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How Metascores Are Calculated
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Age of Pirates 2: City of Abandoned Ships
Stars indicate the most critically-acclaimed games. |
GAMES: Neverwinter Nights 2 is the sequel to BioWare Corp.'s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast. Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
92
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91
91
PC Format
NWN2 is the sequel we've been waiting for. With the graphical and systematic changes to give bedroom RPG makers a boost, and a solid single-player campaign to play through while we wait to see what they can do, it's hard to think of anyone who could be disappointed with the contents of this box. [Dec 2006, p.102]
90
PC Gamer UK
It's warm, deep, intricate beyond belief, so very funny (just wait until you meet the gnome bard), and opulently involving... A marvellous RPG with stunning tools. [Dec 2006, p.68]
90
90
90
Games Radar (in-house)
The amazing single player installation improves on the original game in nearly every way imaginable - without breaking anything what has gone before. Even for players who have never hurled a 20-sided die in anger, Neverwinter Nights 2 is not to be missed.
90
89
RPG Fan
A splendid platform bundled with a highly agreeable romp through a lengthy and entertaining sample adventure. In addition, fan-made modules are already beginning to pop up, and while most are tests and exploratory attempts at present, there are a few coffee-break modules that immediately extend the life of the purchase.
87
86
Games Master UK
Too hardcore for all but the most hardcore of D&D beardies, but a brilliant RPG. [Christmas 2006, p.70]
86
PC Zone UK
A near-perfect sequel. [Jan 2007, p.78]
86
85
85
85
85
Gaming Nexus
The final word when delving into the richest Dungeons & Dragons experience available on a hard drive today. The bugs will get mashed, the community will thrive, and Obsidian's reputation for challenging and meaningful narratives will live on. No self-respecting D&D fan should go this holiday season without it.
84
Pelit (Finland)
Starts off too slow and easy, but really picks up the pace once you gain control of your own keep. After that it keeps getting better and better in every regard. The horrid pathfinding and stubborn NPC AI are still problems, though. [Dec 2006]
84
84
PC Gamer
It's less polished than the original, but it's a more epic D&D adventure. [Holiday 2006, p.90]
84
83
80
80
80
Edge Magazine
There’s scope to build everything from a two-hour co-op dungeon crawl to a 100-hour purple-prosed epic. It’s that breadth that makes NN2 as much of an essential purchase as genre fans could ask for. [Christmas 2006, p.88]
80
80
GameSpy
Just like its acclaimed spiritual predecessors, the game is wholly engrossing and begs to be explored. Rare is a game with such meaningful and varied character development, and the plethora of options available will guarantee that many players will want to indulge in its experience from the point of view of several different types of characters.
80
80
75
Game Revolution
With fifty hours of story, branching down different paths based on your moral choices, Neverwinter Nights 2 would have already been a hefty adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a satisfying experience and a worthy sequel.
75
75
Play Magazine
NNights 2 is a huge, engrossing adventure with scads of player-influenced character development and plot twists. [Dec. 2006, p.94]
70
70
Computer Games Magazine
Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
70
games(TM)
Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
65
60
60
Chris Q gave it a0: Hanna L gave it a6: Rene C gave it a6: Anthony B gave it a5: Pike gave it a0: Dewa M gave it a6: blak Kim gave it an8: |
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