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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy. It is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers. Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the Autosculpt technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 94
86
PC Format
ProStreet dips its tow into semi-professional racing, but remains an accessible and thrilling slice of on-track action. [Jan 2008, p.68]
80
1UP
But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging.
79
79
77
75
PC Gamer
ProStreet delivers a deeply enjoyable ride, but it would have been considerably more rewarding without the restrained(and ultimately compromised)physics. [Feb 2008, p.74]
73
69
65
65
64
ActionTrip
Customization and realistic damage represent modest signs of progress and they make the gameplay interesting for a while. These additions, as I'm sure most of you will agree, fail to compensate for all those things that made ProStreet's predecessors shine - free-roam driving, outracing the cops, story-driven gameplay and so on.
60
PC PowerPlay
Gone are the open environments. Gone are the police chases. Gone are the FMV cut-scenes. Prostreet probably excised so many features with a view of taking things in a fresh direction, but the result is a bewildering one. [Jan 2008, p.60]
60
60
55
PC Gamer UK
Without the old brill, open world and silly plot, ProStreet's mediocrity has no place to hide. [Jan 2008, p.76]
John C. gave it a6: [Anonymous] gave it a0: Ryuujin R. gave it a7: [Anonymous] gave it a5: Leonardo M. gave it a0: Anthony C. gave it a4: Turtle King gave it a0: |
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