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How Metascores Are Calculated
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Abbey, The
Stars indicate the most critically-acclaimed games. |
War is Coming Home. West Germany, 1989. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs. Superpowered Warfare - Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond. MassTech Engine - The latest version of Massive’s proprietary engine allows for a full 360° range of camera control, allowing you to get right down into the midst of battle. Demolish Everything - Destroy every object in the game – crush cars, destroy buildings, burn forests! Drop-in Multiplayer - Join on-going games and immediately help your team take control of the map. [Sierra]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
98
98
97
Gamer's Hell
All in all, World In Conflict offers an awesome amount of bang for your Buck (or Quid if you’re like myself, or perhaps you’ll be spending Euros or Australian Dollars), features plenty of Kablammo! Kicks an awful lot of ass, shows the strategy genre a slightly alternative route and offers hours of intense, cringe inducing (in a good way – only because you’re imagining that poor sod you just nerve gassed) entertainment, suitable for fans of all branches of strategy, and is a fantastic ambassador for bringing in those who wish to start playing strategy games!
95
GameSpot
Developer Massive Entertainment has been making real-time strategy games for almost a decade now, but World in Conflict is undoubtedly the studio's masterwork. Everything about this game is top-notch, from the addicting gameplay to the amazing visuals. More importantly, World in Conflict offers up a refreshingly new approach to strategy gaming.
94
93
93
93
PC Gamer
With its combination of dazzling graphics and fast, tactical gameplay, I can easily see World in Conflict becoming a favorite of competitive clans and LAN parties everywhere. [Nov 2007, p.72]
93
Game Informer
You had better get to know the offensive and defensive capabilities of every unit at your disposal – not to mention how they deal with different types of terrain – because no economic wizardry is going to save you here. Lightning-fast tactical combat is all World in Conflict does, and it does it amazingly well.
92
92
91
GameShark
World in Conflict is a game very much worth purchasing. You don’t even need to be a Ground Control buff to truly enjoy it, as the helpful tutorials and gradual difficulty curve will help ramp you right into the campaign, just in time to get deep into the thick of things in the versatile multiplayer engine. This one is a certified winner.
91
90
90
games(TM)
In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132]
90
90
AceGamez
World in Conflict isn't about revolutionising the genre - what it does do is reinvigorate it. Combining its fast paced almost action game style single player campaign with a multiplayer component that does actually manage to be sufficiently different from the norm, what you have isn't just a damn good strategy game, but one of the best strategy games of the year.
90
90
Total Video Games
It's the immediacy of World in Conflict that drives it beyond anything else in the genre. The constantly fast pace, the race to accumulate Tactical Aid points, the relentless explosions and surges make for one of the most exhilarating experiences you'll have from a strategy title.
On so many counts Massive Entertainment have delivered on the "easy to learn, difficult to master" mantra, a strategy game that can be enjoyed by anybody. 90
PC Format
Another masterpiece from the folks at Massive, and one of the most beautiful visions of warfare you're ever likely to see. [Oct 2007, p.30]
90
GameDaily
The game's intensity grows overwhelming sometimes, especially when timed secondary objectives get piled on top of trying to hold ground against unending waves of Soviet armor. But the amazing graphics and engaging single-player campaign, which deals with the brutality of war, will keep players coming back to keep up the fight.
90
EuroGamer
It's an instantly appealing refinement of smart ideas, served up with gorgeous production values and back-to-basics strategic muscle. It's intelligently structured, so you can lose yourself for hours or indulge in a quick twenty minute skirmish, while the multiplayer mode is an absolute monster if you're willing to submit to its co-operative style.
90
90
90
90
89
89
88
Pelit (Finland)
A very enjoyable RTS. Graphics, especially fireworks, are simply fantastic. The unit AI, however, seems to be lifted straight from the first Command & Conquer. [Oct 2007]
88
PC Gamer UK
It's entirely its own creature and brilliant. [Nov 2007, p.74]
88
87
86
Games Master UK
Awesome, adrenaline-packed action that puts some first-person shooters to shame. [Nov 2007, p.86]
85
Game Over Online
Multiplayer is far better. It is almost a cross between a strategy and an arcade game in that clearly some strategy will take you a long way, but you welcome to just jump into a game and blow some stuff up and then jump out without a big commitment of either time or brain power on your part. I found it quite addictive.
84
80
80
80
Edge Magazine
This is one of the finest tactical challenges of 2007 – but only if you play online. [Nov 2007, p.98]
80
GameTap
Despite single-player quirks like the crap AI or the sameness of the three factions (the only differences between U.S., NATO, and Russian units are the visuals and the accents when selecting units), the pure focus on tactics plus the FPS-style pacing make WIC a standout. It doesn’t hurt that it has the best visuals of any RTS to date.
80
1UP
80
Paul K. gave it a10: Jeff C. gave it an8: Edoardo V gave it a9: Tal gave it a1: MercFox1 gave it a10: GlowBug gave it a1: Jake K. gave it a0: |
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