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Neverwinter Nights: Shadows of Undrentide

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Neverwinter Nights: Shadows of Undrentide
78
8.3 User Score:

Generally favorable reviews

Based on 24 critic reviews
How did we calculate this?

Based on 9 votes
Read user comments
Rate this game >

Game Info

Publisher: Infogrames / Atari

Developer: BioWare - Floodgate Entertainment

Genre(s): Role-Playing Game

Players: 64

ESRB Rating: T (Teen)

Release Date: June 18, 2003

Summary

The first official expansion to Neverwinter Nights features a new 40-hour single player campaign as well as game features new to Neverwinter Nights, such as additional D&D skills, feats, classes, monsters, weapons and spells. In addition, the pack includes three new tile sets and other assets for use in the Aurora toolset that will enable amateur module designers to create completely different worlds. [BioWare]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

93

Next Level Gaming

The tilesets offer a little more variety than modifying lighting on older tilesets to accomplish the same visual effects and thank Mordenkainen they improved the system for setting creature waypoints.

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90

Game Chronicles

While you can probably play NWN for the next five years using nothing but user-created mods, there is definitely a level of quality and sophistication about this professional release that makes it worth your hard-earned dollar.

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90

GMR Magazine

To get the most out of this game, start the expansion pack with a brand-new character. We imported a high-level cleric - Beaverskull Bablicious - from NWN and found Undrentide to be too easy. [Sept 2003, p.76]

85

Armchair Empire

If you liked the original, it’s hard to imagine why you wouldn’t like this expansion. It is the same mix of RPG action and puzzle-solving and even has a story that is more compelling than the original game.

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85

ActionTrip

Possesses the same degree of replay value as the original game. Once gamers have gone through the entire new campaign, they can find a lot of new and interesting things to experiment with the next time around - a characteristic that should define any decent RPG.

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85

GameZone

The main fault of this title is that is not long enough.

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84

GameSpy

A great single-player adventure that also offers new tools for mod makers. Gamers that prefer non-melee classes better be up for a challenge though.

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83

Game Informer

While this is all well and good, I simply don't like this series as much as the "Baldur's Gate" or "Icewind Dale" epics. [Aug 2003, p.103]

80

Game Over Online

It's pretty good as a toolkit, but it's only mediocre for professionally made campaigns.

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80

Quandary

If you're like me and enjoyed Neverwinter Nights then you'll enjoy Shadows of Undrentide. It's a fun romp through a dangerous, magical land.

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80

Computer Gaming World

SOU is perhaps the funniest fantasy-RPG I've ever played... One of those expansions that make the original game pale in comparison. [Sept 2003, p.94]

80

PC Gameworld

The best game of its genre out right now. A more than acceptable addition to one of the best Diablo-esque games out there today.

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80

G4 TV

The adventure is a first-class effort all the way and well worth the asking price. The newest additions to the toolset are also top notch.

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78

GameSpot

Ultimately, Shadows of Undrentide isn't the most epic or memorable RPG with BioWare's name on it, but it has plenty of good, new content to satisfy most any Neverwinter Nights fan.

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78

PC Format

Undrentide’s additions bring new life to a flagging game, and though its story isn’t much to write home about, it’ll certainly tide us over until Bioware’s next magnum opus, "Knights of the Old Republic."

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77

IGN

If you're a Neverwinter modder you'll probably want to get it just for the tilesets, creatures and new scripting wizards and NWN fans will find plenty here to keep them busy, but Shadows of Undrentide isn't a "must-have now" expansion pack for the average gamer.

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75

Game Revolution

In the long run, I would have loved to see even more tools and monsters rather than just the ones they made for the single-player campaign. The true life of this franchise lies in its fantastic multiplayer potential - this expansion should have addressed that in greater, more specific detail.

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74

PC Gamer

Ultimately, while the additions to the core game and Aurora toolset will offer more potential to module-makers, and the new classes do provide replayability options, we'll need a bit more oomph to take notice of the next expansion. [Sept 2003, p.96]

74

FiringSquad

Just keep in mind that this isn’t "Baldur’s Gate," that the focus of play is far removed from the tactical combat mechanics of yore, and that you’re mostly adventuring solo.

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70

Adrenaline Vault

Enough new material to justify the price tag for fans, but not for dilettantes who haven't played Neverwinter Nights since completing it the first time around.

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70

Cheat Code Central

The control system is excellent and the game is challenging but not impossibly difficult making it accessible for beginners while still offering plenty of fun, adventure and depth to the hardcores.

70

PC Arena

If NWN disappointed you, you'll get, repeat after me: "more of the same." Module designers will probably appreciate the fixes and tweaks to the toolset, which can only benefit everyone in the end.

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70

Computer Games Magazine

A better-than-average expansion pack, worth the asking price of thirty greenbacks, but diminished by its lack of real inspiration. [Sept 2003, p.72]

60

Yahoo! Games

Offers a professional, worthy campaign and is definitely a good buy for the price even if it isn't as satisfying a single-player RPG experience as Bioware's immortal "Baldur's Gate II" series.

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What Our Users Said

The average user rating for this game is 8.3 (out of 10) based on 9 User Votes

Note: User votes are NOT included in the Metascore calculation.

Alberto G. gave it a 10:
Esta cabron espero que se sigan haciendo este tipo de juegos.

[Anonymous] gave it a 5:
A crappy expansion for an equally crappy (and overatted) game.

DaBean gave it a 10:
Loved it. Much better than the original. I am so glad they didn't put in the loot crate on every corner and the new gear was very cool and creative. Also I really enjoyed the way that the 2nd act was brocken up into smaller parts. Definitely took away that dragging feeling I got in the original from it's longer acts. Love the prestige classes and feats added and can't wait to see more. Gogo Deekin!!!

Drizzt D. gave it a 10:
Awesome game!!!!!

Myself gave it a 10:
SOU adds so many new feats and spells, along with the new PRCs (prestige classes), that it's like playing a whole new game. chapter 1 and the interlude of the SOU OC are really interesting; chapter 2 is somewhat boring hack and slash. playtime was short on highest difficulty, although longer for me than on the box - about 25-30 hours. overall i loved it and have never regretted the paltry $30 i paid for it.

Nebu P. gave it a 3:
Was a big disappointment for me, though it wasn't so bad that I didn't play it all the way to the end. I guess it just couldn't live up to the expectations set forth by the original campaign.

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