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Seven Kingdoms: Conquest

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Seven Kingdoms: Conquest
38
2.6 User Score:

Generally unfavorable reviews

Based on 14 critic reviews
How did we calculate this?

Based on 5 votes
Read user comments
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Game Info

Publisher: DreamCatcher Interactive

Developer: Enlight Software - Infinite Interactive

Genre(s): Real-Time Strategy

Players: 8

ESRB Rating: E (Everyone)

Release Date: March 11, 2008

Summary

Seven Kingdoms: Conquest offers strategy fans the choice to play as human or demon in epic battles spanning 6,000 years on Earth. Starting in ancient Egypt in 3000 B.C. and ending in a final battle on a futuristic Earth, players will have to have their fingers on the pulse of their civilization as the two races clash every 1,000 years. [Enlight]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

68

Cheat Code Central

When you get down to it, Conquest feels more like a cousin to the series than a true follow-up. It certainly leans towards the traditional side of the genre with more of an emphasis on battle than on construction and micromanagement.

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55

GameZone

The gameplay is extremely basic and somewhat boring. Build up an army, go fight, go to the next level. And so on.

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55

Worth Playing

If you are hoping for an updated version of the exceptional Seven Kingdoms gameplay in Seven Kingdoms: Conquest , you will be seriously disappointed.

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46

PC Format

So bog-standard it's positively peaty, and more buggy than a pram warehouse. [July 2008, p.113]

42

PC Gamer

Dated graphics, poor AI, buggy gameplay, cumbersome controls, and uninspired design choices make playing Conquest an exasperating experience. [July 2008, p.64]

42

GameShark

All these issues combined are ultimately why Seven Kingdoms: Conquest gives off the feeling of a game that was being pulled in too many directions at once during development.

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40

Game Informer

It’s simply unacceptable for a retail game to have a major component of gameplay be as broken as Seven Kingdoms’ pathfinding and unit AI.

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38

GamingExcellence

Seven Kingdoms: Conquest fails to do anything right. Balance problems, technical issues, pace, story, graphics…I can go on. It’s not worth playing.

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30

Gamers' Temple

Seven Kingdoms: Conquest is indistinguishable from any other bad strategy game you've played over the past ten years.

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30

Game Over Online

Believe me, Seven Kingdoms Conquest is a wreck you want to avoid.

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30

IGN

This is an even worse game than Empire Earth 3 for the simple fact that the design shows promise, but it's utterly undermined by the horrible execution.

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30

Gamer.nl

Seven Kingdoms: Conquest is a bad RTS game. There are only a few elements in the game that are worth while. Mainly the game just feels like an old and boring RTS. Thats why we can't crown this game to the list of best seven RTS games.

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20

GameSpy

Conquest is frustrating because a true update to the original series with modern design elements and sharp graphics would be a welcome sight for any real-time strategy fan. To drop this game on the public is a low blow to anyone who remembers the old game.

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20

GameSpot

A disaster in just about every imaginable fashion. A few patches may yet round it into some kind of playable shape, but right now this is simply another cookie-cutter RTS loaded with serious bugs and unfulfilled potential.

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What Our Users Said

The average user rating for this game is 2.6 (out of 10) based on 5 User Votes

Note: User votes are NOT included in the Metascore calculation.

Adam M. gave it a0:
I already tossed the game out the window... I mean some people say of doing that as an expression but really tossed it out my window, thats how angry I was with it!

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