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Two Worlds pc Game Reviews
Two Worlds
Critic Score
Metascore: 65 Metascore out of 100
User Score  
6.9 out of 10
based on 23 reviews
Read critic reviews
How did we calculate this?
based on 84 votes
Read user comments
Rate this game

Two Worlds combines the dynamic combat system with the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]

PUBLISHER: SouthPeak Interactive / Zuxxez Entertainment
DEVELOPER: Reality Pump
GENRE(S): Role-Playing Game
PLAYERS: 8
ESRB RATING: M (Mature)
RELEASE DATE: August 23, 2007

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

81
PC Gamer
If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]
80
PC Format
A surprisingly good RPG adventure with more content than you could shake an orc at. [Dec 2007, p.57]
79
Pelit (Finland)
A decent, if uninspired fantasy RPG in the vein of the Elder Scrolls and Gothic series. Its biggest problem is the generic fantasy setting combined with general mediocrity. But in the end, it is fun to play, and there can never be too many RPGs like that. [Sept 2007]
76
Cheat Code Central
There's a lot to Two Worlds that will take you an eternity to complete. This is probably the biggest draw to the game that I can mention. It is one of those games that you can put down, wait a while, come back to it, and rekindle the enjoyment you had the first time around.
Read Full Review
75
GameSpot
Epic scale and depth of content make Two Worlds worthwhile.
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75
Ferrago
A well-crafted and ultimately huge slice of video gaming.
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73
IGN
There are people out there – especially the hardcore computer-RPG nuts that have been rocking Elder Scrolls since Arena – who are going to love it. These are people numb to a world of bugs and glitches who can enjoy deep role-playing at the expense of spit and polish. Other people are going to hate it.
Read Full Review
73
PC Zone UK
Two Worlds isn't a masterpiece, but it is entertaining. It's deep. [Nov 2007, p.78]
71
GameZone
Two Worlds is a game that has the right intentions and was headed in the right direction – it just had a few stumbling blocks en route. If you can get past some of those obstacles, you will find a very solid and entertaining RPG that will eat up a lot of hours.
Read Full Review
71
PC Gamer UK
Two Worlds is worth a play, but only if you've exhausted the competition. And invested in ear plugs for when the characters start talking. [Aug 2007, p.88]
70
GameDaily
It's a solid effort that may not bring a lot of ingenuity to the fantasy RPG genre, but still provides countless hours of entertainment.
Read Full Review
67
YouGamers
To its credit, Two Worlds dares to be less conventional than Oblivion, but it's not nearly as polished in any regard. The unbalanced difficulty makes for a frustrating first few hours, and there's little incentive to return to the game after completing the main story line.
Read Full Review
65
PALGN
Whilst not groundbreaking, Two Worlds offers some decent fantasy gaming. It's just a shame for the game that there's others out there that do the 'open world' RPG thing better.
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65
Play Magazine
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
62
Strategy Informer
Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games.
Read Full Review
62
ActionTrip
Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.
Read Full Review
61
Game Chronicles
If you’ve been wondering if Two Worlds is worth picking up, the answer is no. Sure, the screen shots and gameplay elements make it attractive on the outside, but once installed, the game loses all appeal.
Read Full Review
60
1UP
Had the developers made it about 30 percent smaller, cut the fat, and tightened its assorted good qualities, they may have realized its true potential and produced something special. As is, nothing's intrinsically bad about Two Worlds -- but neither is anything memorably good.
Read Full Review
56
IC-Games
At the moment though, the game is simply far too flawed to be recommended.
Read Full Review
50
Gamer 2.0
Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.
Read Full Review
42
GameShark
The issue remains that the game as a whole seems unfinished, with combat that can only be described as woeful and a variety of small issues that add up rather quickly against the overall enjoyment of the title.
Read Full Review
40
Game Informer
There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
Read Full Review
20
games(TM)
Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]

What Our Users Said

Vote Now! The average user rating for this game is 6.9 (out of 10) based on 84 User Votes
Note: User votes are NOT included in the Metascore calculation.

Jeremie D. gave it a9:
I played this game with 1.6 patch on Steam and i loved it, really. I didn't encounter any bug, never. Graphics are gorgeous and gameplay is really well done. I will buy the extension.

Fred D. gave it a0:
Awful game, the voice acting made me want to hit myself with a spanner. The game itself is very buggy and the combat is awful - ones first experience of a game should not be of small creatures that can kill you in a hit.

Bruce M. gave it a4:
Probably one of the worst RPGs I've played. The graphics are below average and the sound quality is very poor. Character generation? What character generation? Combat is about the only thing I did like in this game. Especially when you are on horseback, not to many games offer this method of combat.

Eric P. gave it a10:
Great game, very fast at least the version 1.6 on my 8800 GTS (compared to Oblivion), a lot of action, greatly balanced, no bug so far, more variety of landscape than Oblivion.

Todd S. gave it a9:
Excellent game, no level grind, quests and missions are well-written and entertaining. I love it.

Daniel S. gave it an8:
I liked it a lot, I felt it had a lot of strong points like character development and the overrall setting of the game was amazing. Leveling up was well thought out and the magic was very enjoyable though I did find with only 3 spells on the hot bar I ended up only using 3 the entire game pretty much. Despite the vast selection I had. Other than that the random items(armor/sword) selection and alchemy was enjoyable till the very end. Only complaints were that the factions felt pretty hollow. Unlike games like Kotor or Baldurs gate I didnt have a evil and a good way to solve every quest, which was frustrating. I couldnt really be the evil badass necromancer I wanted to be, because id always end up doing some good. Other than all that combat was fun and the game overrall was fun to play.

Andrew C. gave it a9:
Great game, very nice graphics, fantastic atmosphere, full of live, extremely huge world, free character development, lots of weapons and skills, what more could you be asking for. It's fun and you get hooked from the moment you start playing. Step by step you develop your character and have the freedom to decide who you want to be, a thief, a warrior, a magician, a bows-man etc. You can also decide between different fractions. The game offers so many possibilities that's it almost feels like a second life you start in Antalor, the world of Two Worlds. I bought the game on Steam and started playing with version 1.6. Although I played for hours not a single bug occurred. The game runs perfectly smoothly with maximum graphic details (Core2Duo 6550, 7900 GTX). I highly recommend the game for all players who love role playing games in a non-linear open world!

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