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Warhammer Online: Age of Reckoning pc Game Reviews
Warhammer Online: Age of Reckoning
Critic Score
Metascore: 86 Metascore out of 100
User Score  
8.2 out of 10
based on 54 reviews
Read critic reviews
How did we calculate this?
based on 291 votes
Read user comments
Rate this game

It is a desperate time for the Emperor. A terrible Chaos Plague defiles his lands, ravaging the populace and weakening his armies. Meanwhile, the Dwarf holds in the nearby World's Edge Mountains have come under siege by a massive greenskin horde. Honor-bound by an ancient oath, the ruler of the greatest nation of men in the Old World has dispatched several regiments to assist the embattled Dwarfs, further depleting the Empire's already thin defenses. In this dark hour, a new threat appears. Under a sky darkened by a crimson eclipse, a great warhost erupts from the wastelands of the north. Bearing the banner of Tzeentch, Changer of the Ways, the army of Chaos marches south for the borders of the Empire, crushing everything in its path. With the Dwarfs fighting desperately to slow the ferocious greenskin "Waaagh!", the Emperor realizes that his only hope of defeating the encroaching legions of Chaos lies with the High Elves of Ulthuan. Upon receiving the Emperor's dire plea for help, Finubar, Phoenix King of the High Elves, sets sail at the head of a mighty fleet of warships laden with battalions of High Elf warriors. [Mythic Entertainment]

PUBLISHER: Electronic Arts
DEVELOPER: Mythic Entertainment
GENRE(S): Massively Multiplayer Online Role-Playing Game
PLAYERS: Thousands
ESRB RATING: T (Teen)
RELEASE DATE: September 16, 2008

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
GameSpy
Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun.
Read Full Review
100
G4 TV
Public Quests are some of the most fun I've had in PvE, and, as I mentioned, crafting feels a lot more like an alternate activity than just something else to grind.
Read Full Review
94
Cheat Code Central
If MMOs are what you enjoy, Warhammer Online is one of the best on the market. It may not have a new combat system built from the ground up, or flashy next-generation graphics, but its success without those two elements is a feat in its own right.
Read Full Review
94
GameFocus
Warhammer Online is more of a traditional MMORPG then the recently released action based MMO Age of Conan, but with that “traditional” label Warhammer is also one of the most polished MMORPG's gameplay wise at launch.
Read Full Review
93
HellBored
Whether you’ve never played an MMORPG before or you are an avid fan, this game is an absolute must play. It took me a few weeks to come to this decision and a fair amount of game time. In that time I turned from being completely underwhelmed at the start, massively frustrated with game glitches in the middle to relishing logging back in for another session of all out war.
Read Full Review
92
Vandal Online
Overall, WAR is a really solid game, very well designed and bringing truly valuable new features to the genre. It still lacks some things, but also has a very long way to go for improving, evolving and growing.
Read Full Review
92
PC Zone UK
The license is strong, the game is great, and the quality of the content is second- to-none. If servers are stable, players are listened to, and expansion content is as well tweaked, inventive and superbly written as its launch material, this could be the game that savages WOW's subscription numbers.
Read Full Review
92
Gamers' Temple
Overall, Warhammer Online is a thoroughly enjoyable game.
Read Full Review
91
Game Revolution
All the same, bravo, Mythic. Bravo! Do you know what you’ve done? Do you have any possible reckoning for what you’ve unleashed here? In one act, you have brought more ruin upon the geek community than a fall line-up thick with wonder! Already there were thousands, perhaps tens of thousands who would forgo the normal daily needs to get that extra edge over their peers. My god, sirs, you have opened Pandora’s Box.
Read Full Review
91
GameShark
After looking back at all these factors, it’s obvious to me that even when it faltered, Mythic poured every ounce of its soul into WAR.
Read Full Review
91
PC Format
Easily the most important MMO launch in years, and a much needed shot in the arm for the genre. [Dec 2008, p.90]
90
PTGamers
Warhammer Online does a lot of things well, and is deserving of attention by most MMO fans. WAR is definitely on a good path, let's hope it doesn't stray from it.
Read Full Review
90
Wired
Endless depth, gorgeous graphics, excellent polish for a new MMO.
Read Full Review
90
MEGamers
No matter how you will want to play it, WAR is really all about RvR and not getting involved in such events makes you miss the real point of it. It can't be the best MMO overall, but it beats the best one in many areas, especially when it comes to going against other players.
Read Full Review
90
Game Chronicles
If you're looking for a new MMOG, or simply want to try an online role-playing game for the first time, you won't be disappointed in joining the defenders of Order or the marauders of Destruction.
Read Full Review
90
3DJuegos
Its strong license, great quality and interesting innovations mixed with a fairly conventional fantasy MMO, makes this an online role-playing game to reckon with.
Read Full Review
90
IGN
The true test of an MMO is the one of time. There’s simply so much to see and do that it would take months to experience the entire game.
Read Full Review
90
AceGamez
It's clear that much of Mythic's efforts have gone towards creating a balanced and inclusive PvP MMORPG and, for the most part, Warhammer Online: Age of Reckoning is just that.
Read Full Review
89
Gamers.at
WAR pretty much kept all its promises. It’s certainly different from all the other MMORPGs out there – it’s an all-out war in the world of Warhammer.
Read Full Review
89
GamingTrend
Anyone tired of the WoW juggernaut or who wants something else to try are doing themselves a disservice by not giving Warhammer a try. With just a little TLC it has the ability to grow very long legs.
Read Full Review
89
Worth Playing
It's difficult to recommend Warhammer Online to anyone who isn't into player vs. player, as that's the real focus of the game, but for those who do, it's definitely an interesting take.
Read Full Review
88
GameZone
The real stars of this game are the gameplay and community. The game is multi-layered with enough of an open-ended experience to allow players to play and succeed in the manner they wish – whether in the RvR or as a PvE player.
Read Full Review
88
PC Gamer UK
Whether your preference is for PvP or PvE, the frustrations of aimless wandering and vague directions are gone.
Read Full Review
88
AtomicGamer
The end result is simply that Warhammer Online is a big deal for those who want to kill other players, but may be ho-hum for those who want the most compelling, charming, content-filled fantasy world out there.
Read Full Review
88
Gaming Target
Mythic Entertainment may have created the best MMORPG based on an outside property. The universe of Warhammer fits perfectly into a game of this nature, and was implemented by the folks at Mythic with precision and dedication.
Read Full Review
87
Jolt Online Gaming UK
In the end there’s no accounting for taste, but if you have any serious interest in MMORPGs, you owe it to yourself to at least try Warhammer Online: Age of Reckoning.
Read Full Review
87
GamingXP
Although one faces problems in getting started, WAR is a very entertaining game and enriches the landscape of MMORPGs.
Read Full Review
86
GameStar
After playing hundreds of hours there is one thing we can say for sure: this is a good MMO, a very good one, maybe even the best. It offers great quests and great PvP and the fact that both help to gain levels is very motivating. Technically, the graphics are not that good, but landscapes and other places are full of details.
Read Full Review
86
PC Gamer
But when things do come together, it can be a near-perfect storm that balances questing, instanced scenarios, and open world RvR that makes it feel like you're gliding through leveling rather than grinding. [Holiday 2008, p.64]
85
Computer Games Online RO
Clearly WAR is not a platform dedicated to social interaction - the lack of available in-game emoticons, very few in numbers, comes to prove this. Despite this, the game offers an extensive set of guild tools, as well as special rewards for the entire guild.
Read Full Review
85
Gamer's Hell
Overall, Warhammer Online: Age of Reckoning is a well balanced and fun MMO, that has had one of the smoothest launches to date.
Read Full Review
85
Meristation
EA and Mythic finally released their star title, and they did well on the lasts months. Warhammer Online manages to include one of the most interestings PvP systems of the recent MMO, and explodes the Games Workshop franchise to the bone. The Old World is live and rich, and it is out there for you to explore. If you join the order or the chaos factions you´re guaranteed hours of endless combat and hundreds of locations, enemies and items to visit, kill and collect. While is not top notch in visuals, it just do it very well taking the player into another universe.
Read Full Review
85
Gameplayer
We’d usually advise waiting a month or two with MMO titles, for major patches to fix any foibles, but WAR actually feels very stable and polished at launch.
Read Full Review
85
GameSpot
Engaging player-versus-player combat makes this an online role-playing game to reckon with.
Read Full Review
84
PC Games (Germany)
Mythic Entertainment’s approach to topple World of Warcraft accompanies the player on every step and keeps motivation sky high, due to constant rewards. Despite having to deal with some minor bugs and balancing issues, Warhammer Online’s public quests and PvP-focus make it a fair alternative in the growing MMORPG-market.
Read Full Review
82
YouGamers
Fairly conventional fantasy MMO with some interesting innovations and heavy bias towards large scale player vs. player combat. Polished and playable, but with many small reservations. Badly in need of more content and balance tweaks.
Read Full Review
80
EuroGamer
Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
Read Full Review
80
Gameplanet
Touted as being the pretender to the throne of MMO games, expectations for Warhammer Online were running high. Whilst brilliant in a lot of ways, the lack of polish and a fundamental flaw in the game dynamic does not bode well for its longevity. It is certainly worth playing, but it will leave you wondering why it was not finished before release.
Read Full Review
80
Armchair Empire
As a Warhammer table top player, all I can say is this game has been a long time in coming. If you are tired of the PvE grind in WoW or simply prefer a more tactically oriented PvP game, I heartily recommend WAR.
Read Full Review
80
games(TM)
Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
80
PALGN
While its vulnerability to player population size sometimes takes a toll, Warhammer Online offers a skull-crackling good time.
Read Full Review
80
Game Informer
Unfortunately, with slow leveling between the teens and a level cap of 40, a lot of players will burn out long before the endgame. The foundation is very strong, though, so hopefully Warhammer Online can someday reach its potential for everyone, rather than the lucky few.
Read Full Review
80
Total PC Gaming
EA Mythic has hit on the perfect formula for a classy fantasy MMO. It's verything you'd expect, and maybe more. [Issue#11, p.80]
80
LEVEL (Czech Republic)
It took a loooong four years to bring some serious competition to "World of Warcraft." You need not be a fan of Warhammer world to become one of many zealous followers... At this moment WH Online is undisputedly the best choice for PvP and RvR hungry players. [Nov 2008]
80
GamerNode
If you're looking for a new online RPG to entertain you when you're bored of WoW, WAR should easily be at the top of your list. It's the smoothest MMO launch in history, and within its first month is arguably the best on the market.
Read Full Review
80
Gamervision
Warhammer Online is the first MMORPG since World of Warcraft was released that actually holds a candle to it in terms of content.
Read Full Review
80
Gamer.nl
Age of Reckoning is like a rough diamond that needs to be polished. The core of the game is more than fine and will offer you tons of enjoyable gameplay. The only thing that we are worried about is the support from developer Mythic. But if they keep this level of support up then we will see no problem in Warhammer becoming a classic in the MMO World.
Read Full Review
80
Eurogamer Portugal
Warhammer Online: Age of Reckoning is a very challenging MMORPG with the typical gameplay within its genre, with a very well made interface and an interesting visual, something not very common in MMORPG`s. WAR is an excellent alternative to WOW, despite some flaws and bugs. Everything in WAR is gigantic, it is designed for millions of players. Its sheer size makes WAR challenging but at the same time a little sad, the number of players in the servers at this moment is very little to the point that it can almost make us believe we are in a simple RPG with no online.
Read Full Review
80
Thunderbolt
For fans of Warhammer, the strong presentation could be enough to warrant a subscription. For hardcore MMO players, however, it boils down to this: what can I do that I can't do in all of the other MMOs out there? The answer is, not that much.
Read Full Review
80
Level7.nu
After it's initial months on the market it has become clear that WAR is an MMO to be reckoned with. It's focus on player versus player action is what sets this game apart from other MMOs and that very focus is what makes it a great experience. Developer Mythic has worked hard on improving the experience and weeding out the issues that initially plagued the experience, something that motivates players to revisit the experience again and again. If you're a bit fed up with the run of the mill MMO-experiences out there this is a great title to bet your money on.
Read Full Review
75
Variety
Warhammer matches its competitors in most categories and even exceeds them with its pervasive social options. Unfortunately, that advantage is outweighed by a steep learning curve that makes getting started a chore.
Read Full Review
75
1UP
Battles in WAR are not only highly entertaining but also enriching; PVP nets you more experience, money, and gear than any other activity in the game. And that's a good thing: The other methods of acquisition are nowhere near as fun.
Read Full Review
70
PC PowerPlay
WAR is not about redefining the genre, and to complain it resembles WoW is to criticize it for being a fantasy MMO. Where it excels is group-based gameplay. [Dec 2008, p.64]
70
Edge Magazine
The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]

What Our Users Said

Vote Now! The average user rating for this game is 8.2 (out of 10) based on 291 User Votes
Note: User votes are NOT included in the Metascore calculation.

John F. gave it an8:
My review of Warhammer Online is based on experiences from 2 open RvR servers, Dark Crag and Pragg. On Dark Crag, I played a White Lion, a High Elf character that I leveled to rank 28. This character has a pet that accompanies the White Lion throughout his or her travels and is called a War Lion. The War Lion grows as you level up your White Lion and by rank 28, it is quite large and fearsome. However, by rank 40 your War Lion will be a formidable beast and will be equivalent in size to a 550 pound male, African Lion standing next to a person. Of course, a War Lion is your pet and it will never harm you. You can even name your pet with a name of your choosing. Otherwise, the default name will be displayed, “War Lion,” above its head. The White Lion also has a neat ability called Fetch. Prior to patch 1.2, Fetch seemed to pull enemies as far away as 150 feet. I never attained this ability, but experienced its power with my Squig Herder. What happens is that the White Lion orders the War Lion to fetch an enemy by targeting the player. The War Lion responds by charging its enemy, closing in on them, then punting them to the White Lion. The White Lion then inflicts massive melee damage and the victim usually dies, especially when fetched into a crowd of Order of players. This ability is attained at rank 40. On Pragg, I played a Squig Herder, a Greenskin character that I leveled to rank 40 and I almost achieved renown of forty-four. First, the Squig Herder is a funny character. When jumping with its wolf, which is its mount, the Squig Herder will cover its eyes. I found that to be hilarious. In my opinion, though, the Squig Herder may be the most punishing character in the game. It has the ability to command 4 pets, each of which takes 2 seconds to build. The 5th pet, or Squig Armor, transforms the little Squig Herder into a 2-legged beast increasing toughness, strength, and wounds by as much as 90, I believe, by rank 40. Additionally, with the release of patch 1.2, the build-time for Squig Armor is instant and cool down time is now 10 seconds. Previous to patch 1.2, the cool down was either like 30 seconds or 60 seconds. Now the Squig Herder can summon his armor more rapidly and frequently and as such, is more a formidable character in close combat. Interestingly, the Squig Herder is mainly a Ranged DPS class. The Spiked Squig and Gas Squig are ranged squigs to assist the Herder with long-range damage. The Gas Squig doubles the total armor of the Squig Herder as long as the Gas Squig remains alive. The Spiked Squig improves your critical hit percentage and is more damaging than the Gas Squig, but can target only single enemies whereas the Gas Squig multiple enemies at one time. How could the Squig Herder be so dangerous a character when it only has low armor? The secret to this is the Gas Squig which multiplies your total armor by two. Then there is this tactic that you will receive, I believe by rank 35, called “I Got Lots” which reduces the cool down times of Squigs from 30 seconds to 0 seconds. Now, you can summon Gas Squigs one after another, even when one dies, you can summon another, making you vulnerable only for the 2 seconds it takes to build a Gas Squig. I just described two characters in WAR: one of which I leveled to rank 28, the other, to rank 40 to give readers an idea of a few characters in the game. Furthermore, I created a rank 20 Black Orc as well, which is a Tank. The Black Orc is a punishing character in the game and can take a massive amount of damage. Still, why did I stop playing this game? I stopped playing WAR for the following reasons: I beat the game. Really though, there is no ending to WAR. It is an endless battle between Order and Destruction on which side controls zones. In Tier 4, once a certain number of zones are captured, they become locked. As one side pushes forward, the other is forced to defend their fortress. If that is captured, then the war is moves to another storyline wherein the zones are sought to be captured, such as the Greenskin vs. Dwarves storyline. If two fortresses are captured, the winning side gets to invade the enemy’s city, for Destruction they would invade Altdorf and for Order they would invade the Inevitable City. The invaders will try to reach the point to kill the city’s lord but I never saw this happen, both on the offense and defense side when fighting for Destruction. There really is no beneficial PvE after ranks 28-30 because if you have full Devastator gear by rank 30, after that rank, all PQ or public quest gear is substandard to what you earned in PvP environments in Tier 3. By rank 30, you will be more focused on earning influence in Tier 4 to unlock Tier 4 gear than focusing on public quests or Chapters 14-22 that do not offer as good gear than Tier 4 RvR. Another complaint would be the Blue Screen of Death, an unfortunate time for a gamer wherein his or her computer screen turns black, remains that way, and then a blue screen appears with a message about recently installed software being the problem. The computer resets itself, restarts, and then starts as normal. However, during this time, you have been kicked from the game, so you have to reload the game all over. This is catastrophic if you were about to pick up loot from a keep raid or were part of a warband on their way to attack a keep. From what I have read in regional chat, this has happened to a lot of gamers of WAR. Prior to patch 1.2, there were many bugs in the game. I once used the flight master to get from point A to point B, but never got to point B because I got stuck in the cut scene. I have gotten stuck in places even when a keep raid was going on, both when offending and defending a keep. Sometimes there were character issues like I noticed my squigs not behaving normally, or that build times felt like they were taking longer than 2 seconds. I even noticed that my squigs were dying upon my death, contrary to what I read on Warhammeronline.com that Squigs continue to live or fight after their master’s death. At certain points in the game, I could have sworn that I saw Engineer’s turrets live on even after the Engineer died. After patch 1.2, there were so many complaints about the game. So I reach end-game, was loving it, then a flood of rants about their characters getting nerfed found their way into regional chat. Supposedly, according to forums as well, people were leaving the game. For example, complaints about the Witch Elf getting nerfed and the Witch Hunter getting buffed is a famous rant that I read often. Another would be the Black Orc on it losing some points with its self-heal ability. Another would be the limitation on the White Lion’s Fetch, that I read from the forums, which is now only able to fetch an enemy from 65 feet away from the White Lion. Prior to 1.2, it felt more like 150 feet and there were so many Destro players complaining about it, especially from Tier 3 when lower levels encountered a rank 40 White Lion for the first time. Ever read spam? You will be asked to join guilds from time to time, hopefully a good one, that can either help you on your journey or flood your chat window with the most ridiculous, immature conversations in gaming. Even in regional chat, expect people with problems to vent often. The F bomb will be dropped, Mythic’s name will be blamed, a racial slant will be used, a player will insult another player, the list of annoyances goes on but I will end here. The amount of time to invest in a character of WAR may be small in comparision to other popular MMOs on the market. However, do not be fooled by claims that anyone can get to rank 40 in WAR. The amount of game time to get my Squig Herder to Rank 40 / 44 was close to 20 days or 480 hours. Those 480 hours include working on apothecary skill as well, which I never took that seriously as others. I created my squig herder after my rank 28 White Lion which had like another X amount of hours, additionally, my rank 20 Black Orc had another X amount of hours. So my total game time is unknown to me at the moment, since I just sold my account but I do remember well my Squig Herder’s total playing time. Should you invest in something if it provides little or no return on your investment? Today, I only made $71 with my account, which is less in value compared to the 6-month subscription and the amount of gold that I bought with real money (at the time, unknowingly, about Mythic’s harsh, gold policy which is more geared toward sellers). Sadly, $71 is small in value compared to the time I invested to level up my main character and others. Regardless, I will still take the money rather than delete my character(s). Do not invest in this game if you are trying to create characters and then sell them, which I believe is legal with Mythic / EA, for there is a very small return on your investment. Do not invest time in this game to farm gold and then sell to the public for real cash. You will be permanently banned per Mythic / EA policy. Instead, invest time in this game for the entertainment factor, which the game does provide well. You will get fun out of this game, but not forever. And if you choose to pass this game up, you will save yourself a lot of time. Overall, Warhammer Online is an exciting MMO and is presently the most intense PvP game on the market. I mean massive PvP. The perspective is somewhat distant or third-person, but the battles feel close and personal. You will be tested as a gamer and as a moral person. On a single server, you can either choose to fight for Order or you can choose to fight for Destruction, the choice is yours. Or you can play on 2 separate servers, one for Order, the other, Destruction. Remember that both sides of the fight are equally entertaining. Best of luck to you and your in-game choices!

Some One gave it a3:
I have tried this game on two occasions for a 30 day subscription each time. The first time was roughly 15 days after it's release, and I had beta tested it a bit before it went live. My first 30 days were fun at first. A few of the races are quite fun the first time around especially the greenskins. However some of the other races quests are setup in probably the most annoying way possible, requiring you to run to the same general location time after time and giving you items in your inventory you must click to continue but only in certain spots under certain conditions, etc. As I stated my first week or so was fairly enjoyable. Tier 1 (levels 1 to 11) is not too bad in scenarios. Tier 2 builds on Tier 1 but not favorably towards the up end of T2 because of knockbacks beginning to appear and everyone spamming them. I couldn't play much into Tier 3, the scenarios were horrible, the knockbacks were plentiful, and it was generally just a really un-fun way to play. So I made a lot of new guys during my first 30 days, and I became really tired of the quests overall. And PQ quests were nothing special when you had to have people to finish them in most cases. It got really tedious. And on top of this, the performance of the game was dismal. It had a "memory leak" like problem where after you played for an hour or two the game animations would start freezing up, the bar icons would become lagged, and lots of really quirky things would begin happening like the minimap going black or not being able to zone. Which forced you to reload your game (exit completely and restart) as soon as a symptom began because within 30 minutes the game would become unplayable either due to FPS or because you couldn't tell what was happening since the UI was glitching out. I didn't subscribe past my initial 30 days until Late January of 2009 when a friend of mine wanted to try the game. I was skeptical but had heard a lot of good things about their patches and how much better it was performance wise, etc. So I risked the monthly and was quite thoroughly punished for it. First, the good. The game performed better, not a lot better..but better. It took longer for the quirks to show up..maybe 4 hours instead of 1-2..and didn't make the game completely unplayable like it used to. And their CSR response times were much improved, however their ability to due anything useful has not. You'll get "We'll investigate further into this." a lot from them.... Now the bad. And there's a lot of it. Generally my first week was similar to my initial first week on my first month. Since I had to move to another server due to severe lack of players on my original server. Low/Low population every time I bothered to check it, and it was considered a "high population" server on their server move list...so I couldn't not salvage my characters to use on a non-ghost town server. So I spent my first week trying the one new class on each side (unimpressed with both) and doing the same old quests yet again. It seemed I got stuck a lot more often than I used to, I'd get stuck on anything I tried to jump over sometimes so bad I couldn't free myself without using /stuck. Very annoying. I mainly play Destro, and it was VERY common to be up against teams of Warrior Priests, Engineers, Rune Priests, IBs with a peppering of Bright Wizards. It was seldom to see anything else. So WP is basically a healing tank, Engineer is a high DPS range, RP is a mega healer, and IB is the tank to end all tanks. Got pretty dull with all the tankage and healing going on. On top of the very predictable team layout, you'd get bots playing. Mostly you'll notice shamans who are bots because they tend to get very low scores and spam their green beam attack (very visible), but I ran into other people botting. Or just people doing a little damage, then laying dead for the rest of the round, or going AFK in a corner of the map. CSRs would reply quickly and promptly do nothing about these worthless team members. So you'd spend hours getting queued with these guys. After my first week back in the game, I had a "naming policy violation" on my account. When i did a search for my character name on their website, I found a lot of names just like mine on other servers. AND the name found in violation was one of my non-played characters on the ghost town server. So I tried to dispute the violation, and found out you can't because their email system is misconfigured and bounces back with errors when you send emails to the addresses they give you for disputes. At this point, I called their support line, which is not toll free, complained and told them if they can't get someone on the phone to talk to me about it that I want my monthly fee back and they can just cancel my account. They refunded my monthly sub, and my account was still active for the rest of the 30 days. So I played a little, got a guy to Tier 2...was in no hurry to get to Tier 3 and Tier 4 because Tier 3 was such a drag..and nothing I was hearing from current players was changing my mind. And Tier 4...it seemed everyone in T1 and T2 was rerolling because Tier 4 was either bugged and/or pointless and they just generally preferred the T1 and T2 PVP gameplay. Take note that WAR Online has lost about half of it's subscriber base since launch, and I would say it's safe to say that they have lost more due to very spread out player base. They need to force merge a few servers together and work on clearing out the bots that infest the scenarios screwing up the team balance. But I believe by the time they react the damage will probably already be done...the game probably will go the route of Tabula Rasa with all the staff cuts they've had in the last 2 months. So, I'd suggest waiting or finding another game because this one needs a lot of work on the mechanics and general gameplay as most current subscribers seem to spend their time making alts instead of participating in the "end game" (which there really isn't much end game just a lot of repeated town raids).

Baz m. gave it a0:
This game is a piece of over hyped garbage that should have never been released even after push backs. Jon S you are completely retarded, collision system rules? From what I see warhammer online has the most horrible collision system in game existence. Getting stuck on 90% of inanimate objects is the least bit "ruling". I for one wanted to see the game crush WoW, hoping for some skill based rvr, and all I got was the /stuck command and skill spamming pvp. Where is the fun in that? MMO's have failed.

Matt L gave it a7:
As of Jan 13, 2009: Technical Graphics: 7.5 Art Style: 8 Audio: 6.5 PvP Dynamics: 8.5 Instances and Raiding: 5.5 Questing: 6 Crafting: 3 Character Differentiation: 4 Exploration: 5 Combat Feel: 8 UI Customization: 8.5 Lore and storyline: 8 Class skills and abilities: 8 Long-term enjoyment: 6 Mod support: 9 Revolutions: public quest system, next gen PvP implementation, tome of knowledge. Flaws: requires populated servers to work, lack of diversity in things to do outside of keep sieges - which can become uninspiring after you've been there and done it many times.

Travis B. gave it a9:
I first came across Warhammer online as an attempt to fill the void that had been caused by one betrayal after another from World of Warcraft. And I have to say it did that and then some. Warhammer Is the underdog and for the same price as World of Warcraft you get so much more. This is a game I would recommend to any one who needs a good MMORPG.

Aunt Flow