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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
GAMES: The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind's greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship - and emerge from this ultimate trial with his life. In order to accomplish his mission, the Prince benefits from a brand new free-form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia: Warrior Within promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
98
90
games(TM)
You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100]
90
90
90
87
86
86
86
84
84
PC Gamer UK
The combat is a bit rubbish. [June 2006, p.96]
83
80
80
80
Total Video Games
80
Computer Gaming World
Gorgeous and exhilarating, though needlessly gory and combatcentric. [March 2005, p.72]
78
78
PC Format
After the beautiful, atmospheric adventuring in the last game, having your new nemesis introduce herself by slowing grinding her barely-clad buttocks in your face is about as welcome as having her suddenly fart into it. Modern? Mature? No. It's gratuitous, tacky and pointless. [Christmas 2004, p.98]
78
75
70
Edge Magazine
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]
70
69
Worth Playing
68
64
PC Gamer
The Prince's royale style-makers may have done their job, but the programmers needed to take another run at it. [March 2005, p.64]
Vic gave it a1: Mydienon Z. gave it a5: Franz F. gave it a0: Mingyu W. gave it a5: Staiko E. gave it a6: Christopher P. gave it a6: Empress Kaileena gave it a10: |
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