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How Metascores Are Calculated
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Age of Pirates 2: City of Abandoned Ships
Stars indicate the most critically-acclaimed games. |
GAMES: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
95
PC Zone UK
So intelligently structured, with such a consistently beautiful style. [Nov 2008, p.54]
93
Games Master UK
Spore is more than the sum of its parts. A lot of parts. [Nov 2008, p.62]
93
Gamer 2.0
There is no reason not to buy Spore. Whether you take hours of enjoyment out of the actual game or spend days building nothing but city halls, cars, boats, planes, and spaceships, Spore is a delightful work of mastery that strikes a balance between sufficient and excessive, somehow finding a middle ground that satisfies on a primal level.
93
ImpulseGamer
In conclusion, Spore is definitely an exciting game in this time of repetitive ideas in an over crowded gaming market. It's not quite an RTS nor an RPG nor a strategy game but one that successfully combines all three genres into an exciting game that works quite well and is complimented with good graphics and a great premise.
92
92
92
PC Format
Despite a clunky couple of stages and too much micromanagement, it's the vast galactic toybox that we've prayed for. [Nov 2008, p.98]
91
91
91
91
PC Gamer
It may not be my perfect PC game, but I think it's well on its way to becoming one of my favorite toys. And if there's one thing we could all use more of, it's time to just...play. [Nov 2008, p.33]
90
Pelit (Finland)
Spore is a surprisingly charming game/toy. Except for the civilization part, most subgames are funny, and the final part even feels like a game. [Sept 2008]
90
90
90
Play (Poland)
How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Sept 2008]
90
90
Eurogamer
We're all familiar with the innovative, web-aware customisation cloud that underpins Spore, but nobody's done it better (even though many now do it - apparently years after Maxis thought of doing it here) and the final game is proof that it was all worth it: you're all one big Designer, and Spore succeeds as much because of you and me as the many worlds scattered across the stars and the many ways we've been given to explore them.
90
90
90
90
90
90
90
90
Total PC Gaming
One of the first big games leading into Christmas, and we've already forgotten the rest. Completely enthralling. [Issue#12, p.62]
90
PC PowerPlay
In the end, Spore seems to me to be like the gaming equivalent of a massive meal at McDonalds. It tastes great as long as you’re eating, and there’s certainly plenty there. But once you start to get near the end, you realise that it wasn’t quite as ‘deep’ as you thought. [Oct 2008, p.61]
90
games(TM)
This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94]
90
89
3DJuegos
Spore is an impressive videogame in many ways, although excessively simple in others. The total personalisation or the fact that all of our actions during the game define our future are simply brilliant details. Unfortunately the title fails in its attempt to become a classic, due essentially to gameplay that is varied but too easy and excessively repetitive.
89
88
GameTrailers
Spore will leave you in a state of wide-eyed wonderment one minute, and disappointed the next. The limited online interaction and surprisingly short campaign make it easy to think about what could have been. The fact is, there’s no other game like it, and a lot of things that will be hated by some, will be just as liked by others.
88
IGN
While Spore is an amazing product, it's just not quite an amazing game. I can't help but feel that Spore is ambitious and memorable, but I also admit that, save for the cool Space Stage, there's not a lot of depth here. Rookie gamers are going to feel at home here, but veteran gamers may feel like they need more.
88
88
Game Informer
Even after years of hype and seemingly impossible promises, Spore is astounding in scope and execution. The creation tools are amazing, the interface is brilliant, and the game’s ability to harness player creativity is unparalleled. The mechanics of the individual phases can make the moment-to-moment interaction with the game feel shallow, but the experience as a whole is thought-provoking and – most importantly – genuinely entertaining.
88
85
85
Worth Playing
Spore is not the gaming paradigm shift it might have been touted as, and it is quite possibly overrated. However, that's not to say you should dismiss it outright, since it's a highly impressive and ambitious undertaking unlike any other before, ultimately hitting more of its lofty targets than it misses.
85
84
83
83
1UP
Strictly as a game, Spore's a flawed effort in five different genres, smushed together in a casual-player-friendly manner. But as a tangible representation of intelligent design, with an emphasis on creation and sharing, it falls perfectly in line with the rest of Will Wright's work. It's not a perfect game, but it's definitely one that any serious gamer should try.
82
82
81
80
80
80
80
80
GameSpot
Taken on their own, its pieces are nothing special. As parts of a singular ambitious vision, they work far better. Throw in the best customization tools seen in years and an enthusiastic community brimming with creativity, and you have a legitimately great game that will deliver hours of quality entertainment.
80
80
Level7.nu
Spore is easily one of the most ambitious games ever made and it's impossible not to be impressed by the finished product. The possible variations in what you can create feel close to endless and the ability to share these creations with other people adds a lot to the package. The five main phases of the game vary in quality, but the final phase that ties the experience together will impress you. Will Wright adds another triple-A title to his collection.
80
80
LEVEL (Czech Republic)
Stunning, gigantic game with endless possibilities. Most powerful editors ever seen in any game. Spore is outstanding in technical terms, swift and nimble in the beginning. The only flaws on its perfect face are too simple civilization phase and bit tedious space exploration. [Sept 2008]
79
Jolt Online Gaming UK
Despite sounding incredibly deep on paper, the reality of Spore is little more than a patchwork quilt of ultra-simple games that, even taken as a whole, have the depth of a puddle in the Sahara Desert. To be perfectly honest, you’d be better off sticking with the standalone creature creator, as it’s actually the only portion of the game that isn’t half-baked and in need of some serious evolution.
79
GameStar
Electronic Arts and Will Wright send you on a unique journey through Evolution. But it's less of a game and more of a colourful biological construction kit. Spore is sophisticated and rich in details, but all this is rarely noticeable because of its uninspired game play and lack of a story, which is such a pity. It's a paradise for creative gamers, but an expensive one, too. Electronic Arts asks 10 Euros more than usual - that's a rip off.
77
76
75
73
PC Games (Germany)
Spore’s creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn’t deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.
70
70
Edge Magazine
Something as transcendent and overwhelming as the game we hoped for – the infinite, mind-boggling space odyssey suggested so early on – doesn’t sell expansion packs. It doesn’t fit on to iPhone. It doesn’t fill the vacuum left by The Sims. [Nov 2008, p.88]
70
70
70
70
67
Game Revolution
Spore is the most fantastic game you’ll ever avoid playing. I can easily guarantee you will find something upsetting about the end product; the game is riddled with flaws small and large, and though there is a lot of impressive tech backing the whole product, it does not have the kind of polish we so arrogantly expect from our entertainment.
63
60
60
Destructoid
It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.
Guy T gave it a9: Hat gave it a1: Noob P gave it a9: [Anonymous] gave it a3: FeralFor k gave it a10: ben gave it a6: Kevin D gave it a3: |
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