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Mr. Robot pc Game Reviews
Mr. Robot
Critic Score
Metascore: 83 Metascore out of 100
User Score  
8.3 out of 10
based on 5 reviews
Read critic reviews
How did we calculate this?
based on 3 votes
Read user comments
Rate this game

Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission. [Moonpod]

PUBLISHER: Moonpod
DEVELOPER: Moonpod
GENRE(S): Action, Adventure
PLAYERS: 1
ESRB RATING: RP (Rating Pending)
RELEASE DATE: January 10, 2007

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

87
PC Format
It's riddled with sci-fi tropes, from blowing evil robots out of the airlock or burning them up with a parked shuttle's boosters, to the evil HEL-9000, and his banks of WOPR computers. It's just a joy. Go and buy it, and give it a little hug. [Mar 2007, p.74]
85
GamingExcellence
All in all, this is the perfect procrastinator’s game. It’s light, it’s somewhat challenging and above all, it’s enjoyable without the addiction factor.
Read Full Review
82
PC Gamer UK
The most enjoyable independent game I've played since "Defcon." Funny, challenging and cute, in the old school it's absolutely top of its class. [Mar 2007, p.76]
82
PC Zone UK
One of the most impressive pieces of indie programming we've seen in recent months. [June 2007, p.88]
80
PALGN
An indie triumph that takes classic gameplay from Ye Olden Days, dusts it off, buffs it up and reminds us all why we got hooked on gaming in the first place.
Read Full Review

What Our Users Said

Vote Now! The average user rating for this game is 8.3 (out of 10) based on 3 User Votes
Note: User votes are NOT included in the Metascore calculation.

Jayle E. gave it a5:
A frustrating, disappointing example of 'kitchen sink' design-- and that's even before you run into the JRPG minigame inside. The platforming section, which composes most of the game, suffers from slippery controls which will send you sliding into myriad death-traps and falling off of narrow ledges in the middle of jumping sequences, complicating trial and error puzzle solving with frustrating repetition and inconvenience. Inconvenience is unfortunately the watch-word for this title, as it extends beyond simple puzzle repetition. Many puzzles include enemy robots in addition to environmental hazards; most sorts follow predictable patterns, but some move randomly, and the latter turn proper puzzles into a matter of luck. Contact with any enemy robot will damage you, and enough damage will remove one of your three lives. 'Energon', which is scattered throughout the puzzle rooms, repairs damage and replenishes lost lives... but also functions as currency for the battle game. Essentially, poor performance (or poor luck) in the platform game is punished by reducing the already finite amount of currency available for gear in the combat game. The save/reset system confuses and compounds this by having two different reset functions. The first merely resets the current room's puzzle-- damage taken and energon gathered remains unchanged, which is once again little more than a punishment for poor luck. Resetting to the last waypoint does remove damage taken, but waypoints tend to be placed in such a manner that going back to one forces the player to traverse two or three puzzle rooms all over again. Needless to say, this can complicate casual play as well. The visual presentation is gorgeous, from the robots themselves to the shading on wall textures. Unfortunately, the decisions behind the mechanics turn what could have been a fun, casual game into a morass of pixel-perfect jumps, unpredictable obstacles, and repetitiveness.

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