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How Metascores Are Calculated
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Abbey, The
Stars indicate the most critically-acclaimed games. |
UFO: Afterlight is the next instalment in the "UFO: Aftermath" and "UFO: Aftershock" series, bringing a completely new insight to the story of Aftershock, this time from the perspective of lonely human inhabitants on Mars; combination of global strategy and tactical missions; completely new story built on the events from UFO: Aftershock; large number of new technologies, weapons and equipment to develop; completely new environments on a different planet than Earth; highly replayable game because of the player’s key decisions on diplomacy and research; strong RPG elements, the player knows his team by names. Strategy: new enemies and new alien races with variable weapons and battle tactics; several character classes with different attributes, skills and trainings; diplomacy has strong influence on the game story; research enables terraforming of the planet in later stages of the game; improved and transparent construction and building management; friendly interface and easy orientation in the game, useful information available at time and place where needed. Tactics: advanced tactical part of the game with the possibility to enter buildings, thermo visions and more; player may use different height and destructible elements of environment to his advantage; tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies; authentic physical model; player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same; aliens and robots in your team; hostile environment requiring the use of different types of spacesuits; opportunity to mind-control your enemies and use psionic abilities. [Cenega Publishing]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Worth Playing
84
Pelit (Finland)
Offers a captivating mix of genres. The shell game works very well, actual fighting is only OK. The weapons are not very cool, and team members should be able to defend themselves automatically. There is still no destructible environment or randomly generated battlefields, either. Come on, Altair! [Mar 2007]
81
80
80
80
78
76
PC Zone UK
Fans of the series are bound to love it and if you have enough patience, you too might uncover the gooey warmth at the heart of this initially cold title. [Apr 2007, p.85]
75
PC Format
If the repetitive invasion missions could be handled by the AI, "Total War"-style, it would've been a definite winner in my book. [Mar 2007, p.75]
75
74
70
65
62
40
Four Fat Chicks
Gamers the world over would thrill to play a soup-to-nuts remake of X-COM, updated with modern tech but otherwise essentially the same. In trying to mimic X-COM but also leverage original ideas, Altar's UFO series has succeeded only in highlighting its shortcomings - shortcomings particularly egregious in this disappointing installment.
Mark M. gave it a3: [Anonymous] gave it a9: Muz gave it an8: Steven B. gave it a9: Kevin A. gave it a9: Mojmir K. gave it a10: Konrad W. gave it a9: |
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