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Stars indicate the most critically-acclaimed games.
WorldShift

Mixed or average reviews
Based on 6 critic reviews
How did we calculate this?
Based on 3 votes
Read user comments
Rate this game >
Game Info
Publisher: Playlogic
Developer: Black Sea Studios
Genre(s): Real-Time Strategy
Players: 8
ESRB Rating: T (Teen)
Release Date: November 17, 2009
Summary
In the 21st century, earth has been hit by a mysterious huge dark object called 'Shard Zero'. It released a plague that disrupted the very nature of space and life. WorldShift is set thousands of years later, when our civilization is no more than a fading myth. The remnants of Human civilisation developed a new culture and now live in 5 mega-cities, struggling every day for the precious resources they need to survive. The rest of Earth is populated by the Tribes, successors of early humans that were affected by the Plague. [Playlogic]
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Gamers.at
Well, this game certainly wasn’t able to shift my world enough to earn itself a thoroughly positive verdict. Sure, it’s not all fire and brimstone but frustratingly hectic battles and some excessive blunders concerning the gameplay managed to spoil it for good.
Read Full Review >Gamer.nl
Let's face it, every RTS lover is waiting for Starcraft 2 and Red Alert 3. But don't get too focused on these two titles, because you'll miss out on, for example, WorldShift. A strategy game than looks more than fine and plays like a perfect mix between RTS and RPG. Waiting for a triple A title will be easy with WorldShift.
Read Full Review >LEVEL (Czech Republic)
If there were any noteworthy singleplayer campaign Worldshift could be an almost flawless game. Unfortunately the one player part is a tedious mission-to-mission experience. High score for this game comes only for excellent multiplayer variability. [Oct 2008]
GameStar
It sounds like a good idea: co-operative missions, heroes, a fresh setting. But Worldshift fails, mainly because of bad design that ignores the standards of the genre. Having to control every single soldier manually because there are no group controls isn't acceptable. Different heights, trees, houses and even whole rock formations are ignored or can be shot through. The three factions are well balanced for multiplayer, but the single player campaign basically consists of "go from A to B" and "try and error". Even the best ideas won't work if you get the basics wrong. Maybe it's better to wait until Black Sea has ironed out the problems.
Read Full Review >GameSpot
Impressive multiplayer modes make WorldShift an engaging old-school real-time strategy game, but bugs and an afterthought solo campaign dampen the appeal.
Read Full Review >What Our Users Said
The average user rating for this game is 6.6 (out of 10) based on 3 User Votes
Note: User votes are NOT included in the Metascore calculation.
