in this second installment justify it being a stand-alone version. Hours of gameplay await that you cannot find in every co-op shooter. Simple but deep, it’s not a given in every game.
Read Full Review >GameSpy
When it was first announced, I thought Left 4 Dead 2 was nothing more than a glorified expansion. After having spent hours with it -- and many more to come -- I appreciate the sequel's major and subtle differences.
Read Full Review >Games Radar (in-house)
More maps, more enemies, more weapons, more glorious spectacle than the original, and that’s just the co-op. Fresh versus modes and intense violence make this the apocalypse to beat.
Read Full Review >Edge Magazine
If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south.
Read Full Review >Cynamite
The co-op works better than ever, the atmosphere is dense and the scale is more massive than expected.
Read Full Review >GameDaily
Although the game's a brain splattering good time, we still don't understand why Valve refuses to allow users to aim down the sights of a weapon, instead of always shooting from the hip. It gets the job done most of the time, but we feel everyone's accuracy would improve if they could line up their shots.
Read Full Review >Gameplanet
Left 4 Dead 2 is a perfect example of what happens when a competent developer takes an existing game and adds just enough to make it better, without subtracting from its initial appeal.
Read Full Review >Vandal Online
Left 4 Dead 2 takes the best from the first game and improves it. Despite the few technical advances, Valve has make the most of its time these months and has improved, when possible, every aspect of the original game.
Read Full Review >IGN
It remains one of the most distinctive co-operative titles out there, and allows for some of the most nerve-searing team-based multiplayer gaming on the market.
Read Full Review >Eurogamer
Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
Read Full Review >GameSpot
With exciting new content across the board and plenty of it, Left 4 Dead 2 outdoes its predecessor and makes the zombie apocalypse an absolute blast.
Read Full Review >Total PC Gaming
New modes and special infected have transformed the original into an especially gratifying experience. [Issue#28, p.48]
DarkZero
This is Valve trying to better L4D1 in every way, succeeding but never really breaking away from what did work first time, taking creative risks and really pushing the series forward. In any case play it, love it, it’s one of the best multiplayer games I’ve ever played.
Read Full Review >Hardcore Gamer Magazine
Despite the new changes and how much they add to and improve the overall gameplay, it still feels like the same fun zombie killing game at its core.
Read Full Review >Digital Chumps
Valve has done it once again. Left 4 Dead 2 takes everything that was amazing about the first installment and puts it on steroids.
Read Full Review >GamingXP
Left 4 Dead 2 is a great sequel. Bigger and more variation in the gameplay – it is how it should be.
Read Full Review >YouGamers
Left 4 Dead 2, like the first one, is a fun and replayable co-op experience that can be tons of fun with a group of friends. Unfortunately somewhere during the drive to add more and more weapons, enemies, maps and game modes, that magic Valve iterate-polish-polish cycle got cut short and the end result, while still good, is not quite as magical as the first one.
Read Full Review >GameStar
On the one hand, this could have been a less expensive DLC for Left 4 Dead, just like it was done for Team Fortress 2. On the other hand, we don’t really care, once we’ve chocked someone to death as a Smoker or hit someone with our fist as a Charger. That’s only possible in Left 4 Dead 2.
Read Full Review >ActionTrip
The new weapons, Infected and graphical update is the shot in the arm players were looking for to expand the PvP experience.
Read Full Review >Absolute Games
Looking back at Left 4 Dead 2’s offerings, it’s hard to call it “just a $50 expansion pack.” All worries and boycotts were in vain; you can’t go back to the original Left 4 Dead after playing this one.
Read Full Review >NZGamer
The PC version mirrors all of the good stuff and can be confidently defined as a title that is going to be hours of fun to PC gamers the world over.
Read Full Review >SpazioGames
Five new campaigns, two multiplayer modes and many new features are big deal for everyone who loved the first Left 4 Dead. It's still the best cooperative experience you can find out there, so be a good boy and get yourself into some good ol' zombie creaming. On the other hand, whoever didn't get involved with the first one won't have any reason to get this sequel.
Read Full Review >Gamers.at
It may have been a close call, but to us L4D2 really did manage to become more, then just a "full-price-addon". It's a definite must-have for fans and the best co-op experience money can buy.
Read Full Review >GamingExcellence
What makes L4D2 a great game is what made the original so popular: exhilarating co-operative action with three buddies… and zombies.
Read Full Review >Gaming Age
Anyone telling you that this game isn't different or changed from the first game is flat out lying to you. L4D2 isn't going to change your mind if you thought it was just okay or didn't care for it. On the other hand if you and a handful of friends enjoyed joining up to defeat the land of the dead and surviving the thought of being a smorgasbord for the flesh eaters, then you will have nothing short of a blast with L4D2.
Read Full Review >3DJuegos
Left 4 Dead 2 is again one of the most intense, visceral and violent co-op shooters of this holiday season, but to be honest we were expecting some more additions. The game improves in every area its former game, but this is not enough to justify just 12 months of gap between the first and second iterations.
Read Full Review >Giant Bomb
There is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.
Read Full Review >LEVEL (Czech Republic)
L4D2 is a splendid cooperative mayhem with an excellent performance ratio. We only expected it to be more innovative compared to the previous chapter. [Issue#186]
PC PowerPlay
Dripping with style and generously packed with content, Left 4 Dead 2 refines every aspect of its predecessor. [Jan 2010, p.82]
Thunderbolt
It is a much more refined game than Left 4 Dead and an improvement in every way.
Read Full Review >Game Revolution
Left 4 Dead 2 may have lost some of that new zombie smell, but its cooperative play is still among the best.
Read Full Review >What Our Users Said
The average user rating for this game is 8.5 (out of 10) based on 648 User Votes
Note: User votes are NOT included in the Metascore calculation.
Justblaze d gave it a10:
The only reason these kids are giving it a bad review is cuz this game isnt noob friendly. these are the kids that join the servers run away from the team get pounced by a hunter and die. This is what a true fps is suppose to be like. Its all about teamwork and fast reaction time. If you gave it a 1-7 its because you suck at this game no question about it. Go play a game that is easy like COD.
Josh D. gave it a9:
Left 4 Dead was a great game. Left 4 Dead 2 is even better. The game is perfected beyond the first, and offers a great experience. Many people have issues with servers, but you can fix it in the lobby by selecting "Official Dedicated" instead of "Best Dedicated". The game is very much like the first, however many sequels are that way. The level design (Coming from a level designer), is astounding. Valve has perfected it. The subtle hints that lead you from one area to the next help this game for new people. The new characters, although realistic and you can identify with them, just don't come out as unique as the first's. Another problem I had was the Charger's AI is horrible. The Charger more-often-than-not runs into walls, and little corners, which can get infuriating. The Jockey's however, is great! He hides, and uses his advantage of being short to hide behind small areas. Scavenge is a great addon too, offering a quicker, fast-paced versus mode that does it's job really well. Kudos to Valve for making my heart race as the music gets quicker, as we grab the last can, and attempt to protect our convoy as we are in overtime. The weapons seem too close to the screen, and the Magnum would blow your head off. Again, these are minor nuisances, that can be ignored. The Hunter is somewhat buggy, as I once pounced off a high ledge and landed right on his head, but simply fell off. There aren't as many memories, but over-all, it is a better game. The new DLC should help this game out, and it could either do really well or fail miserably. Overall, I'd give Left 4 Dead a 9.3. I rounded it, so that's why I put it as a 9. This game was one of the best of last year.
Onslaught gave it a5:
This game only gets a "fair" or "median" because of: No radar. Come on, why no radar? Is this supposed to add to the cliche horror shooter left 4 dead is supposed to be? Radars in team-based games are crucial and any one title without it just is... stupid. NO real distinguishable features for "special" infected. ONLY when they're leagues away from your location will they be highlighted. Better yet, why not just highlight your TEAMMATES at all times? Why not show pointers on the screen (left, right side maybe?) to where your teammates are or where they're going? The Sound emulation for L4D2 is sub-par at best. For a $50 game I'd expect to rely on my headphones to tell me where the sounds are coming from (CS;S, predecessor of L4D with its useless radio commands, mouse-wheel change functionality has better sound emulation than this supposedly block-buster title). Retarded game modes, friendly fire that scales up with difficulty levels? All it takes is a dumb or punk teammate to kill you or severely wound you to ruin your game. Water. The water in this game feels like tar. Your movement speed is severely hampered by even water that goes as high as your ankles. Invisible AoEs on all effects (acid, fire), making them larger than they appear on-screen. Awful damage output on guns. Melee weapons are one-hit kills for 90% of the infected throughout the game. Why can't guns be a bit more powerful or melee weapons scaled down? The chainsaw, however, has a fuel gauge and runs out of gas quickly after excessive use. Some good points with this game does include the fact it has friendly fire to make it more realistic. Valve DOES support their active titles frequently and bugs do get fixed sooner rather than later versus some other games. Assorted weapons? Though most of them pump out the same damage a few different decals are nice? This game has been overinflated by hype and anticipation, period. I wouldn't have purchased this title myself (this game was given to me as a gift). My expectations of this game were a lot higher than most other fanboys would have. The graphics aren't much of an improvement over the first and most importantly the gameplay hasn't changed a single bit. This game definitely should've been marketed, and charged as a DLC, not an official standalone game. I would NOT recommend this game to someone who hasn't played any zombie-shooting game in the past. Frankly, Counter-Strike: Source is only $10 US through steam store and BORDERLANDS offers much more fun gameplay at the same price bracket as L4D2 only seems to last about 2 weeks top and dulls out real fast.
J. Midnight gave it a2:
I fell for the hype. TBH i would have given this "add-on pack" of a game a solid "8" the first week i got it. But now after playing the game a few times through its clear what this "Game" is: 3 "Special" Zombies and some maps. Nothing revolutionary, and i agree most-if not all- of the high reviews of this game are from overexcited fanboys. - Bad Pacing (A typical "Run and Gun" Zom Shooter) - Horrible Dialogue - Level Design is Bland - Director 2.0?!? (nope... again pointless hype. Shows some signs of improvement seems like a dumbed down ver. to help attract new players. Ex: Open Spaces = No Horde, Inside a Well Fortified Room? = Bingo)
Percy P gave it a5:
I've played this game from start to finish, both offline and online and I must say, I'm quite disappointed. Why not give it a lower score, you say? Because it still rates quite highly as a mod for the original game. Not enough content to justify a new game, and this renders the original game obsolete now, which is a slap in the face for those people who bought the original and expected it to be updated frequently... It's certainly not a worthless game, as it's great to pick up and have a blast for a few minutes every week, but it's not deserving of any accolades, either. My advice - Don't believe the hype. Pass + (Wait for a 75% off sale)
Jake C gave it a2:
The game is unplayable most of the time, because of the worthless servers which either have: 1) horrible ping 2) annoying mods/custom content The game is also filled with bugs of all sort. Why did they have to rush out with this piece of shit anyways? Fix the useless servers and bugs and I would give the game an 7, the game costs too much for what it delivers compared to the first game.
R Z gave it a10:
Left 4 Dead 2 is absolutely amazing. While the first one finally made zombie games actually scary (the zombies look even scarier now), was a good first-person shooter, and the best co-op game of the whole year, the second one takes all of those from before and greatly expands upon it. It adds a much larger slew of weapons and equipment, which serves to mix things up a bit and makes things more fresh, particularly with the addition of melee weapons. It makes all new Campaigns that have MUCH more originality and difference that in the first game, makes Crescendos actually interesting (it frequently isn't just "hold out for 2 minutes" anymore)... The finales are all pretty interesting, too. In Dead Center, you have to fuel up a car with gas cans that are scattered all around the area on different floors to escape. In The Parish, you actually have to run across a bridge and get to the end to survive. All of these things serve the purpose of making Left 4 Dead less repetitive, and it sure as heck does. Additionally, there is the introduction of three new Special Infected, which all serve their different purposes; with the Spitter, it's putting the nail in the coffin on the all-too-common and all-too-effective strategy of "stacking" that was abused in L4D1. WIth the Charger, it's scattering a group of players and leaving them all vulnerable while also running off with one Survivor. With the Jockey, you are given complete control over where a Survivor goes, and thus you can scatter them from their group very effectively, even to the point of making them hang onto a ledge. Versus is even more fresh at this point, and suddenly, being a Hunter isn't super common and boring. Scavenge is a great new addition to the online multiplayer, which, while making your time as one team (Survivor or Infected) less annoying, also serves to make the game a whole heck of a lot less frustrating playing online. With Versus it's pretty serious business, with Scavenge it's just a short, nice game. Realism Mode really isn't a new mode at all, more just a new setting. It can be applied to any difficulty, and it makes Witches always instantly kill, makes bodyshots far less effective to the point of you wondering how this is "realism", and worst of all, removes all player glows, even when someone is puked on/pounced. It serves to make teamwork extremely vital and it makes you go for headshots as if it's Counter-Strike or something. While I do not particularly enjoy this mode, and I doubt many people do, it does bring up a new challenge to do, especially with the "The Real Deal" achievement. Speaking of achievements, the achievements in Left 4 Dead 2 are fantastic. Just like the original, they are extremely varied, most of them being fun, and you never have to go too far out of your way to get them. It also only has one repeat achievement from the first game, that being to beat all Campaigns on Expert, as it would be absurd not to include that. The achievements are weighted in such a way that they are mostly for Campaign play, but almost all of those can also be earned in Versus as well if you feel you are up to it. There are a few achievements for the new Scavenge mode that are fun to strive for, and while you can earn any Infected achievement in either Scavenge or Versus, there are some that are easier to earn in Versus and some that are easier to earn in Scavenge. There is a measly one achievement in Survival, which, while some might consider it a shame, I personally do not as it was not a very popular game type in the first place and is very unsatisfying in general. Thankfully, there is only one achievement for Realism, but good luck getting it, as it requires you to survive a Campaign on Expert with Realism mode enabled. Truly an achievement that takes much effort, showing that there is a good blend of achievements; from easy to insanely hard. In terms of the characters, Ellis has a ton of lines that most all quite humorous and entertaining. Nick's lines makes him the only believable character yet in the series. Coach is supposed to be some kind of leader and encourager but he frequently ends up coming off as just annoying. Rochelle is just a complainer who makes really lame jokes and she screams really, really annoyingly when she's incapacitated. So overall, I liked the Survivors better in the first, but Ellis is, without a doubt, a hilarious edition to the series, bringing up much of the comic relief in Left 4 Dead 2. Back on to Infected, it is even more fun now to play Infected, as it is more varied as to what you will be, and you can make a much bigger influence than before. In the first game, if a team was extremely good at sticking together, the worst thing you could send them was a Boomer, and even that proved quite ineffective frequently. Now, you can deal with Stackers and people who are good at grouping with the Spitter or Charger, which are both very much welcome additions to the game, as well as a blast to play, although the Charger can be extremely difficult to play. Another small edition to the game was "Uncommon Infected", which are basically Common Infected that have around 1/10 or so of a chance of spawning in the place of a Common Infected. They possess special abilities that are not terribly game-breaking, but once again, serve to make the game more fresh. There are Infected CEDA Agents/Hazmat Infected, which are fire-resistant and occasionally drop Bile Bombs, Clowns, which alert other Common Infected with their squeaky shoes, effectively creating miniature hordes, Mudmen, extremely dexterous, fast, and sneaky Infected that slightly obscure your screen with mud upon each hit, Worker Infected, which are tougher than Common Infected and are not attracted to Pipe Bombs, and Riot Cops, which are wearing bullet-proof kevlar, meaning that you have to shoot them in the back to actually kill them (yes, even headshots don't work, which is ridiculous). As far as bad things go, there are not, in my opinion, many problems with Left 4 Dead 2. There are, of course, many minor glitches that can really make you mad at the game, as L4D2 was clearly rushed. Don't get me wrong, it's rushed, but it still seems to be a very complete game. Another thing that is extremely annoying is that the Tank is probably only half as scary as it used to be; they're really slow, and on Expert, the only thing scary about them is their concrete throw, which still proves to be quite annoying. In Versus, it is extremely easy to backpedal a Tank even at yellow health without it catching up, and you can circle-strafe to a lot of effectiveness even at red health. While playing the Boomer, it is obvious that you can now not vomit through, for instance, Common Infected; which is just plain annoying and a pointless nerf. Also, something that is not really a negative but just something I will say; Valve really should work on their first-person animations. I'm sorry but when you're flying through the air after being punched by a Tank and your hands just plain disappear, that's just lazy and I think that showing a lot of different first-person animations serves to make the flow and integration of the game much better. AKA, Valve, please take lessons from Dice because they made Mirror's Edge and that game was absolutely fantastic at that. While I said before that the zombies look more scary now, the Tank is completely the opposite if you ask me. Sure they're not a whole heck of a lot different, but now they have... shiny abs? What the crap? So yes, the Tank is now less scary gameplay wise and appearance wise, which is kind of sad because they really used to just be plain scary. Another annoying thing that is similar is Witches. The Witches are just plain slow at responding now and you can kill them really easily due to them having a reaction time that was increased by probably a full second. This may not sound like much, but when it comes to first-person shooters, it is. Especially disappointing is the "Wandering Witches", which are supposed to be more easily disturbed but instead are actually even easier to avoid and react even slower despite the fact that they stand up. But besides a few little things, Left 4 Dead 2 overall is a fantastic game that is perfect for co-op with your friends off or online, playing against/with random people, and shooting zombies. Buy it, it's seriously amazing.
