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Warhammer Online: Age of Reckoning pc Game Reviews
Warhammer Online: Age of Reckoning
Critic Score
Metascore: 86 Metascore out of 100
User Score  
8.3 out of 10
based on 46 reviews
Read critic reviews
How did we calculate this?
based on 261 votes
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Rate this game

It is a desperate time for the Emperor. A terrible Chaos Plague defiles his lands, ravaging the populace and weakening his armies. Meanwhile, the Dwarf holds in the nearby World's Edge Mountains have come under siege by a massive greenskin horde. Honor-bound by an ancient oath, the ruler of the greatest nation of men in the Old World has dispatched several regiments to assist the embattled Dwarfs, further depleting the Empire's already thin defenses. In this dark hour, a new threat appears. Under a sky darkened by a crimson eclipse, a great warhost erupts from the wastelands of the north. Bearing the banner of Tzeentch, Changer of the Ways, the army of Chaos marches south for the borders of the Empire, crushing everything in its path. With the Dwarfs fighting desperately to slow the ferocious greenskin "Waaagh!", the Emperor realizes that his only hope of defeating the encroaching legions of Chaos lies with the High Elves of Ulthuan. Upon receiving the Emperor's dire plea for help, Finubar, Phoenix King of the High Elves, sets sail at the head of a mighty fleet of warships laden with battalions of High Elf warriors. [Mythic Entertainment]

PUBLISHER: Electronic Arts
DEVELOPER: Mythic Entertainment
GENRE(S): Massively Multiplayer Online Role-Playing Game
PLAYERS: Thousands
ESRB RATING: T (Teen)
RELEASE DATE: September 16, 2008

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
GameSpy
Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun.
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100
G4 TV
Public Quests are some of the most fun I've had in PvE, and, as I mentioned, crafting feels a lot more like an alternate activity than just something else to grind.
Read Full Review
94
Cheat Code Central
If MMOs are what you enjoy, Warhammer Online is one of the best on the market. It may not have a new combat system built from the ground up, or flashy next-generation graphics, but its success without those two elements is a feat in its own right.
Read Full Review
94
GameFocus
Warhammer Online is more of a traditional MMORPG then the recently released action based MMO Age of Conan, but with that “traditional” label Warhammer is also one of the most polished MMORPG's gameplay wise at launch.
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92
PC Zone UK
The license is strong, the game is great, and the quality of the content is second- to-none. If servers are stable, players are listened to, and expansion content is as well tweaked, inventive and superbly written as its launch material, this could be the game that savages WOW's subscription numbers.
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92
Gamers' Temple
Overall, Warhammer Online is a thoroughly enjoyable game.
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91
Game Revolution
All the same, bravo, Mythic. Bravo! Do you know what you’ve done? Do you have any possible reckoning for what you’ve unleashed here? In one act, you have brought more ruin upon the geek community than a fall line-up thick with wonder! Already there were thousands, perhaps tens of thousands who would forgo the normal daily needs to get that extra edge over their peers. My god, sirs, you have opened Pandora’s Box.
Read Full Review
91
GameShark
After looking back at all these factors, it’s obvious to me that even when it faltered, Mythic poured every ounce of its soul into WAR.
Read Full Review
91
PC Format
Easily the most important MMO launch in years, and a much needed shot in the arm for the genre. [Dec 2008, p.90]
90
Wired
Endless depth, gorgeous graphics, excellent polish for a new MMO.
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90
MEGamers
No matter how you will want to play it, WAR is really all about RvR and not getting involved in such events makes you miss the real point of it. It can't be the best MMO overall, but it beats the best one in many areas, especially when it comes to going against other players.
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90
Game Chronicles
If you're looking for a new MMOG, or simply want to try an online role-playing game for the first time, you won't be disappointed in joining the defenders of Order or the marauders of Destruction.
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90
3DJuegos
Its strong license, great quality and interesting innovations mixed with a fairly conventional fantasy MMO, makes this an online role-playing game to reckon with.
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90
IGN
The true test of an MMO is the one of time. There’s simply so much to see and do that it would take months to experience the entire game.
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90
AceGamez
It's clear that much of Mythic's efforts have gone towards creating a balanced and inclusive PvP MMORPG and, for the most part, Warhammer Online: Age of Reckoning is just that.
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89
Gamers.at
WAR pretty much kept all its promises. It’s certainly different from all the other MMORPGs out there – it’s an all-out war in the world of Warhammer.
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89
GamingTrend
Anyone tired of the WoW juggernaut or who wants something else to try are doing themselves a disservice by not giving Warhammer a try. With just a little TLC it has the ability to grow very long legs.
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88
GameZone
The real stars of this game are the gameplay and community. The game is multi-layered with enough of an open-ended experience to allow players to play and succeed in the manner they wish – whether in the RvR or as a PvE player.
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88
PC Gamer UK
Whether your preference is for PvP or PvE, the frustrations of aimless wandering and vague directions are gone.
Read Full Review
88
AtomicGamer
The end result is simply that Warhammer Online is a big deal for those who want to kill other players, but may be ho-hum for those who want the most compelling, charming, content-filled fantasy world out there.
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88
Gaming Target
Mythic Entertainment may have created the best MMORPG based on an outside property. The universe of Warhammer fits perfectly into a game of this nature, and was implemented by the folks at Mythic with precision and dedication.
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87
Jolt Online Gaming UK
In the end there’s no accounting for taste, but if you have any serious interest in MMORPGs, you owe it to yourself to at least try Warhammer Online: Age of Reckoning.
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87
GamingXP
Although one faces problems in getting started, WAR is a very entertaining game and enriches the landscape of MMORPGs.
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86
GameStar
After playing hundreds of hours there is one thing we can say for sure: this is a good MMO, a very good one, maybe even the best. It offers great quests and great PvP and the fact that both help to gain levels is very motivating. Technically, the graphics are not that good, but landscapes and other places are full of details.
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86
PC Gamer
But when things do come together, it can be a near-perfect storm that balances questing, instanced scenarios, and open world RvR that makes it feel like you're gliding through leveling rather than grinding. [Holiday 2008, p.64]
85
Computer Games Online RO
Clearly WAR is not a platform dedicated to social interaction - the lack of available in-game emoticons, very few in numbers, comes to prove this. Despite this, the game offers an extensive set of guild tools, as well as special rewards for the entire guild.
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85
Meristation
EA and Mythic finally released their star title, and they did well on the lasts months. Warhammer Online manages to include one of the most interestings PvP systems of the recent MMO, and explodes the Games Workshop franchise to the bone. The Old World is live and rich, and it is out there for you to explore. If you join the order or the chaos factions you´re guaranteed hours of endless combat and hundreds of locations, enemies and items to visit, kill and collect. While is not top notch in visuals, it just do it very well taking the player into another universe.
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85
Gameplayer
We’d usually advise waiting a month or two with MMO titles, for major patches to fix any foibles, but WAR actually feels very stable and polished at launch.
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85
GameSpot
Engaging player-versus-player combat makes this an online role-playing game to reckon with.
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84
PC Games (Germany)
Mythic Entertainment’s approach to topple World of Warcraft accompanies the player on every step and keeps motivation sky high, due to constant rewards. Despite having to deal with some minor bugs and balancing issues, Warhammer Online’s public quests and PvP-focus make it a fair alternative in the growing MMORPG-market.
Read Full Review
82
YouGamers
Fairly conventional fantasy MMO with some interesting innovations and heavy bias towards large scale player vs. player combat. Polished and playable, but with many small reservations. Badly in need of more content and balance tweaks.
Read Full Review
80
EuroGamer
Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
Read Full Review
80
Gameplanet
Touted as being the pretender to the throne of MMO games, expectations for Warhammer Online were running high. Whilst brilliant in a lot of ways, the lack of polish and a fundamental flaw in the game dynamic does not bode well for its longevity. It is certainly worth playing, but it will leave you wondering why it was not finished before release.
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80
Armchair Empire
As a Warhammer table top player, all I can say is this game has been a long time in coming. If you are tired of the PvE grind in WoW or simply prefer a more tactically oriented PvP game, I heartily recommend WAR.
Read Full Review
80
games(TM)
Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
80
PALGN
While its vulnerability to player population size sometimes takes a toll, Warhammer Online offers a skull-crackling good time.
Read Full Review
80
Game Informer
Unfortunately, with slow leveling between the teens and a level cap of 40, a lot of players will burn out long before the endgame. The foundation is very strong, though, so hopefully Warhammer Online can someday reach its potential for everyone, rather than the lucky few.
Read Full Review
80
Total PC Gaming
EA Mythic has hit on the perfect formula for a classy fantasy MMO. It's verything you'd expect, and maybe more. [Issue#11, p.80]
80
LEVEL (Czech Republic)
It took a loooong four years to bring some serious competition to "World of Warcraft." You need not be a fan of Warhammer world to become one of many zealous followers... At this moment WH Online is undisputedly the best choice for PvP and RvR hungry players. [Nov 2008]
80
GamerNode
If you're looking for a new online RPG to entertain you when you're bored of WoW, WAR should easily be at the top of your list. It's the smoothest MMO launch in history, and within its first month is arguably the best on the market.
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80
Gamervision
Warhammer Online is the first MMORPG since World of Warcraft was released that actually holds a candle to it in terms of content.
Read Full Review
80
Gamer.nl
Age of Reckoning is like a rough diamond that needs to be polished. The core of the game is more than fine and will offer you tons of enjoyable gameplay. The only thing that we are worried about is the support from developer Mythic. But if they keep this level of support up then we will see no problem in Warhammer becoming a classic in the MMO World.
Read Full Review
75
Variety
Warhammer matches its competitors in most categories and even exceeds them with its pervasive social options. Unfortunately, that advantage is outweighed by a steep learning curve that makes getting started a chore.
Read Full Review
75
1UP
Battles in WAR are not only highly entertaining but also enriching; PVP nets you more experience, money, and gear than any other activity in the game. And that's a good thing: The other methods of acquisition are nowhere near as fun.
Read Full Review
70
PC PowerPlay
WAR is not about redefining the genre, and to complain it resembles WoW is to criticize it for being a fantasy MMO. Where it excels is group-based gameplay. [Dec 2008, p.64]
70
Edge Magazine
The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]

What Our Users Said

Vote Now! The average user rating for this game is 8.3 (out of 10) based on 261 User Votes
Note: User votes are NOT included in the Metascore calculation.

Jexter D gave it a6:
This is a Warhammer game that does not really feel like Warhammer. I think developers have gone too far to make this to appeal those looking for instant gratification and forgot that there are players who enjoy MMOs because they provide a long-term challenge for character and guild development in social environment. I gave this a 6 because it's an OK game, but nothing to write home about. It takes MMORPGs to a wrong direction in my opinion.

Elias O gave it an8:
Great game! I have been playing for two months now and all I can say is that Mythic really keep their promises! They keep pumping out patches fixing what little glitches are in the game and everything just feels super smooth! Public Quests are great fun and it's easy to find people in your chapter doing them with the Open Party system, Realm versus Realm lakes are also extremely fun to fight in - my guild (The Sylvan Blades) Has claimed several keeps in different tiers and we do our best to defend them for Order! (It's going very good for Order on Karak-Hirn).. I have always loved playing the underdog, the one being besieged and fighting for his life with tactics and skill ;-) Mythic is going to keep this baby alive for a long time, and I'm going to stay on for the ride. Pure awesome.. :-) (allthough some dungeon are just too hard! haha)

jimbob gave it a6:
I desperately wanted to like this game, but simply uninteresting to play, with bland character class design, and poor technical implementation. It'll take a big overhaul to pull this one up to a reasonable standard, and to be frank, I don't think it'll last long enough for the coders to try.

Brandon M gave it a3:
I play Warhammer and wonder why they added a world. 90% of the game is RVR mini games, then later on once you're around 35-40. You try to take some cities, this all seems slightly exciting; the taking over the city part that is. Until you realize, the game is made on a engine that is best used when fighting computer npcs. When fighting other players, it is barely entertaining. No real skill is involved, just "planning" if anything. Put your best abilities on 1-5, every now and then when your morale is up, click it. Then if you're a caster or ranged, your job is even easier. 1-5, click the morale, and you never have to hold down w. Now don't get me wrong, this IS how much MMORPGs are played. Or at least, were played. Warhammer feels likes it 4 years old and should have been released at the same time as WoW. Instead, its 4 years newer and has nothing to show for it. The fact is while Warhammer is trying to get its feet set, WoW is raking in money; and in the meantime Blizzard is working on a next gen mmorpg. Between Warhammer's mediocrity and Blizzards intelligent design, I can't see EA mythic's game lasting too long. You can only pretend a game is good for so long. Warhammer did not deliver, nor did it reach reach any expectations. Its doomed to suffer the fate of Age of Conan, and Age of Conan was fundamentally, better. An engine and game play of a next gen mmorpg, killed by a poor company director. Oh well, hopefully Champions online can breathe some life into mmorpgs while we wait for Blizzard's next.

gewthen k gave it a0:
Played for about a month. For this game to be fun and enteraining it needs to have a heavy population, but few servers have high populations consistently throughout the hours of the day. I'm interested in PvP, but it seems there is only enough people during the evening hours. There are hardly any public groups when I login and I bought this game for the grouping not for solo play. There are so many other off line games out there that are better than the solo play of this games. Another drawback is that there is nothing fundamentally new or different in this game compared to others. Another drawback is that for most classes there are mirrors of each other on both destruction and order sides. They are presented as different, but mostly they are just a repacking with different graphics and words. For example, the shaman and the arch mage have the same play mechanic and skill set (there are minor differences, but not enough to make the mechanics of playing the two different). Another problem has to do with the graphics. A skill that has you through an axe at a target sometimes shows the axe being thrown and other times it does not. Other graphic glitches is when you are running away from an attacker in RVR or senarios you might be ten feet away from them, yet you are skill taking damage from their 2 ft sword (not dps condition). Anyhow Marmo has some good points and I won't repeat them (any more than I already have). Though for some people who are brain dead and have never played a MMORPG, then this might be fun....

Mark C gave it a3:
Well I'm done with this game, on my way out...I left Mythic a Feedback on their Herald Page, can't believe they didn't ask me why I left, guess they really don't care. I have spoken on forums and emails to many beta testers asking them what went wrong with this game, while Most tell me that Mythic didn't listen too me I have a feeling much of the beta testing that went on was on the destruction side (for those that don't know thats the evil side of the game, with order being the good side). I will now give my rating and reasons for the rating. Community-3 ...Poor community that at first blamed the poor community aspect to the chat box, chat box is somewhat fixed now and still no community involvment, literally you can walk around altdorf for hours without seeing a word being typed, once in a while you will read a (Region) 1. / HELP!! at Reikland were being overrun....I don't know about you guys, but too me this sounds like a pretty weak community fanbase too me. Graphics-2.5 IF, you have a Nice rig with 640mb of video memory and a nice CPU you might squeeze out some decent video out of this game by tweaking your Nvidia control panel by "forcing" your AA to X12 or somewhere in those numbers, most folks don't know how to do this or they don't have the hardware for the specs so their game looks very choppy. Guild Wars which is a F2P game and has been out since 2004 looks much much better than the graphics of WAR this is pretty disappointing. Class Balance-2 Don't even know where to start here...you have the Order side, and you have the Destruction side...the Destruction side has Tanks Galore with the ORC, CHOSEN, and the Maurauder--and there about to get another Zerg machine with the Black Guard. While the Order side has the Ironbreaker and the Swordmaster, not only are the abilities and combat much better on the destruction side they are also asthetically looking more "cool" hence the "cool factor" comes into play, this creates a huge Imbalance in the game, and if you know anything about WAR it's all about ORVR, although you can't have a fun experience when you find yourself being overrun by a zergfest due to an imbalance in the servers, right now there is a severe imbalance in most every server in Warhammer a study done by Waralytics has confirmed this, you can google it and look for yourself. Mythic has done a very poor job of creating likable and combat effective characters on the ORDER side and it will cost them dearly. Skills and Abilities-3 ...Because of WAR's tabletop game and DAOC they have already pre-nerfed a lot of classes during the beta cycle and it's pretty clear that they have severly, severly gimped many classes to oblivion, case in point the Squig Herder, and the Shadow Warrior, not to mention the Magus (which currently holds the number 1 spot and the most undesirable character in Warhammer online with 4% out of 500,000, the only thing keeping it lower is the fact that they gave the Magus, along with the eng, one of the most bone headed skills in MMO history with Chaos rift, just type in "chaos rift+nerf" on google and you will see what I mean, too tired to go into it. Mythic "tried" to implement a dynamic combat system, that lets most classes jump around between stances or combat maneuvers, problem is LAG and Ineffective scripting has proven a challenge for players to take advantage of this new system...skills graying out, stance dancing, poor cooldowns and all kinds of issues with the combat system are severly killing this game. PVE-2 Pve is pretty much dead in Warhammer, while it seems like the world is big and grand it's also empty of many mobs, instances are empty like ghost towns, you have MT. Gunbad in T3 which looks promising, but lack of great loot, and buggy NPC's make for a frustrating experience even for the hardiest RP RPG players around, just horrible. Audio-1 most fo the time that I played I had my computer on mute, and just heard music, dead zones, crickets chirping, just really pathetic. it is evident that I can go on and on about this game, fact this, I'm not trying to make Mythic look bad, they did it to themselves, i'm a 20 year MMO veteran...should of gone in beta for this game, I went in beta for GW and LOTR, but In a way I'm glad I didn't, like I said most beta testers really had no impact on the game itself, and many of them are not even playing the game anymore, my advice to new players....stay away from this game, you will be disappointed.

Veo L gave it an8:
Good game, and it has game a long way in the past few months since closed beta, which leads me to believe that Mythic are going to put all they have into delievering. However as everyone has said before there are a number of animation issues, as well as general 'clipping' of armour, that are somewhat distracting. For instance, while playing as a freshly made Dark Elf I switched my weapons into opposite hands which caused my body to literally collapse in the center, so I looked like an odd hour glass. The characters have much more charm than WoW's however and the game has a very rich, indepth storyline that doesn't have things tacted on as an excuse to balance the game. (Draenei/Blood Elves) The characters are also somewhat original when compared to WoW and it's bastardized 'fantasty' atmosphere. The complaint about the art style being a copy of WoW is also a bit ignorant, as Warhammer has always had a mature yet jokey feel to it. I also agree that after around lv15 the game does generally start to slow down, badly. You can get to lv9 in a few hours, but after that it's as if you hit a brick wall and it takes hours just to get a level. I've personally given up on a lv16 White Lion because it is simply not interesting enough for me to put so much time into leveling in. I think with a few months polish this game, like WoW before it, will hit a very respectable stage that'll start reattracting fans. A lot of people forget that WoW is an extremely polished 4 year old MMO, that has been plagued with all sorts of game destroying bugs in its time. But to round it up, this game has a lot of potential, let's just hope Mythic gets the chance to fix everything up before it sinks to the depths with every other failed MMO.

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