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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Enter the dark military side of the Star Wars universe as a squad leader of a Republic Special Operations unit. You are a Republic Commando. You must infiltrate deep behind enemy lines and lead your elite team on precision operations – lurking in the shadows, striking at will...Explore the military side of the Star Wars universe like never before.Explore eight diverse environments including the hostile surface and subterranean setting of the planet Geonosis, the massive machine-like interiors of a Separatist Core Ship, a disabled and overrun Republic Assault Ship and the lower jungles and tree cities of the Wookiee home planet of Kashyyyk, while you take on special operations that feature hostage rescue, infiltration/data retrieval, assassination, assault, sabotage and reconnaissance objectives. Access to more than twelve authentic weapons including the primary Republic Commando firearm, the DC-17m and secondary weapon the DC-15s Blaster Pistol, as well as enemy weapons such as the Trandoshan Slaver Shotgun and Geonosian Elite Beam Weapon. Innovative squad combat utilizing intuitive and accessible "smart squad" command system featuring squad markers and stances. Challenging combat with enemies that include Trade Federation Super Battle Droids and Droidekas, Geonosian Warriors and Elites, and Trandoshan Slavers and Mercenaries. Multi-player capabilities including deathmatch, team deathmatch and capture the flag. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
89
88
88
88
87
87
86
86
86
85
Play Magazine
Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
85
84
84
82
81
80
80
80
80
78
Pelit (Finland)
The weapons are seriously underpowered and the enemies are as uninteresting as they come. The command system seems very simplistic at first, but turns out to be one of the game's strong points. [Mar. 05]
70
70
70
62
PC Gamer
The second problem is that your squad will heal each other and you: you "die" only when your entire squad has been felled. [Apr 2005, p.76]
60
Gamer's Hell
60
games(TM)
If you go with the flow of how you’re supposed to play Republic Commando this can be good fun. It is, after all, a Star Wars game and, for this reason alone, a small proportion of gamers will enjoy it. But pleasing a small number of gamers hardly sounds like the policy of the kind of republic we’d like to live in. [March 2005, p.96]
60
50
Edge Magazine
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game’s fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad’s unlimited gunfire. [Apr 2005, p.101]
50
Computer Games Magazine
A game of moderately tactical chaos. [June 2005, p.55]
Nick C. gave it a10: Paul H. gave it a9: Billy H. gave it a10: Manuel H. gave it a9: Chet S. gave it a10: J gave it a7: Matt W. gave it a9: |
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