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One Must Fall: Battlegrounds

Mixed or average reviews
Based on 19 critic reviews
How did we calculate this?
Based on 15 votes
Read user comments
Rate this game >
Game Info
Publisher: Tri Synergy - Diversions Entertainment
Developer: Diversions Entertainment
Genre(s): 3D Fighting, Action
Players: 16
ESRB Rating: T (Teen)
Release Date: December 22, 2003
Summary
Battlegrounds is the first on-line, 3D, multiplayer fighting game. OMF:BG represents a serious change in the philosophy of making fighting games. Instead of 2 players facing off in a small space, Battlegrounds features up to sixteen simultaneous players in huge arenas, fighting in team battles or all-out brawls! Our goal is to free you, the player, from the restrictions of the past, and allow you to fight the way you've always wanted to. Just like your favourite martial-arts movies, you can go toe-to-toe with several opponents, use nearby objects as weapons, and integrate terrain and hazards into your fighting strategy. But... We've missed an important detail: you get to do all this while piloting a huge robot. [Diversions]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: ActionTrip Preview Adrenaline Vault Preview Games Domain Preview Official Website Tri Synergy
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Cheat Code Central
It's the careful blending of two closely-related genres that seems to work quite well. Unfortunately the game isn't polished enough overall which may be a deterrent to some gamers.
Game Informer
This title uses may of the tired conventions of the fighting genre but manages to keep them interesting with great graphics, clean gameplay, and the potential to cause a lot of damage to a lot of people. [Feb 2004, p.112]
Read Full Review >GameZone
Offers a great and versatile combo system, interactive environments, and an overall refreshing take on fighting games. However, the controls are pretty cumbersome, and can lead to unnecessary frustration.
Read Full Review >GameSpot
The game would have been better if the robots had back attacks or other, better options to prevent enemies from getting behind them. Regardless, there certainly isn't anything else out there that's quite like it, so fans of other fighting games should give it a look.
Read Full Review >Next Level Gaming
A little late, but still a good game. But, it's not a game where you must rush out to go buy it now. Unfortunately, it doesn't compare to the games that are out these days.
Read Full Review >Adrenaline Vault
For those of us with excess patience, though, the rewards could be great. Battlegrounds looks fantastic and sports a startling degree of replayable fun. Best of all, in establishing a wide beta tester program early on, Diversions Entertainment set the groundwork for a fanatically loyal player base that will be the key to success in the long run.
Read Full Review >IGN
It obviously didn't have the budget that it should have as is evidenced by the less than glorious design elements and production values. I've never seen a fighter with such boring menu systems and loading screens.
Read Full Review >Game Chronicles
Control is one of the most important things to truly let you connect with a game. With OMF I was unable to establish this connection and the game just didnt really entertain me or draw me in. Fighting, the main thrust of the game, was often a chore.
Read Full Review >GameBiz
The idea of bringing fighting into three-dimensional arenas with freedom of movement is excellent, but bigger, multi-floored arenas with more weapon pickups wouldve added more variety and eliminated repetitivity from the simple, round arenas.
Read Full Review >Gamer's Pulse
The controls are fairly well created however the game moves at a slow pace and unless you have mastered the combos before the match your robot will be laying on his back most of the game.
Read Full Review >GameSpy
The perspective is wrong, making combat a chore, and playing against other people is a nightmare. Even if you can ignore these faults, it succumbs to another deadly sacrament that affects even the best fighting game: it's repetitive to the point of exhaustion.
Read Full Review >ActionTrip
Has extreme potential to become a hugely admired multiplayer game. But, before that happens the lads at Diversions Entertainment may have to cough up a huge consignment of patches to tweak the many issues we observed throughout gameplay.
Read Full Review >Worth Playing
Going online will pit you against some opponents that are much more fun to play, but the problems with the clunky controls are never alleviated.
Read Full Review >PC Gamer
The online option has potential, but fighting human opponents doesn't improve the core gameplay, which hasn't evolved since I was talking all that college smack 10 years ago. [Mar 2004, p.74]
Frictionless Insight
The experience with different human players gives it an edge, but the edge is much needed to counterbalance the lack of moves and environmental interaction. This provides fun but superficial gameplay that succeeds in small doses.
Read Full Review >Computer Gaming World
A pretty limited fighter, though its online features save it from beingi a complete loss. [Apr 2004, p.83]
G4 TV
Once you get used to the quirky, low-budget sensibility One Must Fall: Battlegrounds is a decent fighter, especially for online play. But the random crashes really put a damper on the fun.
Read Full Review >Computer Games Magazine
Although it's an admirable attempt, in a world with games like "Soul Calibur 2," ambition isn't enough. [May 2004, p.62]
Game Revolution
The concept behind OMF: Battlegrouds is solid and the gang at Diversions deserves credit for at least attempting to correct the PC's astonishing lacl of fighting games, but that doesn't make it a good game. Remotely.
Read Full Review >What Our Users Said
The average user rating for this game is 7.3 (out of 10) based on 15 User Votes
Note: User votes are NOT included in the Metascore calculation.
Julián R. gave it a 10:
This game is very good.
Eye witness gave it a 9:
Jesus guys you should'nt rate a game after 5 minutes.... Overall it is good but the "strength" of the enemies are determined in a very strange way... I personally liked it... but if you didnt that only means you cant play it right enough... try an fps instead of ranting at the game in forums...
Ithon gave it a 10:
OMF:BG is a very good game, you just have get used to the controls and the lack of blood. Which blood in games now is like crack cocane for for heavy users. You don't need blood to have a good game, which could be the reason that thier have been 0s and 10s so far and not rating in between.
Spockmeat gave it a 10:
Wow, intelligent reviews so far. One person complaining that the game is bad and they've never played multi player, and another complaining because there's more than one usable character. Morons. Yes, there are some problems with the game. Seeing as this is the only 3d fighter developed for the PC, I can do nothing less than rate it a 10. Some people won't like it. This is not a FPS. It plays nothing like an FPS. In fact, you're never played a game like this before, so expect to take a while to get used to it.
Jok`R de Mo gave it a 0:
This game SUCKS!!! I haven't seen such a crap for long time. Could play it only for 5 minutes, I dont know maybe it rocks in multiplayer, but in single it really sucks. Even worst than first one. If you wanna play fighting game, play better Mortal Combat 4.
[Anonymous] gave it a 0:
THIS game really sux! Some robots are so shitty, that noone can win with them. Who got the pyros, that rules. Here comes a question: Why do we need other robots???
Dom Super gave it a 10:
It takes a bit to get used to the controls and gameplay, but once you do there's nothing like it!
