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Wanted: Weapons of Fate

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Wanted: Weapons of Fate
62
7.0 User Score:

Mixed or average reviews

Based on 24 critic reviews
How did we calculate this?

Based on 21 votes
Read user comments
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Game Info

Publisher: Warner Bros. Interactive Entertainment

Developer: GRIN

Genre(s): Third-Person Shooter

Players: 1

ESRB Rating: M (Mature)

Release Date: March 24, 2009

Summary

Based on Universal Pictures' action-thriller Wanted, this game promises to deliver the same fantastic visual style, in-your-face attitude and edge-of-your-seat action as the blockbuster motion picture. The game continues the story of hero Wesley Gibson, picking up the action where the film leaves off and creating an entirely new chapter exploring both Wesley's journey to becoming an unmatched überassassin and the epic fiction of "The Fraternity." Featuring intense third-person action, the Wanted video game will take combat to the next level with iconic moves -- such as "Curving Bullets" and "Assassin Time" -- drawn directly from the film, as well as an innovative, multi-layered cover mechanic.

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

76

Gamer 2.0

Wanted: Weapons of Fate, surprisingly, is not only better than a typical movie-licensed game, it’s better than a typical action game.

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75

Gaming Target

The most disappointing thing about Wanted, however, is that it ends after a mere nine levels.

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73

IGN

I have nothing against short games, so long as there is proper incentive to play multiple times. Wanted lacks any such incentives.

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70

GameStar

The search for the best angle to take a shot, the good controls and smooth gameplay combine into a fast-paced foray, which ends just as fast after only four hours. There should have been a multi-player mode, the father and son characters almost demand a co-operative mode. The game is cheaper than usual, but it's still too expensive for a game that short.

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70

Play (Poland)

This game is just as enthralling as the movie, but why it has to last about as long? What saved it is the novel gameplay that makes replaying fun. But it's a great pity that there's no multiplayer at all, I'd love to see what bullet curving would do to it. [May 2009]

70

Cynamite

The cool Hollywood touch is fun for some time, but the action quickly gets repetitive.

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69

GamingExcellence

Wanted: Weapons of Fate doesn’t suffer from the “Bad movie-license game” curse. It is not that bad. But it suffers from being too short and not having enough after you beat it to keep on playing.

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68

PC Format

Not an unwanted game, just one that's an uninspiring, run-of-the-mill shooter - aside from the lead curving. [June 2009, p.97]

68

PC Gamer

A pretty but simple action game that makes the right decision to not attempt to be something more than it is and concentrates on a well-executed bullet-curving gimmick. It just happens to be overpriced at $50. [May 2009, p.76]

67

Game Revolution

What wasn’t disappointing, though I expected it to be, were the John Woo-style quick-time events

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65

InsideGamer.nl

The short length of Wanted: Weapons of Fate is actually its rescue. If the game would have been any longer it would have gotten boring. For that reason Wanted is only recommendable for the most fanatic Wanted fans. Everyone else might give this average shooter a chance when it’s in the discount bin.

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65

SpazioGames

Wanted; Weapons of Fate could’ve been a great action game. Gameplay is solid, even if not original, and will deeply entertain you, and graphics are sometimes stunning. The big drawback is the length: it took us four hours to get to the final sequence, which really isn’t enough as of today. Consider a purchase only if four intense hours of gameplay is enough for you.

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64

Multiplayer.it

Wanted is a decent action game, a classical third person shooter that throws you in the world of Mark Millar graphic novel, unfortunately the game is a little bit short and actually tedious, despite its well devised cover system that let you run freely around objects.

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63

3DJuegos

Wanted is a pretty decent effort, and a new example that not every cinema adaptation is condemned to failure. With a longer playthrough, a multiplayer mode and a brighter IA, Weapons of Fate could be a far better game, but nevertheless is an interesting option for action fans.

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62

Gamers.at

Wanted:Weapons of Fate isn't necessarily a bad game - it's just mediocre and overly linear.

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61

PC Zone UK

The combat is, despite flowing well, incredibly and utterly console. [June 2009, p.74]

60

LEVEL (Czech Republic)

Wanted is way better than any other movie–to–game product, but it’s way too short to enjoy it for longer than a single afternoon. Minigames suck, brilliant controls and spectacular effects that rock. [Apr 2009]

60

VideoGamer

With a license that seemed tailor made for the video game treatment and a competent developer (Grin, makers of the PC GRAW titles and the forthcoming Bionic Commando) in charge, there was a chance this would be something really rather good. What we ended up with is a perfectly passable, often enjoyable game, but not something that will be remembered once you've beaten it over the course of a few evenings.

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60

Giant Bomb

It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.

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58

1UP

For its six-hour playthrough (you can extend that by unlocking alternate characters, but they're so unmemorable and non-gameplay changing, that they provide no incentive to play through again), Wanted: Weapons of Fate is at best a competent, fire-and-forget movie game -- not much more nor less.

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55

Absolute Games

Cold language of numbers is the best way to describe Wanted. 9 levels, 5 enemy types, 4 hours to complete, 2 weapons, 0 multiplayer modes, 0 "wow" moments, 0 thoughts about playing this game again…

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50

Total PC Gaming

Gets the basics right, but no more. It won’t keep you amused for long.

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40

Edge Magazine

A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation. [May 2009, p.92]

30

Thunderbolt

There’s a mixed bag of ideas present in Wanted: Weapons of Fate, but as a whole it feels terribly rushed.

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What Our Users Said

The average user rating for this game is 7.0 (out of 10) based on 21 User Votes

Note: User votes are NOT included in the Metascore calculation.

C Kelley gave it a2:
The animation and interaction are astounding at first, you feel like the badass that you are, for about an hour. Eventually it gets to the point, ok shoot shoot shoot, he ducks, curve bullet, dead. Rinse and repeat. I dont mean shoot shoot get hit and hide then do it, no, u can literally stand there and just shoot the whole game with minimal cover. The exceptions are the sniper missions, which are marginally more interesting. I ended up just trying to get the gamerscore long before I finished the story mode. Definitely a decent rent if you are the kind of person that likes to play a game for an hour then not play for the rest of the day. This game is like going for a run, you think awesome, Im really doing it at first while you flip around n shoot stuff, but after a while your like why the **** am I doing this?

SaLeM - gave it a9:
Good game, good graphics, good music, weird mouse aiming, but you get the trick after a while. Don't buy it, DOWNLOAD it. It's worth of it, for real.

Dave J gave it a10:
This is a really really absolutely excellent game. Pretty much the best shooting game I've ever played, and I've played plenty. Why? Because it let's you be cool, badass, and hardcore, just like you were in an action movie. You can pull off incredibly cool kills and feel like it is you doing them. You can chain moves together to outflank unsuspecting enemies and hit them in the head. You can curve bullets to hit them behind cover. You can uses pistols the whole time!! I love pistols! Pistols are cool in a way machine guns aren't. I've always liked pistols more than machine guns in games, the kills are so much more satisfying because each bullet is a mouse press so you feel more like it is you doing the killing rather than auto-fire doing the killing. That connects you with the game more. And, perhaps most importantly, your character LOOKS COOL while shooting and killing. You character takes up COOL POSES while shooting. I love that!!! I love it when the game character shoots in a cool way. I love the way one character holds the guns sideways. It is hardcore! It makes you feel totally and utterly badass! That is what I want out of a game! Another game which did this a little bit is Dark Sector, if your character is standing with his back to cover he can blindfire the pistol in his left hand under his right armpit! I got a headshot like that once and it was just the sweetest moment ever in shooting games, because the character looked so cool while doing it. Also the graphics in Wanted are very, very sweet on a good PC. Basically this game does action like I want it - it lets you pull off cool moves, and lets you use a pistol a lot, so it scores very very highly in my book. And I am not some dumb gamer with no taste and low standards who likes any game that lets you blast away mindlessly. I hate blasting away mindlessly, but in Wanted every bullet counts, it is the opposite of mindless blasting! That is why it is good! It is a cool, good game with ace mechanics and extremely satisfying and enjoyable gunplay. Admittedly I haven't completed it yet but I do love it.

G D gave it a0:
I bought it, installed it and when I tried to play the game, it kept crashing to the desktop; stating that it was due to "an error in the third party code". I checked the games website, but there is no support for it. Many people are also have the same problem. Apart from that it had a rubbish menu system. For the display options it only has two options, resolution and screen ratio. In general do not buy this game at all, it simply does not work!

Kevin gave it a6:
The game wasn't bad for a movie-licensed game. Much better then most but the aiming system sucked and there should of been a different system for curving the bullets. Also, it was kind of hard to move around in tight areas.

Jeremy E gave it a7:
I liked the game but I wish I would have known that it was so short and I would have rented it instead of paying over $50. Very Disappointed.

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