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Wallace & Gromit's Grand Adventures Ep 1: Fright of the Bumblebees
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75
Bionic Commando
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Wallace & Gromit's Grand Adventures Ep 3: Muzzled!
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74
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74
MLB Dugout Heroes
74
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74
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73
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73
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72
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72
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72
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72
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72
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72
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71
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70
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69
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Flock!
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63
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63
Monsters vs. Aliens
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Transformers: Revenge of the Fallen
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Book of Unwritten Tales, The
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Women's Murder Club: A Darker Shade of Grey
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Alien Shooter 2: Reloaded
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Hinterland: Orc Lords
xx
Harry Potter and the Half-Blood Prince
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Theatre of War 2: Africa 1943
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Alien Shooter - Revisited
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Light of Altair
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Pro Cycling Manager: Tour de France 2009
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Humans, The
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Age of Pirates 2: City of Abandoned Ships
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Helldorado
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Warrior Epic
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Orb and the Oracle, The
Stars indicate the most critically-acclaimed games.
|
| Making History: The Calm & the Storm |
 |
This true grand strategy game places you as the leader of a country where you use your strategic skills to make policy decisions which affect the outcome of world history. Each scenario establishes a historically accurate situation; from there on in history is in your hands. Do you build to a position of strength through industry or military, or can you find an optimum balance of both? Can you trade for needed resources or must you find and take over resource-rich territories? Will a diplomatic treaty strengthen your position, or draw you in to an unwanted conflict? These and many other decisions are yours to make. You may be a statesman, a fighter, a hero, or a scoundrel. Time to get into the Game. [Muzzy Lane Software]
| PUBLISHER: |
Muzzy Lane Software / Strategy First |
| DEVELOPER: |
Muzzy Lane Software |
| GENRE(S): |
Turn-Based Strategy |
| PLAYERS: |
8 |
| ESRB RATING: |
E (Everyone) |
| RELEASE DATE: |
March 13, 2007 |

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
85
PC Gameworld
This game could help give people a better understanding of just how fragile the eco system of war is, giving them a sense of realism that is not found in most other strategy games. Unfortunately it's that same level of realism that might make this game unplayable for other gamers.

80
GameZone
Anyone who enjoys Risk type board games needs to buy this game. Muzzy Lane has done a wonderful job of designing a game that is entertaining and easy on the eyes.

80
Worth Playing
Not overly complicated or time-consuming to learn, and it was actually incredibly fun to play. The uncluttered interface and visually pleasing design seems to help reduce the information overload that is often associated with this genre.

80
Games Radar (in-house)
It admirably bridges the gap between deep simulation and enjoyable "just one more turn" gameplay and would be a worthy addition to any strategy fan's game collection.

77
GamingExcellence
Making History is a good addition to any turn-based strategy fan's library.

76
GamerNode
While it's a solid turn-based WWII strategy game, the in-depth tutorial and the rest of the game can be pretty challenging and time consuming.

75
Game Chronicles
Perhaps my highest compliment is that on a beautiful spring evening, I actually succumbed to the dreaded “one more turn” syndrome. This goes to prove that in a niche market that caters to hardcore stats junkies, Making History is a game every World War strategy fan can enjoy.

74
PC Gamer
Making History may not be the deepest historical epic out there, but it is one of the most playable and a good way to whet your appetite for something more filling. [Aug 2007, p.66]
70
IGN
On the one hand, the Hearts of Iron crowd will find that Making History isn't complex enough. On the other hand, the World at War fans will find that Making History gets bogged down in too many unnecessary details.

70
Gamers' Temple
It won’t make history in the annals of strategy gaming, but Making History is a decent enough diversion for those with an interest in World War II strategy on a global scale.

70
Gamer's Hell
A complex strategy game, challenging both for its detailed economy and its various spheres of military operations.

70
Strategy Informer
The gameplay and graphics plus the historical accuracy of the game make this game a good choice for the right kind of gamer.

68
GameSpot
Making History is an interesting, though dry, turn-based World War II strategy game.

65
Armchair Empire
Despite the steady stream of real historical events, Making History seems strangely outside of history, inhabiting some alternate universe where nations go through the motions, behave erratically or simply do nothing at all. It’s hard to feel immersed in such a situation. And it’s hard to really care.

61
PC Zone UK
A decent bit of strategy, but it's hardly treading new ground. [July 2007, p.84]
60
1UP
Trouble is, your computer opponents verge on comatose.

60
Pelit (Finland)
Stumbles on its primitive user interface. To play a game with 800 sectors the player would need easier access to information straight from the map. The game renders a detailed picture of the economic model of a state, yet the player is left with few meaningful decisions to make. [June 2007]
60
Boomtown
For those looking for a strategy game that matched the Second World War in intensity then you may wish to look elsewhere as Making History fails to storm the beaches of excitement and in the end is driven back into the sea.

50
GameDaily
The game's complex interface (composed primarily of a series of menus) makes it unapproachable to many people. Its slow pace gets exacerbated by the fact that cities can either produce or research, not both.


The average user rating for this game is 8.4 (out of 10) based on 38 User Votes
Note: User votes are NOT included in the Metascore calculation.
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