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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
TimeShift challenges players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles. TimeShift changes the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself. TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. TimeShift feature mores than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline is at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
82
80
PC Format
A big, dumb shooter that will no doubt become a guilty pleasure for plenty of FPS fans who don't hve the rig to play "Crysis." [Christmas 2007, p.64]
80
80
80
80
78
78
PC Zone UK
There's no doubt TimeShift is a master of the brand of shootery that cartwheels enemies high, high in the air; but without character, humour or a sustained tone throught the game it never leaps into your affections as much as it should. [Jan 2008, p.66]
78
78
77
76
75
Computer Games Online RO
72
70
70
Play Magazine
It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]
70
PC Gamer
As far as cool new shooter innovations go, playing with time ranks up their with portal guns. It just hasn't quite reached its full potential. [Jan 2008, p.78]
70
70
69
66
65
65
61
60
PC PowerPlay
It was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
50
50
Johnny M. gave it an8: Kenny gave it a5: S. W. gave it a6: Steven B. gave it a9: Marvin J. gave it a10: Nick B. gave it a9: Andy gave it a5: |
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