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How Metascores Are Calculated
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Abbey, The
Stars indicate the most critically-acclaimed games. |
Two Worlds combines the dynamic combat system with the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 81
PC Gamer
If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]
80
PC Format
A surprisingly good RPG adventure with more content than you could shake an orc at. [Dec 2007, p.57]
79
Pelit (Finland)
A decent, if uninspired fantasy RPG in the vein of the Elder Scrolls and Gothic series. Its biggest problem is the generic fantasy setting combined with general mediocrity. But in the end, it is fun to play, and there can never be too many RPGs like that. [Sept 2007]
76
73
IGN
There are people out there – especially the hardcore computer-RPG nuts that have been rocking Elder Scrolls since Arena – who are going to love it. These are people numb to a world of bugs and glitches who can enjoy deep role-playing at the expense of spit and polish. Other people are going to hate it.
73
PC Zone UK
Two Worlds isn't a masterpiece, but it is entertaining. It's deep. [Nov 2007, p.78]
71
71
PC Gamer UK
Two Worlds is worth a play, but only if you've exhausted the competition. And invested in ear plugs for when the characters start talking. [Aug 2007, p.88]
70
67
65
65
Play Magazine
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
62
62
61
60
50
42
40
20
games(TM)
Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]
Jeremie D. gave it a9: Fred D. gave it a0: Bruce M. gave it a4: Eric P. gave it a10: Todd S. gave it a9: Daniel S. gave it an8: Andrew C. gave it a9: |
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