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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "Quiet" professionals. They are the Ghosts. Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gamers embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade. Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intel from allied forces and unmanned drones. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
90
90
Play Magazine
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
90
90
90
Computer Games Magazine
All it does is present some interesting tactical action, a lot of graphically impressive--if somewhat too amber-colored--carnage, and a lot of intense pointing and shooting. And that's more than enough. [Sept. 2006, p.55]
89
88
85
85
Game Power Australia
84
Pelit (Finland)
Looks great and is one of the better tactical shooters in recent history. [June 2006]
81
81
80
80
PC Format
Superlative urban combat, held back by poor AI and some grinding levels. [June 2006, p.80]
80
80
79
Game Chronicles
79
78
70
65
PC Gamer
GRAW's bipolar AI makes the single-player campaiggn a punishing excercise in babysitting. [Sep 2006, p.44]
62
PC Gamer UK
A few too many flaws in the basic design to ever by anything more than a waypoint to the next soldier sim. [July 2006, p.88]
60
2404.org
60
Angus M. gave it a1: Oleg T. gave it a6: Sam F. gave it a9: YEGOR M. gave it a9: Patrick D. gave it a4: James C. gave it a10: Rich C. gave it a6: |
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