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Stars indicate the most critically-acclaimed games.
Sins of a Solar Empire

Generally favorable reviews
Based on 52 critic reviews
How did we calculate this?
Based on 146 votes
Read user comments
Rate this game >
Game Info
Publisher: Stardock Entertainment
Developer: Ironclad Games
Genre(s): Real-Time Strategy, RT4X, Tactical Combat, Space Strategy
Players: 10
ESRB Rating: T (Teen)
Release Date: February 4, 2008
Summary
Sins of a Solar Empire represents the birth of the RT4X genre, seamlessly blending spectacular tactical combat with grand-scale space strategy. Players must conquer worlds, engage in diplomacy and trade with other civilizations, and use the resources at their disposal to enhance their economy, develop new technology and increase military power. They must then test their mettle on a 3D tactical battlefield, where their ships will fight it out in stunning visual glory. [Stardock]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Cheat Code Central
Combining elements from different genres is a risky proposition, but Ironclad has managed to create a truly unique hybrid with Sins of a Solar Empire. It may leave purists of either genre confused, but it will undoubtedly cultivate a following of its own.
Read Full Review >GamingTrend
If you enjoy space battles that are featured in Babylon 5 and other space operas, this game is for you.
Read Full Review >Game Chronicles
A must for any strategy gamer's collection. I'd also highly recommend it to sci fi fans looking for something a little different than the next futuristic shooter. Killing alien scum with a laser rifle is so passé when you can vaporize the alien mothership with your trusty ion cannon.
Read Full Review >Gaming Nexus
A great blend of RTS and 4X galactic conquest goodness. With a little upfront effort to get over the learning curve, players will soon see many hours of free time melting away in that “just one more planet” bliss.
Read Full Review >Worth Playing
In a game genre that is normally filled with complex and difficult-to-learn games, Sins of a Solar Empire manages to find some good, solid middle ground. The title successfully delivers a real-time space strategy that offers 4X and RTS fans an experience that is both detailed and easy to learn.
Read Full Review >Game Revolution
Truly an excellent game. Minor flaws and caveats aside, it has been a long time since I’ve played any game so addicting and moment-to-moment enjoyable that it’s actually made me worry about starting it up.
Read Full Review >PC Zone UK
Light years ahead of the competition and to miss it would be unforgivable. And if another reviewer writes a better box-friendly quote than that, I'll piss in their face. [May 2008, p.80]
Jolt Online Gaming UK
The epic feel, ease of control and attention to detail all round makes this a joy to play. You really won’t feel that you are playing a strategy game, but you’ll get the kind of rewards from it that only hours spent on a game like this can bestow on you.
Read Full Review >FiringSquad
It’s been a long time since a developer has taken such risks in development and it is deeply impressive that so many of these risks have paid off for the members of Ironclad.
Read Full Review >PC Gamer
Sins of a Solar Empire bucks the current RTS trends of break-neck speed and small-scale battles, and allows strategy gamers to think big and control an entire war in real time. [Apr 2008, p.58]
GameShark
Blending deep, intricate 4X design into the world of real-time gaming was a daunting task to say the least, but Ironclad and Stardock have pulled it off and in the end have created one of the best strategy games of the past few years.
Read Full Review >GameTap
Sins is an epic space strategy game that has truly and seamlessly blended the traditional turn-based model with the modern real-time formula. And it's a great way to turn four hours into four minutes.
Read Full Review >GameSpot
This isn't just the first great strategy game of 2008. It's also an absolute must-have if you love space strategy.
Read Full Review >Gamer 2.0
Though it is in some ways flawed, Sins of a Solar Empire remains one of the best strategy games to grace store shelves in recent times, and is sure to be one of the sleeper hits of 2008.
Read Full Review >Game Almighty
Sins of a Solar Empire makes no apologies for being ambitiously massive and deep.
Read Full Review >Games Radar (in-house)
With most RTS games shifting towards fast action at the expense of real strategy, it would be an unforgivable sin for a strategy fan to pass by this game on the shelf and not pick it up.
Read Full Review >GameSpy
The reason that Sins of a Solar Empire works is that it truly respects and celebrates both styles of strategy gaming. It marries the grand scope and Nietzschian will-to-power embodied by the best "4X" conquer-the-universe titles with the adrenaline-fueled immediacy and moment-to-moment decision making of a great real-time strategy game.
Read Full Review >Eurogamer
It's one of those rare strategy games that actually has its own view of how the genre should work, which is entirely separate to what the rest of the industry is considering.
Read Full Review >GamePro
Sins easily takes the crown as the most intricate, in-depth real-time strategy game to date.
Read Full Review >Game Informer
A highly polished, very original, and extremely fun strategy title.
Read Full Review >PALGN
A resounding success and the best sci-fi strategy game currently available.
Read Full Review >Pelit (Finland)
The first real time strategy, that can be truly called a strategy game. Awfully long game times in space are troublesome only because they steal so many hours from my life. Very addicting experience though, thumbs up! [Mar 2008]
GameZone
Even though there have been many space-combat strategy games, Sins of a Solar Empire does a really good job of mixing various 4X and RTS games, and gives players a game with deep strategy that will keep them busy for a while.
Read Full Review >Yahoo! Games
Not only is it accessible enough to recommend to the casual RTS player, it's got more than enough depth to please even the most propeller-headed of strategy nerds.
Read Full Review >Strategy Informer
If you're a casual gamer then steer clear, but If you have both the time and the inclination to devote a lot of time to learning the sometimes over complicated set up then you'll have more fun than some kind of space pun I can't think of at the moment.
Read Full Review >DarkZero
Overall the game plays well, looks fantastic and whatever slowdown is caused by the huge space battles can be simplified from graphics card chugging render fest, to a simple set of logo’s flying about simply be zooming out.
Read Full Review >Gamer.nl
Sins of a Solar Empire gives a twist to the RTS-genre. While the game isn’t very accessible for everyone, RTS-fans will really play the game until the early hours of the morning. The Phase-lines ensure the deep tactical but relax gameplay. Already one of the best RTS-games of the year.
Read Full Review >Boomtown
Sins of Solar Empire is a must have for any strategy fan and is definitely a contention for game of the year. For me it just falls short of a score of ten.
Read Full Review >PC PowerPlay
Sins has inherited the most prominent feature of 4X games; the ability to make time completely disappear. [Apr 2008, p.65]
PC Format
Compulsive and enormous in equal measures. [Apr 2008, p.104]
GameTrailers
It feels every bit as deep and engrossing as a traditional four-X title--riding the fine line between accessibility and “dumbing things down” is always a gamble, but here that gamble has paid off handsomely.
Read Full Review >IGN
The experience works so well because the graphics engine works beautifully and the interface is very slick and efficient...The combat is genuinely rewarding and free from the rock-paper-scissors design of most games, which leaves the player free to focus on more sophisticated tactics.
Read Full Review >Gamers' Temple
Overall Sins of a Solar Empire is an easy game to recommend to strategy fans. It may put off RTS gamers who live off of rush tactics or turn-based gamers who like the luxury of taking all the time that they want to plot their next move.
Read Full Review >AtomicGamer
While Sins of a Solar Empire probably isn't a big deal to those who have already played the hell out of a large-scale, turn-based space strategy game, those of us who never got too far into those games will find the RTS action of Sins to offer something with a little more action and excitement.
Read Full Review >Gamers.at
Strategy fans had to wait for a long time but finally there’s a game that might indeed be able to step into the footsteps of Master of Orion: Big galaxies, an addicting multiplayer, nice looks and a lot of freedom make Sins of a Solar Empire one of the best strategy games of the year. Two thumbs up! [Issue#14]
Games Master UK
Give it time and you'll find this to be a deep, involving real-time strategy game that'll last you for months. [June 2008, p.83]
PTGamers
Complex yet intuitive, balanced but still extremely demanding, this is one of the biggest surprises of the year.
Read Full Review >Computer Games Online RO
Despite its shortcomings however, Sins is good game, with a relaxing gameplay, that catches on to you and won't let you go for nights on end, without causing anguish even when you lose.
Read Full Review >1UP
While games like "Medieval II" have tried to marry the tenets of Civilization and StarCraft, Sins is the first game to successfully do so without storing them in separate compartments.
Read Full Review >Play (Poland)
The best space strategy since Homeworld and Hegemony. The smooth zoom from the star map to the command of an embattled fleet is impressive, but the battles are won and lost mostly in the strategic view - the choice of clever tactical tricks and ship designs is much more limited than the vast array of technologies and logistical choices.
Edge Magazine
Sins is undoubtedly a unique achievement, unifying realtime battle and empirical strategy where others have only managed to offer them as separate components. [Apr 2008, p.94]
games(TM)
Solar Empire doesn’t force players to choose between giant locales, depth of gameplay, and explosive real-time space battles, it simultaneously provides them all. [May 2008, p.106]
G4 TV
It's hard to ignore the game's addictive nature, however. By removing many of the needlessly complex details from earlier empire-building titles, developer Ironclad Games has placed the emphasis back on grand strategy over babysitting. Sins is one of the biggest surprises thus far in 2008, a game no self-respecting galactic grognard will want to be without.
Read Full Review >GameDaily
Sins of a Solar Empire combines the depth of traditional turn-based games like Civilization with the action of real-time strategy (RTS) games like Command & Conquer. The result is a rich and highly detailed game that pleases fans of both types of strategy.
Read Full Review >Meristation
Maybe not your average RTS, but Sins of a Solar Empire achieves something that other games don’t: it’s a compelling game, and from the moment you pick it up, you can’t avoid playing it until the end. With missions that last several days or weeks, users can exploit the deep gameplay thanks to its easy interface, in a very tactical game, but also really fun, both offline and online.
Read Full Review >Thunderbolt
Its depth and flexibility are great for letting a player define their own experience but are also part of a laundry list of features that will discourage the new strategy player from exploring this universe.
Read Full Review >VideoGamer
The slick blend of genres and the sheer size of the game make it hard to give an unreserved recommendation: Sins of a Solar Empire will not be everyone's cup of tea. However, if you've been hooked to titles like Galactic Civilizations, experiencing '4X' strategy in a real-time environment may be a revelation for you.
Read Full Review >AceGamez
A brilliant game, and also a very long one. The shortest missions will take several hours, if you're lucky, with online missions having the added bonus of being saveable so you and your friends can carry a private war out over a course of days if necessary.
Read Full Review >Wired
But If you're willing to put in the time to learn the game's nuances however, and don't mind losing days of your life to faux interstellar conquest, Sins of a Solar Empire is easily the finest game to hit PCs this year.
Read Full Review >2404.org
The problem with Sins isn't that it begs, borrows and steals; it's that it combines everything improperly and streamlines it so much that it whittles away its own soul.
Read Full Review >What Our Users Said
The average user rating for this game is 8.2 (out of 10) based on 146 User Votes
Note: User votes are NOT included in the Metascore calculation.
Bruno T. gave it a9:
Best space RTS ever... score only 9 because of single core and 32 bits limitation... so big scale game can lead to slowdown or out of memory on the biggest map... anyway, it remain a top game
Will C. gave it a10:
Definately worth your time, and well deserving of it's place at 157th on the best PC games of all time. The games can be slowed right down to allow time for strategic planning, or sped up so that you could play a real quick game on your wit and instinct. The races are relatively well balanced (although still seems to revolve around a basic rock/paper/scissors idea) and the developers have added features that make the game's many fight scenes almost like a cinematic out of a sci-fi film. The AI is very advanced (especially in the later patches) and capable of follwing orders and summing up tactical situations, but also a little cowardly and all too prone to making as many friends as possible and leading a massive group attack on your empire. Nasty. (you can lock the teams so they can't, but...) All in all, the only part lacking in this game is a campaign - but get a couple friends hooked and boot up a LAN game, and suddenly a game that may only have lasted an hour or 2 against the AI could last weeks. Just because of how predictable human nature is(n't).
Kevin R gave it a10:
This is one of the greatest Strategy games of all time. The 4X combo of RTS battles along with civ building make this game utterly addicting, and at the same time fulfilling.
Celius gave it a2:
Play about an hour and you don't need to play anymore, you've seen all it has to offer and it just happens over and over again
Scott D gave it a10:
Hmmmm, There seem to be people complaining aboiut the lenght of time it takes to complete a match, im currently on and off with a save (on fast game speed) that has lasted 11 hours, it is on the largest map possible with the most amount of players possible it is a free for all. only 2 A.I.s have been vanquished. it is the most fun ive ever had in the space genere, homeworld games are too short and you cant get enough capital ships, master of orion 3 takes too long o get the really big ships, but this one allows you to get them from the start!! GENIUS. the reason i gabe this game a 10 is because, quite simply, it is the best space RTS and also the bes space 4X game.
Alex gave it an8:
It takes a bit of time to learn the game but once you ve understood the game mechanics and broken diplomacy system the AI is definitely no match. I guess it s great on multi though.
[anonymous] gave it a10:
This is certainly one of the best strategy games since homeworld 2. The only downside of the game is the lack of campaign but if you love space and huge battles ( and have a couple hours free time) you should not miss this one
