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Two Worlds

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Two Worlds
65
7.0 User Score:

Mixed or average reviews

Based on 23 critic reviews
How did we calculate this?

Based on 110 votes
Read user comments
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Game Info

Publisher: SouthPeak Interactive / Zuxxez Entertainment

Developer: Reality Pump

Genre(s): Role-Playing Game

Players: 8

ESRB Rating: M (Mature)

Release Date: August 23, 2007

Summary

Two Worlds combines the dynamic combat system with the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

81

PC Gamer

If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]

80

PC Format

A surprisingly good RPG adventure with more content than you could shake an orc at. [Dec 2007, p.57]

79

Pelit (Finland)

A decent, if uninspired fantasy RPG in the vein of the Elder Scrolls and Gothic series. Its biggest problem is the generic fantasy setting combined with general mediocrity. But in the end, it is fun to play, and there can never be too many RPGs like that. [Sept 2007]

76

Cheat Code Central

There's a lot to Two Worlds that will take you an eternity to complete. This is probably the biggest draw to the game that I can mention. It is one of those games that you can put down, wait a while, come back to it, and rekindle the enjoyment you had the first time around.

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75

GameSpot

Epic scale and depth of content make Two Worlds worthwhile.

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75

Play.tm

A well-crafted and ultimately huge slice of video gaming.

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73

IGN

There are people out there – especially the hardcore computer-RPG nuts that have been rocking Elder Scrolls since Arena – who are going to love it. These are people numb to a world of bugs and glitches who can enjoy deep role-playing at the expense of spit and polish. Other people are going to hate it.

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73

PC Zone UK

Two Worlds isn't a masterpiece, but it is entertaining. It's deep. [Nov 2007, p.78]

71

GameZone

Two Worlds is a game that has the right intentions and was headed in the right direction – it just had a few stumbling blocks en route. If you can get past some of those obstacles, you will find a very solid and entertaining RPG that will eat up a lot of hours.

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71

PC Gamer UK

Two Worlds is worth a play, but only if you've exhausted the competition. And invested in ear plugs for when the characters start talking. [Aug 2007, p.88]

70

GameDaily

It's a solid effort that may not bring a lot of ingenuity to the fantasy RPG genre, but still provides countless hours of entertainment.

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67

YouGamers

To its credit, Two Worlds dares to be less conventional than Oblivion, but it's not nearly as polished in any regard. The unbalanced difficulty makes for a frustrating first few hours, and there's little incentive to return to the game after completing the main story line.

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65

PALGN

Whilst not groundbreaking, Two Worlds offers some decent fantasy gaming. It's just a shame for the game that there's others out there that do the 'open world' RPG thing better.

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65

Play Magazine

It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]

62

Strategy Informer

Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games.

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62

ActionTrip

Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.

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61

Game Chronicles

If you’ve been wondering if Two Worlds is worth picking up, the answer is no. Sure, the screen shots and gameplay elements make it attractive on the outside, but once installed, the game loses all appeal.

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60

1UP

Had the developers made it about 30 percent smaller, cut the fat, and tightened its assorted good qualities, they may have realized its true potential and produced something special. As is, nothing's intrinsically bad about Two Worlds -- but neither is anything memorably good.

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56

IC-Games

At the moment though, the game is simply far too flawed to be recommended.

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50

Gamer 2.0

Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.

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42

GameShark

The issue remains that the game as a whole seems unfinished, with combat that can only be described as woeful and a variety of small issues that add up rather quickly against the overall enjoyment of the title.

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40

Game Informer

There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.

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20

games(TM)

Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]

What Our Users Said

The average user rating for this game is 7.0 (out of 10) based on 110 User Votes

Note: User votes are NOT included in the Metascore calculation.

C Kelley gave it a4:
Lets just say theres a reason its so cheap. Its a knock off of Bethesdas work through and through. Take the setting of oblivion, take out the cool characters, take half of morrowinds equipment, and throw in a bit of fable 1 combat and you get this mutilated baby. Only buy if you happen to have some change in your pocket that you dont want

Rax Black gave it a4:
If you find this game in the sale bin and are willing to look past the fact that it is not everything you wanted in an RPG pick it up and give it a play. However, be warned that the voice acting in this game is a joke and only good if you have a sense of humor. Then there are the bugs. Its nothing game breaking but it does destroy the experience. The biggest one that comes to mind is the end of the game, the end cut scene was missing a good chunk of the voice overs. So all in all this game proves that the game designers "It's all about gameplay" theory is totally wrong.

Zozo R gave it a1:
Use a frustrating Morrowind inventory (WITHOUT splitting it in those 3 parts weapons, armour, magic), copy and paste a little Oblivion environment along with confusing character movement (instead of facing the enemy when backpedal, HE - because you cannot play as SHE - turns his back to his enemy!!!) and you'll have Two Worlds.Voice acting is at best cheesy, close combat is lame, range combat is awful and frustrating and alchemy when it's not confusing, it is bugged (you mix 2 items for protection and get an item that gives you damage in %).You have TOO many ingredients with TOO many properties, TOO many pieces of armour named in TOO many ways.Frustrating and tedious in managing them. The skill system along with magic system is confusing or buggy (at level 20 you cannot use spells of a certain school because you're not trained in it even if you've explored around 50% of map).At last but not least after killing the 1001 wolf/boar/bear you'll SURELY get bored.Better play Oblivion nth time from the very start for other 200-300-500 hrs and you'll be FAR more satisfied. PS: I gave it 1 for the idea of improving the gear by using of 2 identical piece of equipment/weapon.

Dan O. gave it a0:
I bought a legitimate copy of this game and it installed, but won't run because it claims "This version of the game cannot be run in your location". I bought a US copy of the game and I'm in Boson, USA. So now I'm out of luck... can't play the game.. support are unhelpful.. i'm out of money. DO NOT BUY!

Nick S gave it a10:
Looking at others comments, this game seems to be like marmite; either you love it, or you hate it. Im glad to say Im one of the ones who loved it. I bought it on steam for £4 and never really got into it, a couple of months later I tried it again and I loved it. So far I have encountered only one bug. So I don't know why people are saying its really buggy. Also, it is very dissimilar from Oblivion.

Nick P gave it a9:
This deserves a lot better than what everyone says, and no arguments, when this first came out it was full of bugs and was horrible to try and play but recently i bought this off of steam for only £3.99 NO JOKE! also it included the expansion and the 1.6 update, this fixed almost everything and for 4 pounds it was most definitely worth it, i will recommend but definitely get off steam, graphics could have been improved a bit, make sure you play on hard mode for some challenge and voice acting is really shit. (91% In My Opinion).

Rory H gave it a10:
Many reviews complain about bugs in the game and when you look at the review it was posted way back before any updates. Now, this game has much fewer bugs and is generally a very good RPG. And in no way is this 'a rip-off' of Oblivion. The games are in few ways alike. I own both these games and never have I thought they were that similar. With the theory of games that are in someway similar, must be a rip off, then does that make Fable a rip off of Oblivion too?

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