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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world. The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more. Penumbra: Overture keeps players on the edge as they have to explore scary and immersive environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered. [Strategy First]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 87
83
Just Adventure
How you react to Penumbra depends entirely on how, uh, adventurous you are feeling when you load the game up. If you are a hardcore traditionalist, you could quickly get turned off by the game's 3D engine, sluggish controls, occasional combat and drab environments. However, if you are open to a new experience and are willing to take the game as it is, you could have a spooky and rewarding gaming experience that could even stretch your idea of what an adventure game can be.
83
Pelit (Finland)
A creepy and atmospheric horror adventure. The advanced physics engine makes the experience truly immersive. On the minus side, combat is a bit cumbersome and the plot could use some polishing. Still, very promising. [Aug 2007]
80
80
80
80
80
80
79
PC Format
It's not beautiful, it's not that long, but it's spooky and well worth a look. [Apr 2007, p.71]
78
77
PC Gamer UK
Penumbra is very likeable and accomplished. Clunky presentation holds it back, and wonky writing keeps you at a distance, but it shows potential. [May 2007, p.74]
75
75
74
PC Gamer
It may not be Best in Show, but it's slavering in the top dogs' general direction. [Aug 2007, p.66]
70
70
70
EuroGamer
If you're interested in a serious relationship with gaming rather than purely out for a good time, please do take a look at Penumbra. It does some truly clever stuff, has an effectively creepy atmosphere and there's a few signposts in it that action and adventure games alike would do well to follow.
68
62
PC Zone UK
Avoid combat and it remains an extremely smart adventure game with a lot to offer. [May 2007, p.82]
60
60
games(TM)
The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]
60
58
Bastian V. gave it a10: Alex K. gave it a10: Josh S. gave it a9: |
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