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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. His life changes when an otherworldly crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. Prey is serious, dark story, based on authentic Cherokee mythology. Themes of sacrifice, love and responsibility are explored and the story dives into emotional territory not yet explored by similar games.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Detroit Free Press
Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
95
95
Game Informer
Prey is a masterpiece that simply should not be missed. [Aug 2006, p.80]
95
93
Games Master UK
Prey has the tired old first-person shooter rulebook in a spin. Captivating stuff. [Sept 2006, p.62]
90
Computer Games Magazine
It's exactly like one of those big-budget Hollywood summer blockbusters: You wish it gave your brain as much of a work-out as your finger, but there's no question that its superb action, terrific pacing, and actual puzzles combine to make Prey the best single-player first-person shooter since "HalfLife 2." [Sept. 2006, p.73]
90
90
90
90
90
GamerFeed
Plot holes aside, the gameplay in Prey is nothing short of amazing. Whether you're wandering up walls, shifting gravity, shrunk down to the size of a mouse, going into spirit form, fighting in the afterlife, or floating around in a service vehicle... Prey has got everything anyone could want from a sci-fi shooter and more.
90
89
Computer Games Online RO
And even though the single-player is extremely linear and might be a bit short for certain tastes – you can complete it in less than 6 hours – Prey manages to avoid being a game released just for financial reasons. And considering its finale – the one after the Credits mind you – I sincerely hope that Human Head will continue the series with even more wackier ideas.
88
88
Pelit (Finland)
Ten years of waiting has paid off: Prey is a fine shooter with good playability and graphics. It doesn't bring anything truly innovative to the genre, but what it does, it does pretty well, and stuff like portals and gravity tricks make preying a lot of fun. [Aug 2006, p.40]
87
PC Gamer
I was able to breeze through Prey in around nine hours--probably because of how easy it is to resurrect yourself after death--making it a short but very sweet game. And definitely worth the wait. [Sep 2006, p.43]
86
86
86
85
Play Magazine
It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
85
85
85
84
FiringSquad
84
PC Format
Flawed but undoubtedly fun. An endearing spectacular shooter. [Sept 2006, p.92]
84
82
PC Gamer UK
For all its singleplayer niggles of slightly gutless, meagre gunplay, the astonishing-looking Prey is often great fun, occasionally very creepy and frequently highly impressive. Just don't go taking it seriously. [Aug 2006, p.74]
81
80
80
80
Edge Magazine
While most shooters handle the genre's design tradition like fragile cargo, careful to ensure that its arrangement of pieces doesn't fall into disarray, Prey cranks it like a Rubik's cube, cocking its world delightfully askew. [Sept 2006, p.76]
80
80
games(TM)
Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106]
80
80
80
1UP
If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better. If only there were more than just deathmatch to the multiplayer. All those half steps...but even combined, they don't amount to a stride backward.
80
The New York Times
80
80
79
76
75
The Onion (A.V. Club)
75
GameSpot
72
71
GamingExcellence
70
70
70
67
60
Josh R. gave it a7: Korneel G. gave it an8: Liam P. gave it a10: Jonathan M. gave it a6: Jack H. gave it a10: Steve F. gave it an8: Tom gave it a9: |
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