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Sam & Max Episode 204: Chariots of the Dogs

Generally favorable reviews
Based on 23 critic reviews
How did we calculate this?
Based on 2 votes
Read user comments
Rate this game >
Game Info
Publisher: Telltale Games / GameTap
Developer: Telltale Games
Genre(s): Adventure
Players: 1
ESRB Rating: T (Teen)
Release Date: March 14, 2008
Summary
Could it be? How could it happen? It’s virtually impossible -- Bosco, proprietor of Bosco’s Inconvenience and ultra-paranoid master of disguise -- is missing! Could it be a kidnapping? What kind of inhuman monstrosity would want Bosco around badly enough to steal him? This could be the toughest case yet for Sam & Max! [GameTap]
Also On Metacritic
GAMES: Sam & Max Episode 201: Ice Station Santa Sam & Max Episode 202: Moai Better Blues Sam & Max Episode 203: Night of the Raving Dead
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Adventure Gamers
Chariots of the Dogs sucked me in and completely immersed me with the joy that comes from playing a special adventure game.
Read Full Review >Destructoid
Satisfying, surprising, hilarious and fun. It's the best Sam and Max episode ever, and it climactically delivers on what the episodic format always promised.
Read Full Review >AceGamez
The longest episode of the season, and perhaps the longest episode of the entire series.
Read Full Review >Cheat Code Central
Chariots of the Dogs continues on in the same clever, funny, and endearing way as past cases, and it's one of the better entries in the series.
Read Full Review >Pelit (Finland)
I'd say Chariots of the Dogs might be the best episode in the new Sam&Max series yet. The environment is fresh, puzzles are challenging and logical and simply put toying with the time muchine works just great. As for me this time nearly all of the jokes hit the spot. Hail Sam and Max! [June 2008]
PC Gamer
If you've been following Sam and Max's adventures, your life won't be complete until you play this episode. [June 2008, p.76]
Gaming Nexus
Chariots of the Dogs is great on so many levels, from its fantastic time traveling plotline to all of its great pop-culture references.
Read Full Review >1UP
I'm shocked that 10 episodes in, Telltale's still finding gimmicks to keep this stuff fresh.
Read Full Review >Armchair Empire
Chariots of the Dogs is impressive in its story’s complexity while still retaining a good amount of the trademark Sam & Max humor (although because of the intricacy of tying so many plots neatly together, Chariots of the Dogs isn’t quite as rib-tickling funny as most previous episodes).
Read Full Review >GamerNode
Chariots of the Dogs is the highlight of the second season thanks to an excellent and interweaving storyline, which patches up several loose-ends and introducing a few new characters.
Read Full Review >GameSpy
Chariot of the Dogs may be missing the satirical edge of earlier Sam & Max episodes, but the funny certainly won't disappoint long-time fans of the Freelance Police.
Read Full Review >Gamervision
Unlike some past episodes, I didn’t find myself lost or confused at any time. It appears that Telltale has found its stride and hopefully keeps everything moving well towards an inane and cataclysmic end.
Read Full Review >Jolt Online Gaming UK
Basically, using the time elevator is enormous fun – far more so than clicking on the Desoto, which may pose Telltale with an interesting problem in deciding how to keep the quality rising in future episodes.
Read Full Review >GameZone
This chapter is the best so far of Episode Two. It does a great job of bridging the gap between the first several episodes, and the subsequent second half. The setup is wonderful.
Read Full Review >IGN
Chariots of the Dogs is definitely my favorite episode this season, and one of the strongest episodes of the entire series.
Read Full Review >Strategy Informer
Even before the credits roll Sam and Max shoot their way into the shop, defeat a laser grid, complete every child’s favorite science project and get abducted by aliens in the process. Just another day for the dog and hyper kinetic rabbity thing!
Read Full Review >My Gamer
The value of Season 2 of Sam and Max grows every month, and with the addition of Chariots of the Dogs this season has finally tipped the scales and is a worth purchase for any fan of slap-stick humor adventure games.
Read Full Review >PC Zone UK
The science may be sub-"Torchwood," but puzzle logic is intact. [June 2008, p.79]
PC Format
For the second time in as many series, the fourth episode is by far the best. [May 2008, p.114]
PC Gamer UK
By far one of the funniest S&M episodes for dialogue. [June 2008, p.89]
Games Radar (in-house)
The lack of map variety hurts Chariots more than a similar paucity has hurt previous episodes, because Chariots is, overall, a bit slow.
Read Full Review >GameTap
Chariots of the Dogs serves as a very serious necessary because it ties together nearly everything from previous episodes. So though it's whacked and nonfunctional in some respects, with its overabundance of portals, time travel quests, and flat jokes, it's particularly relevant to this season's overarching themes. For followers of season two, it's a must-play, even if it isn't the funniest episode.
Read Full Review >Eurogamer
I'm all for games that want you to reach the end, and encourage you to stay on board for the whole ride, but, assuming that the vast majority of people following the series are experienced point-and-click players, this is starting to feel patronising. When the actual core gameplay becomes an undemanding routine, that's a dangerous position for an episodic series which needs to keep players playing.
Read Full Review >What Our Users Said
The average user rating for this game is 9.5 (out of 10) based on 2 User Votes
Note: User votes are NOT included in the Metascore calculation.
