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SpaceForce: Rogue Universe

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SpaceForce: Rogue Universe
62
6.0 User Score:

Mixed or average reviews

Based on 15 critic reviews
How did we calculate this?

Based on 27 votes
Read user comments
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Game Info

Publisher: DreamCatcher Interactive / JoWood Productions

Developer: Provox Games

Genre(s): Simulation, Role-Playing Game

Players: 1

ESRB Rating: T (Teen)

Release Date: June 5, 2007

Summary

SpaceForce is an RPG space simulation with a heavy focus on ship development, an immersive universe, and freedom of choice. Players have the opportunity to engage in trade, exploration, combat, crafting, questing, and diplomacy in addition to ship development and player activities. Players can choose between 10 professions and more than 14 spacecraft. They can earn money and experience points in order to advance to higher levels. Since A.I. plays a crucial part in SpaceForce, it will create a unique playing experience throughout the game. [DreamCatcher Interactive]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

86

PC Format

A pleasant surprise. [Aug 2007, p.62]

75

GameSpot

Spaceforce offers up a beautiful, dynamic universe to explore, though it suffers from a steep learning curve.

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71

Jolt Online Gaming UK

Should have been great, could have been great; but ends up just being a better than average attempt at doing something a little different.

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70

AceGamez

Spaceforce: Rogue Universe isn't revolutionary, but it does feature some interesting and varied gameplay mechanics, even if they are staples of a well-established genre.

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70

GameZone

SpaceForce: Rogue Universe has some great concepts and gameplay elements, but unfortunately the unintuitive interface and lack of tutorial will keep many gamers from seeing them.

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70

Worth Playing

A graphically amazing, highly playable engine is let down by a fairly predictably storyline and repetitive mission structure.

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70

PC Zone UK

If you've exhausted X3 to an inhuman degree, you could do a lot worse than check this out, especially given the bargain price tag. [Sept 2007, p.86]

65

PALGN

Splendid graphics can't overcome the game's steep learning curve, irritating gameplay elements and overwhelming sense of familiarity.

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60

Gamers Europe

SpaceForce: Rogue Universe has plenty of potential, but unless the long wait times between action sequences are addressed (along with the other problems I’ve mentioned above), the game is doomed to mediocrity, forever wandering among the stars.

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59

PC Gamer

After the frenzy of battle wears off, so does the appeal of SpaceForce. It's not a bad game; it just goes through the motions. [Sept 2007, p.62]

51

IGN

Grinding through battles in Space Force feels more like calculating an endless string of simplistic algebra problems than braving interstellar depths and doing battle with sinister warring factions. Such a dearth of character makes this a forgettable experience.

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50

Games Radar (in-house)

Clunky and unimaginative.

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50

GameShark

A flavorless mash where not even the explosions are cool.

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40

Eurogamer

Spaceforce can't be recommended despite some interesting ideas.

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35

PC Gamer UK

The opening battles are simply too difficult to play. [Aug 2007, p.91]

What Our Users Said

The average user rating for this game is 6.0 (out of 10) based on 27 User Votes

Note: User votes are NOT included in the Metascore calculation.

Josh B gave it a10:
I'm determined to help this games rating. It took me almost a week to get over the learning curve. However, this is "the" single most expansive sci-fi flight sim I have ever played. Not only does it offer in-game benchmarks for Dx10, it offers a galaxy of star systems and planets, factions and multiple game-play options. Beautiful game with lots of flight controls.

Dave wlk gave it a0:
This is one of the worst games I have ever played period. The story is terrible and it brings nothing new to the table at all, it has okay graphics so the chances are people may see that and give the game a decent review before they have gotten into the game and see how bad it actually is. It took them approx a year to get out the latest patch and it didnt even fix the most fundemental bugs to be fixed. As for factions well irrespective if you go pirates well you will still do the campaign for the emd, freemode is a joke , just plain boring, the quest system is this complete botched randomised cheap as hell feeling quest system that after you have played 30 mins you have seen ever quest type in the game. On the forum all that are left are the diehard fans or just plain deluded or people that want you to buy this dire game so you are in the ssame boat as themselves(This is my view - most I have seen on the forums is 4, they start polls and post positive so it looks like everyone likes the game, the fact is most people have played and moved on because it is such a dissapointment) I have played and got into all space genre games of recent years some of which include Freelancer X X3 Darkstar One and trust me SF RU bring nothing new to the table, I know of a total indie developer who made a game evochron renegades, the game is only 30MB approx in size and while it isnt perfect by a long shot it is still a better game than SF RU, also with evochron renegades the SOLO developer beings out better quality updates and 100* faster than this so called non indie developer - provox aka jowood You want my view as a person who is an avid rpg/strat/MMO fan, dont buy this game - Its graphics is what people must be reviewing on, this sickens me as to me a game should be about gameplay so in my view its getting far higher reviews than it deserves. I play old 8 bit and freeware games 10* more fun than SF RU yet reviewers put good reviews out because it looks nice :( Please stop reviewing games on glitz its just making it harder for those of us who want content and diversity to not get ripped off by bad reviewing!

Frank R. gave it a3:
The game looks good, if you turn off you speakers you can actually play it for a time. the ship computer gets really anoying, telling you your sheilds are full every 30 sec during combat, or the abismal voice acting from the people youre fighting. Not only that, but the game has an "unfinished" feel to it. Like they got about half way done and said "eh, this will do."

Tyler M. gave it a4:
The game seems unfinished. it is a great visually, but there are many aspects that are wanting. especially when compared to similar games in the genre, IE freelancer. the voice acting is, well, it's terrible. I would rather poke my eardrums with a fork. it has several great ideas that they just didnt go anywere with, such as anomolies. the radar is so confusing that if you spend any time looking at it you will get lost. theres no gamma settings, the game is very very dark, you can't see what your shooting at half the time.

Brad C. gave it an8:
It's a damm good game. It makes a worthy successor to Elite!

Max L. gave it an8:
This is a fun game ONCE you figure out: 1) controls 2) what is going on 3) what all the little "things" mean (arrows, colors, signs, flashing symbols etc) 4) get the patch 1.1 installed, and fix the joystick --- Go to the game forum for a "real" manual since the one that comes with the game is pretty useless... oh yeah, and there's no real tutorials... The game is very much like Elite if you are old enough to remember that, it's a space trading, fighting game that is best enjoyed with a very slow deliberate and relaxed pace in mind. Other than frantic fighting that takes real skill, and preparations (change to correct missiles and guns, the battle is over in seconds... wrong guns, wrong missiles... minutes or hours.) There is so much to discover and learn that if you enjoy this kind of open ended exploration/mining/trading/"x-wing" style combat then you will like this game. The main storyline is pretty average, with absolutely AWFUL acting. Most lines are delivered similar to a really bad high school... no, better make that elementary school play. What is fun for me is just nosing around, experimenting and finding new stuff, plus the visuals are fantastic. (on a dual core, with 4gb of memory and dual sli nvidia 512mb cards- your milage may vary.)

Meestyk Icebolt gave it a6:
Graphics ok, but it gets repetitive overtime and very tedious when you've been playing similar games in this genre. The makers could have totally made a gem out of Spaceforce: Rogue Universe, but instead turned it into a bin item. And I'm being generous with words. Investing in the right people to make a game and you've got something amazing, but it's nowhere near that here. Back to my ice/fire bolts then!!! Ohh and my mentalist brain fry spells!!!

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