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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
The Prince of Persia, a seasoned warrior, returns from the Island of Time to Babylon with his love, Kaileena. Instead of the peace that he longs for, he finds his homeland ravaged by war and the kingdom turned against him. The Prince is rapidly captured and Kaileena has no choice but to sacrifice herself and unleash the Sands of Time in order to save him. Now cast out on the streets and hunted as a fugitive, the Prince soon discovers that past battles have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Play and master two distinct characters: Wield the powers and weapons of two master warriors with different combat styles, attitudes, and histories. Choose your way to fight: Master the expanded Free-Form Fighting system to destroy enemies in your own style; strangle enemies from afar with the deadly Daggertail; or surprise them with full-speed one-shot kills using a brand new stealth art. The choice is yours. Battle freely through Babylon: Dominate enemies on the perilous rooftops, dodge through chaotic streets, and ambush pursuers in dark, underground passageways. Immerse yourself in a dramatic story: Experience unparalleled depth in storytelling as you fight your way through a twisting tale filled with adrenaline, tension and discovery. Manipulate time to surprise enemies: Execute powerful attacks against entire armies by slowing down or rewinding time, or surprise them by using some all-new Sands of Time powers. Experience a masterful blend of gameplay: True to the Prince of Persia; franchise, the game provides a variety of action combat, agility and story-driven puzzles - all masterfully blended together into a rich gaming experience. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
96
95
92
92
91
90
Computer Gaming World
The development team used some real forethought when creating this trilogy. From a plot-development standpoint, think of it as the anti-"Star Wars." [Feb 2006, p.82]
90
90
90
89
88
88
87
86
84
83
80
Computer Games Magazine
Quotation forthcoming. [Mar 2006]
80
games(TM)
New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
80
80
80
78
75
74
73
PC Gamer
Two Princes may not double your fun, but they will satisfy fans of the series. [Mar 2006, p.98]
70
Edge Magazine
This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
63
The New York Times
So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
OK gave it a9: Scott H. gave it a9: James H. gave it a7: Jan B. gave it a10: |
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