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Sam & Max Episode 6: Bright Side of the Moon

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Sam & Max Episode 6: Bright Side of the Moon
79
7.0 User Score:

Generally favorable reviews

Based on 26 critic reviews
How did we calculate this?

Based on 4 votes
Read user comments
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Game Info

Publisher: Telltale Games

Developer: Telltale Games

Genre(s): Adventure

Players: 1

ESRB Rating: T (Teen)

Release Date: April 26, 2007

Summary

What started out as a local mind-control scheme has grown to global proportions, and Sam & Max are off to the moon to save the entire planet from a lifetime of hypnotic enslavement. But when chaos collides with tranquility, have the Freelance Police finally met their match? [Telltale Games]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

92

Pelit (Finland)

The season finale sums up all that is great in the series. The music and the voice acting are good and the humour is witty. All the pieces are in the right places. [June 2007]

91

GameShark

Sam & Max Episode Six: Bright Side Of The Moon isn't the best game in the series, but it's a great ending to a season filled to the brim with fun moments and hilarious dialog.

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90

AceGamez

Just like every other episode, Sam & Max Season 1, Episode 6: Bright Side of the Moon is filled with tons of one-liners, bad puns, obscure references and all sorts of really great stuff that comes non-stop.

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85

Gamers' Temple

I can’t help but feel that the past couple of episodes could have used just a little more of that certain something to reach the next level. There’s plenty of momentum here though to leave me eagerly anticipating Season Two.

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85

Armchair Empire

The Bright Side of the Moon has a stellar and hysterical script, which taken in the entirety of the season, simply cannot be topped today.

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84

The New York Times

While not quite as brilliant as the series’ best episode, "Virtual Reality 2.0," a parody of video games that concludes with an inspired tribute to old-style text adventure games, Moon is still a wonderful way to end a season.

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84

GameZone

This is adventure gaming at its purest. TellTale has done a superb job bringing back a popular set of adventure gamers from the past and incorporating them into a new format of episodic gaming.

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82

GamerNode

While this episode provided some pretty good puzzles, the ending and complete wrap-up of the entire series is slightly under whelming. Mostly everything is wrapped up, but it just seemed something was slightly missing from the overall presentation.

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82

Gaming Nexus

All in all it's been a great run, and while this ending is not the best game in the series, it's still a fun game that concludes one exciting season.

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81

IGN

It's easily one of the funnier episodes and definitely one of the most satisfying in terms of the overall challenge.

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80

GameSpy

What's really nice to see in this installment is that Telltale finally seems to have gotten their groove on with the game's length and puzzle structure.

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80

ActionTrip

Character witticisms and conversing with NPCs is the main attraction here and it's probably the only reason why I feel this game should be worth anybody's time.

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80

GameSpot

If you've been playing along over the past five episodes, you're obviously going to want to know how it ends, and, overall, it ends pretty well.

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80

PC Gameworld

Episode 6: Bright Side of the Moon ends Season 1 not with a bang, nor a whimper, but more of a mild hurrah. It's funny, it's tough, and it makes you want to do the whole thing over again.

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80

Games Radar (in-house)

It's not quite the jaw-dropping in-joke fiesta that "Reality 2.0" was, and it feels a little lighter on the puzzles and conversations than previous episodes, but Sam & Max Episode 6: Bright Side of the Moon is still great in its own right.

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80

Strategy Informer

"Reality 2.0" still stands as my personal favorite, but Bright Side of the Moon is a great way to end.

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80

PALGN

Telltale must have added MSG to this game as we loved the taste but continue to wish we had some more.

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80

Adventure Gamers

You can find faults without too much effort, but I can still say the same thing about this one I said about the first: it's a blast of pure fun, and provides the proper conclusion to a truly enjoyable series of adventures.

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80

1UP

When all's said and done, Episode 6 (like its predecessors) doesn't stretch much past the two-hour mark, but it's all just as well, since the assorted puzzles never get tough enough to become frustrating, nor easy enough to insult you.

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76

My Gamer

Some of the puzzles do take some thought and occasionally some wild guesswork to complete, but apart from one or two tough spots the game is a must buy for anyone who likes point and click adventure games.

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75

PC Gamer

In context, the conclusion causes more of a ripple than a splash. [Aug 2007, p.70]

74

2404.org

Everything seemed a bit too familiar.

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72

PC Zone UK

If I have a gripe, it's that the introduction of Hugh Bliss's magical talismans makes for some rather force puzzles. [July 2007, p.80]

72

Jolt Online Gaming UK

The first half of Bright Side Of The Moon is reasonable enough, but the concluding portion (perhaps the dark side?) is a badly-designed anti-climax that’s rendered even worse by the fact that it’s following on from the magnificent Reality 2.0 – by far the pinnacle of the series.

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70

Eurogamer

It's one thing staying true to the beloved gameplay that we all still cherish, but that heady whiff of nostalgia only gets you so far - especially when the limiting episodic structure itself makes the actual puzzle solving such a horribly basic part of the game.

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52

PC Gamer UK

Aimless and unfunny - a terrible way to end the series. [July 2007, p.79]

What Our Users Said

The average user rating for this game is 7.0 (out of 10) based on 4 User Votes

Note: User votes are NOT included in the Metascore calculation.

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