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How Metascores Are Calculated
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Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
Rise of Nations: Rise of Legends evolves the franchise's trademark features such as borders, large-scale battles and city-building in innovative ways. Players are able to transform small villages into powerful civilizations and lead vast fantasy armies into strategic battles using formations, unit control and heroic abilities to destroy the enemy. The popular Conquer the World (CTW) Campaign returns in Rise of Nations: Rise of Legends with exciting updates. The new CTW Campaign guides players through a new world of heroes, monsters, loyalty and betrayal. Gamers follow a story through multiple campaigns with fascinating subplots and heroic characters. The campaigns immerse players in an ever-changing three-dimensional world with terrain and cities that evolve as civilizations grow. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Game Informer
Everything about this title is simply executed on a level that we rarely see outside a few elite development studios. [July 2006, p.108]
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90
PC Format
Intense strategy monster that almost lives up to its predecessor's legend. [June 2006, p.94]
90
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PC Gamer
Given Bug Huge Game's big huge ambition level when crafting Rise of Legends, some dents in the genie lamp are to be expected. But they don't come close to spoiling Legend's fabulous magic carpet ride. [July 2006, p.65]
89
Games Master UK
A game of non-stop action that spits in the face of its boring real-time strategy rivals. [July 2006, p.80]
89
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87
Pelit (Finland)
The second game from Big Huge Game designer Brian Reynolds takes careful steps to renew real-time strategy gaming, but does not dare step far enough. The game is beautiful and has lots of great ideas, but lacks in feeling, mostly due to bad sound effects. [June 2006]
87
PC Gamer UK
Despite providing three well-balanced, distinctive races, a host of spectacular units and powers, and some novel play factors like national borders and peaceful expansion, away from the rationale of the story of RoL can feel a tad generic. [June 2006, p.76]
86
85
Computer Games Online RO
Although it was more complex and more ambitious in scope than Rise of Nations, Rise of Legends has proven to be another hit for Big Huge Games and as such is a serious contender for the title of “Best real-time strategy game of the year” award. The only negative thing that can be said about it is the singleplayer campaign, which oddly enough should have been one of its strong points. Fortunately, the multiplayer modes, the three different but very well balanced factions, lots of strategies and the art design recommend it to all RTS lovers.
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Edge Magazine
Big Huge Games has dressed the RTS in its finest coat-tails, sent it on the most captivating of journeys and transformed its communication skills. There's no question it has become a creature with broader horizons and more refined taste, but there's also no question it's still a familiar figure. [June 2006, p.84]
80
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80
EuroGamer
I need to stress that even when it abstractly fails - like the campaign mode - it falls comfortably above the vast majority of its peers. When it excels it excels in the same way as an aged whiskey or a finely made leather sofa does: it exudes quality and craftsmanship. Rise of Legends is an extremely-good-to-great game. Give it time and you'll love it.
80
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80
Computer Games Magazine
Following up a grand slam nuclear blast like "Nations" with a bottle rocket may seem like an odd choice. But in many ways, the smaller fiddle plays the sweeter music. [Sept. 2006, p.54]
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70
C. W. gave it an8: TJ gave it a9: Nate H. gave it a10: Casper J. gave it a10: K Dep gave it a5: Johhny R. gave it a6: princy gave it an8: |
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