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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
You play as Daniel Garner, a seemingly regular guy who as just been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggling to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through a seemingly endless number of demon soldiers as you to attempt to stop an imminent unholy war. [DreamCatcher Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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100
Computer Games Magazine
It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]
94
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90
Frictionless Insight
To call the game simple fun is to ignore Painkiller’s proof that straightforward play in elaborate environments with creative, demonic enemies and a sophisticated sense of style is tremendously entertaining. This is a first-person shooter that can be enjoyed in brief sessions or a protracted weekend of play.
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eToychest
The atmosphere, over-the-top-physics, vast seas of enemies and bosses that reign as some of the most impressive in any video game to date all equate to title that is worth your time. It is unfortunate that with a little more focused effort on fleshing out the multiplayer game, Painkiller could have gone from a very good game to an instant classic.
85
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84
PC Gamer
Visually, Painkiller is sumptuous. I won't disclose the awe-inspiring setting of the last level except to say that it's one of the most dazzling displays I've ever seen in a game. [July 2004, p.76]
84
83
Computer and Video Games
Painkiller abounds with sublime touches, such as the boxes full of postcards that flutter down around you when shot and the fireworks that send multi-coloured sparks whizzing in all directions. I've said it once, and I'll say it again - there's nothing wrong at all with violent videogames. Disagree, and I'll send you to hell with a wooden stake through your eye socket.
83
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83
Play Magazine
The striking image quality of this absolutely gorgeous pastiche of tainted purgatory is a big factor in Painkiller's appeal. [June 2004, p.66]
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GMR Magazine
The game's physics interact brilliantly with your actions to create game sequences much more memorable than any cut-scene could ever be. [July 2004, p.86]
80
Computer Gaming World
The truest and most gratifying shooter since "Doom." [July 2004, p.69]
80
Cheat Code Central
You'll need a fairly souped up machine and graphics card to get the most out of Painkiller but if you have yearned for the return of games like "Serious Sam," "Doom" and the original "Quake" your next stop is Purgatory. Tell 'em I sent you.
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50
Edge Magazine
If you're looking for a sparklingly attractive shooter with a side order of slinky physics, this delivers the goods. But it's about as average as FPS gaming gets. [June 2004, p.105]
Tim C. gave it a0: Nicen V. gave it a10: Mark R. gave it a9: Kak H. gave it a10: Eric E. gave it a5: Peter F. gave it a9: Pat C. gave it a5: |
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