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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
GAMES: Max Payne 2: The Fall of Max Payne is a violent, film-noir love story for mature audiences. Dark, tragic and intense, the in-depth story is a thrill-ride of shocking twists and revelations. Love hurts. The fans of Max Payne wont be disappointed. The fierce, yet stylish action sequences and slow-motion gunplay that has become synonymous with Max Payne is back and better than ever. New and enhanced moves and options provide breathtaking cinematic game play. Max Payne 2: The Fall of Max Payne is set to raise the bar on action games all over again. [Rockstar]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
96
96
95
95
95
95
94
94
93
92
91
Play Magazine
The survive-as-long-as-you-can "Dead Man Walking" mode, however, can make a second or third go-round worthwhile. [Dec 2003, p.87]
91
91
91
Entertainment Weekly
While there's plenty to recommend in MP2's innovative gameplay, its brevity may leave some lingering "payne" in your wallet. [21 Nov 2003, p.L2T 46]
90
90
90
90
90
90
90
90
89
VIA Gamers Arena
Not only is Max Payne 2 a truly befitting follow up, it also represents the epitome of what was so attractive about the original. It builds upon cinematic qualities and game play mechanics, improving upon both and fusing them together to near perfection. The storyline has been developed beautifully, and it's deliverance is once again, unique.
88
87
86
PC Gamer
For its graphics, and those stunning action sequences that you'll be boring your buddies with for weeks, Max Payne 2 is a definite must-have for action fans. But it's not quite the revolution tht made "Max Payne" a must-have for everyone. [Holiday 2003, p.124]
85
83
83
83
82
80
80
80
80
79
77
75
75
70
70
Computer Games Magazine
It ups the ante on art and style while taking its attempts at being "cinematic" too seriously. This makes it nearly impossible to ignore the general level of mediocrity to the characterizations, writing, and storytelling despite its mostly solid action. [Jan 2004, p.62]
70
GMR Magazine
We'd be hard pressed to stake the claim that any of these add significantly to the first game's singularly terse thrill. [Jan 2004, p.60]
60
Edge Magazine
Is this the most violent game of all time? Maybe. Its ragdoll physics may not match the flying limbs and broken faces of Soldier of Fortune, but its throwaway approach to life and death is genuinely shocking, leaving a bitter, metallic aftertaste. This is neither a fall nor an ascension. This is an update. [Jan 2004, p.105]
Craig H. gave it a10: Mark M. gave it an8: Sean P. gave it a10: Simon B. gave it an8: Tom M. gave it a9: Marek M. gave it a10: Cristiano M. gave it a9: |
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