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Stars indicate the most critically-acclaimed games.
Perimeter

Generally favorable reviews
Based on 39 critic reviews
How did we calculate this?
Based on 6 votes
Read user comments
Rate this game >
Game Info
Publisher: 1C / Codemasters
Developer: K-D Lab
Genre(s): Real-Time Strategy
Players: 4
ESRB Rating: E (Everyone)
Release Date: June 29, 2004
Summary
Perimeter is a ground breaking real-time strategy game which brings, a range of fresh ideas to the RTS genre. Use strategic Terraforming to acquire resources, project a impenetrable perimeter force shield to protect from attack and marshal your forces though manipulation of nano-technology. These key gameplay elements deliver a new challenging and rewarding experience for single and multiplayer. Perimeter is set in a universe where the earth is dying and multiple civilisations are in a race across a newly discovered galaxy to colonise the only suitable planet. This epic journey will involve exploring many new worlds, battling against other civilisations and indigenous species, all to acquire energy to continue the search for a new home. [Codemasters]
Also On Metacritic
GAMES: Perimeter: Emperor's Testament
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Loaded Inc
I'll admit it took a little getting into this game, after about 5 or 6 missions it managed to pull be in and have me hankering for more. The gameplay is addictive thanks to the mix of strategy elements.
Read Full Review >Games Radar UK (Pre-2006)
Perimeter blows most traditional RTS games out of the water. There are so many unexpected options for attack, more ways to defend, more ideas to experiment with than you'd think possible. It's an enormous, gloopy toolkit of war. And we love it. [PC Gamer UK]
Read Full Review >Gaming Nexus
I enjoyed all the unique aspects of terraforming, unit transformation, and using the Perimeter field, but for some this may just be too much complexity in an RTS.
Read Full Review >GameZone
Even though some of the missions are on the lackluster side, the game as a whole is really fun to play.
Read Full Review >PGNx Media
The one area that KD Lab didnt skimp on is the visuals. The game simply looks fantastic with incredibly detailed units and environments.
Read Full Review >PC Format
Perimeter is capital-huh? weird from start to finish, in a brilliant way. The trouble is its also hard, with the single-player campaign often being incredibly frustrating.
Read Full Review >VideoGamesLife
It offers a challenge to the experienced gamer that is second to none, and a level of innovation that, while undeserving of its boastful slogan "Real Time Strategy Reborn", could certainly reinvigorate a genre where something truly new and unique is so very hard to come by.
Read Full Review >Computer Games Online RO
Although its not a fundamental revolution of the genre, Perimeter has managed to bring a breath of fresh air in an already over-crowded RTS genre.
Read Full Review >GameSpy
Perimeter certainly has its share of problems, from a bizarro-world storyline and ho-hum multiplayer support to lackluster artificial intelligence. But playing the game is just so much fun that it's almost impossible not to recommend.
Read Full Review >Armchair Empire
It has a great balance and will draw you in with its depth thanks to some innovation, and is fun, even if its fun in a serious way.
Read Full Review >Game Chronicles
And even though you might have that sense of familiarity while playing the game, almost every aspect seems original, both in its presentation and its implementation.
Read Full Review >GameSpot
Delivers a high-concept sci-fi setting, a load of innovative gameplay, and beautiful graphics. And though it falls short in a few areas, it's still a breath of fresh air in a genre in need of it.
Read Full Review >Computer and Video Games
It is, however, an ambitious, pioneering effort that has plenty to offer the dedicated real-time strategy player. If you appreciate its ultra hi-tech scenario, you'll find plenty of enjoyment here.
Read Full Review >IGN
If the premise appeals to you, I'd recommend giving it a try, but if the weird technology and heavy emphasis on base building doesn't appeal to you, you'd probably do well to listen to your instincts.
Read Full Review >Cheat Code Central
A good example that not all of the best game ideas have been taken. Too often developers don't want to take a chance with a new concept and instead just rehash a proven, popular trend.
ActionTrip
Perimeter hasn't exactly revolutionized the genre, but it probably threaded some new ground for the countless RTS games to come.
Read Full Review >Yahoo! Games
While Perimeter's gameplay doesn't always work perfectly, it's refreshing to play a strategy title that stands out from the crowd both in its concept and its graphics. If you're fed up with cookie-cutter RTS games, give it a try.
Read Full Review >2404.org
Easily the best in-planet RTS title I have played since "Starcraft", and it definitely gives me hope for the future of the RTS genre as a whole.
Read Full Review >Edge Magazine
A large number of possibilities awaits the ambitious tactician. From tunnelling assaults to flying barrage defences, Perimeter relies on the imagination of players to become genuinely interesting. [Aug 2004, p.105]
Adrenaline Vault
Perimeter sets itself apart by not relying on what has come before, but by not making changes for the sake of change, its also engaging and fun to play.
Read Full Review >GamerArchive
Is it complicated? Yes of course. Is it too much for a generation of strategists brought up on the shallow nature of "Command and Conquer" to handle? Most definitely. But, is it still one of the most innovative and important strategy titles of recent times? Of that theres no doubt.
Read Full Review >Game Informer
A general lack of polish holds Perimeter back from being a real contender for top dog in the RTS genre. [July 2004, p.121]
Read Full Review >Gamer's Hell
Whatever else is said about Perimeter, there are a lot of very good, very different ideas coming together here.
Read Full Review >Play Magazine
A solid sci-fi themed RTS with a few really great ideas, but it lacks the extra layer of refinement that would allow it to join the upper tier. [July 2004, p.75]
Gamers' Temple
If youre new to strategy gaming you probably dont want to use Perimeter as an introduction to the genre. The interface and AI issues may leave you bewildered and overwhelmed.
Read Full Review >Gamers Europe
The ability to completely control the terrain may not appeal to everyone, but you have to admit its a great idea. Together with the nanomorphing, Perimeter has enough innovation to turn heads and sell copies.
Read Full Review >Boomtown
I think this is a lateral development for the genre. I hail the ambition, I commend the experimentation and I recognise the potential. However, I wish it still didn't sport some of the genres silly little annoyances and the whole thing is a little too unbalanced in its execution.
Read Full Review >1UP
One of the most frustrating elements of the game is the sense of helplessness in controlling and customizing units and squads, and setting up offensive tactical maneuvers. In the end however, the amalgamation of storyline and gameplay is successfully delivered as a truly unique experience in Perimeter.
Read Full Review >eToychest
If you can get past the learning curve of the game, it's a very new and fun experience that any strategy fan would enjoy.
Read Full Review >PC Gamer
Most interesting when you're diddling with the terrain, but it gets old fast when the missiles start flying. Not the breakthrough it could've been, it'll appeal only to experimental-RTS fans. [July 2004, p.62]
GamerFeed
The perimeter shield, one of main selling points of the game, causes a severe power imbalance which is not helped by the fact that opponents have identical unit types.
Read Full Review >Computer Games Magazine
The potential is there for something much greater. The magic just doesn't quite happen. [Oct 2004, p.86]
GameShark
The storyline is very difficult to understand and just wont make sense to newcomers at first, the gameplay is hard to stomach until players start to comprehend all the little undocumented features that the games brief tutorial utterly and completely fails to explain, the mission objectives get repetitive, frustrating, and even boring as the campaign moves on, and the game engine definitely demands a kick-ass system to ensure an experience that is at least somewhat smooth.
Read Full Review >The New York Times
While original and imaginative, Perimeter is also remarkably slow. Everything about the game seems designed to annoy the impatient, including the tutorial, in which each sentence of instruction is followed by five seconds of silence, and the game narrative, which is tedious and incoherent.
Read Full Review >Gaming Age
There are unique concepts in the game that hardcore gamers should enjoy tweaking. Though the routine campaign missions, lack of multiplayer audience, and un-novice friendly interface might have some players looking elsewhere.
Read Full Review >Computer Gaming World
The developers get credit for trying something new, but the slow gameplay, some dull missions, nonsensical story, and annoying micromanagement make Perimeter unenjoyable. [Sept 2004, p.78]
What Our Users Said
The average user rating for this game is 6.5 (out of 10) based on 6 User Votes
Note: User votes are NOT included in the Metascore calculation.
Some Guy gave it a7:
It is indeed unique in what it offers, but being a game of it's gener offers nothing new. It's your typical rts game and more about micro management than anything, every unit tied to specific uses some units with further uses. However the gameplay is verry static, as glorious graphics are they do the actual game itself little good. If your into uniqeness, I recommend it but not worth it if you don't have the patience for it.
Tomek G. gave it a 4:
This game is odd... I thought it would be a materpiece but it is just boooring! Gameplay is the most annoying part: units are uninteligent (could drown in a lake or die trying to traverse enemys' perimeter shield!), AI of Scourge is less than zero - they will attack still and still from the same direction. The strong side of the game is the story and graphics, and that is all...
Vivian gave it a 9:
A very good rts..the first one actually that kept me at bay to finished it for years! Try it, love it! :) Vivian
Nick gave it a 4:
This "RTS" can't offer any task for a mind, map is visible, player shouldn't choose which units to produce, the hardest stratigic choice is "from which side I should attack". Boooooriiiiiiiiiing.
Dan G. gave it a 6:
Awful tutorial, dull and obscure story, repetitive gameplay. Nice ideas - the units are genuinely fun - but the game is a resounding "meh" for me.
Mc Tremor gave it a 9:
This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make things short: This game ist made for the defensive type of RTS-Gamer..those who are not good in Starcraft against human opponents because theses type of gamers HATE to loose any units in all out attacks. I'm one of them...i like to build and fortify my position. In this game, most missions include the defense of your base, and very few missions have an "attack" subject...enjoy!
