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Supreme Commander: Forged Alliance

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Supreme Commander: Forged Alliance
81
9.6 User Score:

Generally favorable reviews

Based on 35 critic reviews
How did we calculate this?

Based on 56 votes
Read user comments
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Game Info

Publisher: THQ

Developer: Gas Powered Games

Genre(s): Real-Time Strategy

Players: 8

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: November 6, 2007

Summary

Supreme Commander: Forged Alliance is the next chapter in the critically acclaimed Supreme Commander franchise. The game continues the epic story following the Infinite War, featuring an all-new single-player campaign, a new faction and a myriad of innovative multiplayer features. More than one hundred new units will give players access to cutting-edge strategic options, including fully realized navies, orbital weaponry and advanced counter intelligence technologies. [THQ]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

94

Cheat Code Central

I did have a working knowledge from having played the original, but I needed more than just a refresher. Fans of the series are definitely going to get more than they bargained for with this expansion pack.

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92

PC Gamer

For SupCom owners, Forged Alliance is a must-have expansion. [Holiday 2007, p.70]

90

Gamer's Hell

Supreme Commander: Forged Alliance is a welcome standalone expansion which adds a large set of features to the already great Supreme Commander.

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90

AceGamez

Supreme Commander: Forged Alliance takes everything that was great about the original and makes it better; it also takes all of the issues with the original game and does some amount of work on them.

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89

GameZone

Faster gameplay, bigger maps, more units, and a new race? Did I miss anything?

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88

YouGamers

A must have for Supreme Commander fans, Forged Alliance improves upon the original game in every possible way.

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86

IGN

Don't expect much personality out of the narrative's characters, any memorable plot developments, or this game to hold your hand in any way, but you can be sure an excellent RTS experience lies underneath the faults.

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86

Gamers' Temple

Supreme Commander veterans will love the new challenges in Forged Alliance, but newbies should get their feet wet with the original game first.

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86

PC Zone UK

If you're not a master multitasker, you may want to ditch the Red Bull and play something less intense, but until then we'll keep our bastard-massive UFO hovering right over your base.

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85

Game Informer

This first expansion to "Supreme Commander" is an excellent add-on to an already outstanding game. [Dec 2007, p.155]

85

GamerNode

Forged Alliance is a perfect fit for SupCom fans, but new or eager RTS fans may find the game's difficulty a bit rough. Still, I highly recommend this and its standalone.

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85

Deeko

For I want people to play this game as I have played it. With my only history coming from its previous incarnation, I went in fresh with no reservations with the single exception that I was about to embark on an epic battle that would either break me or rekindle my love for a genre that has since been forgotten.

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85

GameSpot

What's impressive is the amount of stuff that developer Gas Powered Games has managed to squeeze into the standalone expansion in relatively little time.

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84

AtomicGamer

Of course, I think THQ and Gas Powered Games probably realized early on that their fan base has been dwindling, so this seems more to be an honest effort. It's damn good, but it's just not quite enough to rekindle interest in their game.

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83

Game Revolution

Forged Alliance's AI is improved and now more aggressive. It also tends to attack with a stronger mix of units than previously, exposing fewer weaknesses.

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83

GameTrailers

But if you do own Supreme Commander and want more, Forged Alliance is a no-brainer.

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82

My Gamer

Supreme Commander manages to excel on so many fronts that other strategy games fell short of, with giant maps and a monetary system that makes sense and simplifies making an army.

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82

Gamer 2.0

Forged Alliance does a good job at being exactly what it is – a stand-alone expansion delivering an entirely new faction to the world of Supreme Commander, a decent single-player campaign playable from any of three human perspectives, and new experimental units for each faction, including four brand-new experimentals for the new faction.

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81

ActionTrip

The improvements to the interface, speed, etc. make this a superior game to the original without adding significant difficulties (which it already contained in spades). It doesn't make the game easier to learn, but if it's your cup of tea, consider this a bigger, nicer looking cup.

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81

PC Gamer UK

Aesthetically, emotionally, narratively and in terms of the interactions it demands, Supreme Commander is hard. [Jan 2008, p.82]

81

Gaming Target

With few hard knocks against it, Forged Alliance is definitely a must buy for SupCom fans, and an enticing budget priced entry game for newcomers.

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80

PC PowerPlay

It seems Gas Powered Games has really been listening to the fans because forged Alliance builds on the Supreme Commander legacy to make a great game downright amazing. [Jan 2008, p.58]

80

Worth Playing

Supreme Commander: Forged Alliance can best be described as an improved continuation of the Supreme Commander story with six new campaign missions that offer much larger and more challenging engagements.

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80

2404.org

The intensity is there right at the beginning.

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80

Play (Poland)

This standalone add-on brings a campaign that consists of six missions, each one taking many hours to complete as it develops from a simple task to epic struggle spanning over half the planet. It's a must for every gamer who values the strategic thinking over the tactical action AND is a fan of this game - the difficulty bar went way up, also, some changes are so subtle that only a true afficionado can appreciate their profound impact on the established patterns of deployment. [March 2008]

80

G4 TV

True, those newcomers are going to have a rough time of it for a little while, but they’ll have a good time if they stick with it a while.

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80

Eurogamer

If you're a SupCom player, think of this as pretty much your dream patch for the game, but with the unfortunate but understandable addition of a price-tag.

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78

GamingExcellence

In many ways, Forged Alliance is probably the game to pick up. An improved interface, a new race, and improved mechanics mean that it’s the better of the two titles (although playing as the original three races in skirmish and multiplayer require the original game).

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75

GameShark

Its entire purpose is to extend the base game with the same fundamental gameplay.

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75

PALGN

It's big, it's loud and... it's a bit dull. A ginormous RTS feast that will prove to be indigestible for most.

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75

Gaming Age

Improves upon specific aspects of the original Supreme Commander, and the new Seraphim class adds quite a few new options to the multiplayer modes.

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70

1UP

Gas Powered preaches to the choir: They've improved just about everything the faithful could have prayed for -- but they're not nabbing many converts.

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70

GameSpy

If the original game didn't originally hook you, Forged Alliance won't do much to bring you into the fold, but it's a must-have for those who spent 2007 fighting the Infinite War.

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70

Games Radar (in-house)

If you were a fan of Supreme Commander, you've probably already purchased this expansion and will surely be pleased with it. For everyone else, check out the original first or nothing at all; this is not the beginner's RTS game you're looking for.

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50

GameTap

But if you're already a fan who bought Supreme Commander, this is a big fat middle finger from Gas Powered Games and THQ.

Read Full Review >

What Our Users Said

The average user rating for this game is 9.6 (out of 10) based on 56 User Votes

Note: User votes are NOT included in the Metascore calculation.

Ertwyu E. gave it a10:
Forged Alliance is a whole different game than Supreme Commander. The balance is much better - no more sitting in your base and building mass fabs for an hour! Map control becomes much more important because you need to control as many mass extractors as you can. Each faction has differences that definitely affect the way they're played. The campaign wasn't too bad, but this game is all about the multiplayer. The game is definitely more enjoyable with actual humans than with AIs. There is also less lag online, since your computer does not have to calculate all of the AIs. The game will take a bit of getting used to, but once you get into it, it's great. If your computer can run it, then you'll love it. (the recommended specs for the game are a bit low - you'll want to have a dual core and 2 gigs of RAM to run the game.) Also, if you have questions about the game, the official forums are a great place to come to. Just make sure you use grammar in your posts, or you won't be taken seriously.

Geoff gave it a7:
I really love SupCom, for all the reasons posted by other reviewers allready. The UI improvements are the biggest change to me, and nothing could help more in a heated online game fight to control your forces. If you are a single-player gamer, id say definatly pass on this expansion. The AI has some issues where it takes up vast vast amounts of your system resources, and since I wont get into my systems specs here i'll just say I built my own super-system for $6000 in December '07. SupCom FA bogs down horribly in single play on any system, where as the original SupCom does not. Seems like some internal software issue they havent worked out yet, according to the forums and my personal programming experience. Multi-player is awesome, and the new units are a whole lot of fun, not to mention a lot of the new balance changes to keep players from spamming lots of engineers to end a large map game. However, if you are running a high-end system like me, you will be disappointed with this game in another way. The graphics have been toned down a lot, and the game no longer supports DX10. Might not seem like a big deal, but after viewing the comparison screen shots & FRAPS videos first hand, on max settings it doesnt hold up to the original SupCom. Check the web, there are some comparison shots. Understandably, it was toned down to match the average game player. Was a bit silly to cater towards a small percentage of the market with higher-end systems. For a single-player gamer, and/or someone with a high-end PC looking for good graphics, id reccomend the original SupCom. The new software makes it is playable, but not very enjoyable. 5/10 for them. For the multi-player strategist, id definatly reccomend it (no-AI players or you'll shoot yourself in the foot online!), because its the best thing since sliced bread, 10/10 for them.

cris gave it a10:
ITs great for new pepole at RTS's beacuz the totorial show you how to do everything and then the campain (at the begining) show you a bit more ! then there the you can do anything you could want situation like going nuts with 100000 scouts, tanks, walkers even the S-ACU's. and in this game it pretty easy for the resouses and ther emost modes, like Chess, infinate resouses, and then the unit selections in case you dont like Nukes turn them off or one faction turn them off ! this game has inspired me the most. the only BAD thing is that it takes hours and hours to do lots of stuff.

Iippo gave it a10:
Absolutely the BEST RTS for multiplayer and skirmish. The campaign isnt bad, but thats not the real hook of this expansion. Just about all the vanilla SCs problems have been solved and rebalanced. Supreme!

Jim J. gave it a10:
Forged Alliance pretty much fixes all of my complaints about vanilla Supreme Commander. Pathfinding, sim speed, and visuals are vastly improved making it possible for my Pentium D to play a massive 4v4 at full sim speed although my graphic card is now lacking. The most important change in FA is the shift from SimCity style gameplay. Offense is the best defense in Forged Alliance; without initiative, victory is impossible. Mass fabricators are nerfed and mass extractors are now the primary source of mass, thus expansion and aggression is the only way to victory. Superweapons, with the exception of game ending artillery, are all cheaper and easier to produce, introducing a previously missing strategic option. Players now have the ability to build a strategic missile launcher without stalling the economy and unit production. There are far too many changes in FA to list completely but I can say with confidence that balance and gameplay are almost perfect.

Pete C. gave it a10:
One of the, maybe the best, strategy game ive ever played. The AI is fast and responsive. The scale and carnage is great. The balance between the 4 factions is perfect. I think the critics totally under-rated this game. I hope the next expansion adds alot more kick-ass content to an already kick-ass game.

Dominick M. gave it a7:
I like the changes, but continue to dislike the single player campaign. This is one of the few games that I can't complete single player for; not because its difficult, I'm a TA vet so SC is cake, but rather, its so god awfully dull. I'm just not interested enough to care. To put this in perspective, I'm a Hearts of Iron 2 player, and a huge fan of all strategy, both turn based and RTS. This is the first series whose single player truly just doesn't grip me. Multiplayer rocks though.

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