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Neverwinter Nights 2

Generally favorable reviews
Based on 46 critic reviews
How did we calculate this?
Based on 235 votes
Read user comments
Rate this game >
Game Info
Publisher: Atari
Developer: Obsidian
Genre(s): Role-Playing Game
Players: 4
ESRB Rating: T (Teen)
Release Date: October 31, 2006
Summary
Neverwinter Nights 2 is the sequel to BioWare Corp.'s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast. Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process. [Atari]
Also On Metacritic
GAMES: Neverwinter Nights Neverwinter Nights 2: Mask of the Betrayer Neverwinter Nights: Hordes of the Underdark Neverwinter Nights: Shadows of Undrentide
Cheat Codes & Hints: GameSpot Guide GameSpot Hints & Cheats
Also On The Web: Games Domain Preview GameSpot Preview Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GameDaily
This extremely enjoyable action RPG contains fabulous visuals, plenty of options, and incredible gameplay. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation.
Read Full Review >Game Over Online
The adventure is rich and detailed, the D&D freak can go positively orgasmic with statistics, and the user community is undoubtedly going to create nearly limitless modules for the less-initiated among us to explore and experience.
Read Full Review >Just Adventure
The music and voice acting are superb. I really liked Qara’s and Neeka’s voices. The performance was with a ton of attitude and personality.
Read Full Review >eToychest
It offers a rare, deep developer experience, a very good single player RPG campaign, the ability to play these online, and the ability to use Neverwinter Nights 2 within a dungeon master framework, creating one's own persistent campaign piece-by-piece.
Read Full Review >PC Format
NWN2 is the sequel we've been waiting for. With the graphical and systematic changes to give bedroom RPG makers a boost, and a solid single-player campaign to play through while we wait to see what they can do, it's hard to think of anyone who could be disappointed with the contents of this box. [Dec 2006, p.102]
PC Gamer UK
It's warm, deep, intricate beyond belief, so very funny (just wait until you meet the gnome bard), and opulently involving... A marvellous RPG with stunning tools. [Dec 2006, p.68]
Worth Playing
Based simply on the pack-in module, I can't recommend Neverwinter Nights 2 enough to RPG fans and those who follow the table-top gaming systems.
Read Full Review >Yahoo! Games
It's no "Baldur's Gate II," nor is it a "Planescape: Torment," but the way things are going it's the closest we're likely to get this century.
Read Full Review >Games Radar (in-house)
The amazing single player installation improves on the original game in nearly every way imaginable - without breaking anything what has gone before. Even for players who have never hurled a 20-sided die in anger, Neverwinter Nights 2 is not to be missed.
AceGamez
My biggest concern is that the performance and system requirements will turn potential players - and module developers - away from the game, and it won't have the reach and long life of its predecessor.
Read Full Review >Game Chronicles
Rich narrative, engaging gameplay, and total attention to role-playing detail.
Read Full Review >RPG Fan
A splendid platform bundled with a highly agreeable romp through a lengthy and entertaining sample adventure. In addition, fan-made modules are already beginning to pop up, and while most are tests and exploratory attempts at present, there are a few coffee-break modules that immediately extend the life of the purchase.
Read Full Review >Jolt Online Gaming UK
We’re just counting the weeks until the first expansion comes along.
Read Full Review >GameZone
It is graphically very nice, has solid sound and has addicting gameplay. Much fun to be had here, with the entertainment factors far outweighing the few flaws the game has.
Read Full Review >Games Master UK
Too hardcore for all but the most hardcore of D&D beardies, but a brilliant RPG. [Christmas 2006, p.70]
PC Zone UK
A near-perfect sequel. [Jan 2007, p.78]
GameSpot
Neverwinter Nights 2 isn't without some technical issues, but the engaging, dynamic story and proven Dungeons & Dragons framework make it a role-playing game that shouldn't be missed.
Read Full Review >IGN
The ability to play through the official campaign with others online in addition to the toolset that can be used to create and play your own adventures gives Neverwinter Nights 2 a bottomless replay value.
Read Full Review >Computer Games Online RO
The story, characters and the choices I had at my disposal made me overlook the bad AI, frustrating party micromanagement, gamebreaking bugs or the Spartan inventory system.
Read Full Review >GamingTrend
The game that almost gets it right. Over time, and a bit more testing, I believe that the game will live up to its Bioware-powered predecessor.
Read Full Review >Gaming Nexus
The final word when delving into the richest Dungeons & Dragons experience available on a hard drive today. The bugs will get mashed, the community will thrive, and Obsidian's reputation for challenging and meaningful narratives will live on. No self-respecting D&D fan should go this holiday season without it.
Read Full Review >Pelit (Finland)
Starts off too slow and easy, but really picks up the pace once you gain control of your own keep. After that it keeps getting better and better in every regard. The horrid pathfinding and stubborn NPC AI are still problems, though. [Dec 2006]
ActionTrip
Obsidian obviously hasn't made any real breakthroughs, which is a bummer, really, seeing as the original brought quite a lot of fresh ideas to the RPG scene.
Read Full Review >PC Gamer
It's less polished than the original, but it's a more epic D&D adventure. [Holiday 2006, p.90]
GamerNode
For RPG lovers, picking up NWN2 is a no-brainer. The game has the story, the characters, the action and the lore behind it to make it an enjoyable piece of work.
Read Full Review >Digital Entertainment News
Neverwinter Nights 2 is a strong single-player adventure thoroughly enjoyable in and of itself. That it will serve as a platform for endless mod gaming only makes it that mich more appealing.
Read Full Review >Quandary
So it isn't perfect, particularly not for players who prefer using the mouse, but Neverwinter Nights 2 is nevertheless a hugely enjoyable trip.
Read Full Review >Just RPG
If you are looking for a radically new and innovative gaming experience, steer clear of Neverwinter Nights 2. This is very much like a second helping of Neverwinter Nights, albeit a tad longer and more complex. Which, come to think of it, ain’t such a bad thing after all.
Read Full Review >Edge Magazine
There’s scope to build everything from a two-hour co-op dungeon crawl to a 100-hour purple-prosed epic. It’s that breadth that makes NN2 as much of an essential purchase as genre fans could ask for. [Christmas 2006, p.88]
Eurogamer
It's not the future of PC gaming, but a glorious slice of the recent past. This may be the last adventure like this you'll ever go on. And there's a certain style and grandeur to anything like that.
Read Full Review >GameSpy
Just like its acclaimed spiritual predecessors, the game is wholly engrossing and begs to be explored. Rare is a game with such meaningful and varied character development, and the plethora of options available will guarantee that many players will want to indulge in its experience from the point of view of several different types of characters.
Read Full Review >Game Informer
A very entertaining, classic D&D tale that will provide dozens of hours of entertainment to RPG fans, as well as some mod tools with great potential. If the online scene takes off, though, you can expect many years of outstanding gaming out of this little package.
Read Full Review >Sydney Morning Herald
Role-playing addicts won't be disappointed by the scope of this fantasy romp but a certain level of perseverance is required if you are unfamiliar with the intricacies of D&D.
Read Full Review >Game Revolution
With fifty hours of story, branching down different paths based on your moral choices, Neverwinter Nights 2 would have already been a hefty adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a satisfying experience and a worthy sequel.
Read Full Review >GameShark
A fun ride that is sure to please old-school RPG fans who want to play a classic party-based adventure.
Read Full Review >Play Magazine
NNights 2 is a huge, engrossing adventure with scads of player-influenced character development and plot twists. [Dec. 2006, p.94]
VideoGamer
Like KotOR 2 before it, Neverwinter Nights 2 promises much without quite delivering its full potential. It's a shame, as it could have been the Elminster of computerised AD&D games.
Read Full Review >Computer Games Magazine
Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
games(TM)
Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
The Onion (A.V. Club)
A great story—but maybe they should have stuck with pencils and dice.
Read Full Review >PALGN
NWN2 doesn’t even come close to matching the high caliber that has been reached with other recent action-RPGs on the market, and is ultimately a poorly executed finish.
Read Full Review >G4 TV
This game, unfortunately, tries too hard to play true to its D&D roots to be able to offer much appeal to casual gamers.
Read Full Review >RewiredMind
This game may be worth playing in about a year’s time when Obsidian has finished patching this clunky monstrosity, but right now, it’s a strictly average affair.
Read Full Review >1UP
In its current state, and for those who just want a single-player RPG, this is recommended to D&D diehards only, who are probably the only ones with enough goodwill to slog through the problems. Everyone else -- wait awhile. A great RPG is in here somewhere; it's just not ready yet.
Read Full Review >What Our Users Said
The average user rating for this game is 5.3 (out of 10) based on 235 User Votes
Note: User votes are NOT included in the Metascore calculation.
James K. gave it a6:
Anyone who's played NWN will be disappointed, but that doesn't mean it's a bad game objectively. The camera ruined the entire game for me, you can't do anything without the camera screwing you over.
Gewthen gave it a2:
Looking at how the game is made and not the content, nor the story, nor the mechanics, the programming effort was very poor. One glaring problem the camera-- or rather how objects in the world don't fade out of the way. For example, you'll be navigating the streets of a city with multi-story buildings. The buildings block your view such that the only usable camera angle is directly above or 45 degree angle behind your characters. One would think that if the game system isn't going to fade out buildings, then they would swing the camera around to a usable angle. Another issue is that I found that most of the game I was zoomed out most of the way. A good game system would swap out textures with lower resolution and reduce the polygon complexity of the models. However this system does not do that. In most 3D worlds parts of objects facing away from the camera are not rendered, but I get a strong sense that this system does that and so a unnecessary performance hit occurs. Occasionally I find my keyboard shortcuts to cease functioning. Pressing the console hot key fixes the problem, but I would not expect such a problem in any piece of commercial software these days. Also problem is that the pause option does not realy work. If you pause in the beginning of a round, select a spell to be casted, but then change your mind to cast a different spell, the system will replace the current round with a "do nothing event" instead of casting the spell in the current round as expected. The next round the spell will be cast, a whole round behind from where it should be casted. This could lead to a party member dying or a complete party wipe. The lack of side quests is smaller than what I would thought. I played Baldur's Gate 1 and 2 and Neverwinter Nights 1 and so I expected a bit more atmosphere in the game. I remember how in Baldur's gate there were buildings a thief character could break into and steal items. There were consequences for getting caught, not so much in NWN2. Another severe problem is that if you attempt to talk to NPC with characters only than your main character, your main character will meracrously teleport from wherever he is in the current area/level to the NPC. The same sort of thing happens if your main character is a Wizard and so you are trying to keep him behind the melee fighters in a dungeon. If there happens to be a cut-scene or a NPC interaction followed by a fight your character will also teleport in front of your melee wall and will have little time to cast a protective spell before being swarmed. Unless your know about these interactions ahead of time and cast protective spells before the NPC interaction, then your forced to have your main character be of a class that can take little beating (e.g. not a mage or a thief). The Party AI is worthless. Baldur's Gate 1 had better AI. The AI will cause your mages to burn through spells very fast or cast a high lvl spell to kill of a enemy when magic missile will do just fine. The AI will often just run off to the enemy when one of them sees it and even when you tell it to move away from it to avoid engaging the target, they'll run to where you told them to go, and then go back to the enemy. The only way to prevent this behavior is to issue "guard me" or "follow me" in the dropdown menu (high-leve/coarse grain AI) or turn of the AI. A couple of times I ran into a game stopping bug where I was left in an area without a "world transition". A dialogue event was to occur which would lead to a new area, but it never happened. I had to reload from a previous save. For those who like to explore, there is not exploring. In fact, much of the wilderness areas are not walkable for some reason. Every area seems to have a purpose either to the main story line or a side quest starting in some city or town. There are very few areas if any that are not linked to a quest. Most buildings in towns and cities are what the engine calls "environmental objects", which are static object without any interaction. The manual says that all objects in the editor begin as intractable objects (have inventory or a door..etc), but should be made a "environmental object" to increase or maintain a good performance. It seems that the "environmental object" concept was used to avoid having to sold a difficult problem. This mean years after release and with three expansions, there are no excuses for not fixing these problems because nearly all of the issues I'm mentioned are game engine problems that would carry over to any expansion or user-made content. They just don't care, Obsidian does not have the passion in this as Bioware did in all the previous D&D games.
Fred F gave it an8:
I got the game about a half year after release and couldn't see what all the bad player reviews were about. Bugs have been fixed for a long, long time and the game is a lot of fun. NWN'ers will have about a ten minute learning curve and then will loose themselves in the customization and immersion the gorgeous graphics and character generation process give you. Good game, still needs higher end hardware to run well on high settings. Good story, good options, great graphics, familiar feel. It's a worthy successor to the crown. It's biggest problem was the system requirements were way misleading and that pissed a lot of people off in 2006. It's still an issue today in 2009 but a medium end gaming rig will run this game on High.
Chris Q gave it a0:
This game is an insult to our community...I will never pre-order again, nor will I believe the hype from the online reviewers reviews for games from this company until "real" people that are unbiased post theirs after playing. I can't describe how disappointed I am with this game.
Hanna L gave it a6:
I almost completed this game, two years ago. I never did. Owen T, below has already said much of what I feel signifies the problems with Neverwinter Nights 2. My first problem the first time around was that after four hours of playing and eventually reaching the city from where the game draws its' name, I still didn't feel like the story had started. The story eventually picked up and even got somewhat interesting (albeit remaining terribly cliché) at times, but it was still too slow to start and at times it felt like half a dozen writers wrote a part each and then joined them together hastily. I could probably live with a bad story if the gameplay was smooth. But it isn't. The controls are sluggish or over-sensitive, depending on what actions you are trying to perform. The interface is clunky, counter-intuitive and the targetting functions in such a way that half the time I found myself throwing fireballs at my own party members only to start applying healing to the enemy. The graphics are at times great, but mostly stick to bland with a few dips into sheer ugly or out of place and often times I found myself thinking "Wow, Dungeon Siege looked better than this". All this combined with a difficulity that flails wildly from cake walk to hair tearing frustration in the span of two encounters leaves you with a game that you occasionally find yourself wanting to play more of. But most of the time, the uninspired story, the horrid interface and controls and the strange design decisions will just be too much to stomach. I give it a 6, because for all its' shortcomings, NWN 2 still delivers a solid dungeon raiding experience from time to time. Every now and then, you actually feel as if you are playing a virtual simulation of the Pen & Paper game that NWN2 draws its' rules and setting from. It never lasts long and it certainly doesn't make up for Obsidians glaring lack of polish (which holds true for all their games so far) but it saves NWN2 from being a complete disaster of a game.
Rene C gave it a6:
No too original. Not too absorbing. Horrendous camera. Clunky interface. So gameplay, which is so important in, well, a game, is badly hampered. The whole thing begins with an overused ploy, an attack that so urgently requires you to do simple and uninteresting things to resist. Done this we move to the typical ladder of monster-vanquishing. Start with Lizardmen, move on to Bandits and most likely would have gone up to Goblins and Orcs very soon. I do not know since I uninstalled the game quite early. The RPG immersion is broken constantly by "world transitions" glowing on the ground and assorted cut-scenes that many times do not quite match what has taken palce. An RPG is not ONLY a humongous dialogue tree, it is also fluidity of the action so we don't have to emerge from the, hopefully, depths of the character. Giving orders and mounting creative attacks or solutions to situations proved an exercise in futility. Too many clicks are needed constantly to herd your companions to make it fun and practical to use them fully during the encounters, and, as was my experience, resorting to other means of solution that are not combat were close to non existent. When there is a chance to speak to an enemy, talking may be a way to solve a situation, but trying to use, for example, pure stealth and a careful disposal of the enemy force from the shadows no to confront them directly, was not, as this course of action met its doom against scripted spawning of antagonists. My fellow dungeon crawlers were not too bright. Even after tinkering with their "Behaviours" the results were not too much more satisfying. Frequently I found them running to help me the longest possible way, activating all traps and getting themselves dispatched before reaching me. Or collecting other creatures on the way to arrive with a tail of pursuers. The central story may be good, I have no idea, but the side quests were unremarkable, common and unattractive. The camera is, along with the interface, one of my greatest sources of irritation. Ceilings, walls, wooden beams, pillars and other structures that in most games are usually transparent, were constantly obstructing my line of vision. With the unkindness of the interface, the whole process of a simple battle was made very difficult. Graphics are nice, sounds are merely OK, the 3-D models are not nice but varied enough. Overall it may please D&D hardcores, and maybe other RPG enthusiasts too, but I think that the game has just too many low points to make it a must of the genre as, let's say, Torment, Baldur's Gate or Fallout all are. What makes this game very promising is the inclusion of the necessary tools to create your own scenarios, for the myriad of Dungeon Masters that want to see their creations turned into a video game.
Anthony B gave it a5:
GRAPHINCS: I was expecting a lot more from this game. After playing it about a year after release it still suffers greatly from bugs and poor performance. What I mean by poor performance is that the hardware requirements are too high for the graphics you get. Sure it better than NWN1 in terms of graphics but other games out there look a heck of a lot better with less horsepower. This must be on the of worst 3D engines for a game today..buggy as hell and not optimized. AI: The AI in NWN2 is inferrior to NWN1. Too many times does the henchman get stuck or refuse to join the battle. Story: Here is where it shines. I liked it better than NWN1 and found the backgrounds of the henchman more interesting. Interface & Camera: Feels very clunky. The camera view is not as good as in NWN1. To many things can get in your way blocking important views during battles ie. trees. Dialogue: OK..this one is mixed. I like that fact that more voice acting was involved but I did find that the cut scenes-dialogue scenes intefered with tactics. You can be in stealth mode but as soon as you hit a an area that calls for dialogue scene your stealth tactics are thrown out the window, and if battle pursues after the cut scene you are at a disadvantage tactically. The only way to play is with straight on battles...using no stealth or magic tactics allowed. I found the same problems in a NWN1 mod of Darkness over Dagerford. Rules: I find that 3.5 is better than 3.0 so I have to give it a nod over NWN1. Overall: a major disappointment. It feels like KOTOR2 all over again. Taking a great game and messing it up.
