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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Features the top pros in the industry like 2001 Gravity Games and X Games Vert Champion Taïg Khris, 2001 X Games Street Champion Jaren Grob, the founding father of Inline Skating, Chris Edwards in additon to Franky Morales, Shane Yost, Matt Lindenmuth, Eito Yasutoko, Sven Boekhorst, Matt Salerno and Sam Fogarty. Introduces the Juice Meter and Action Button with up to 60 objectives and 15 cinematic events per each of 7 huge levels. Soundtrack includes bands such as Hoobastank, Black Sheep, Pharcyde, Reel Big Fish, Sublime. [Acclaim]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 98
94
93
93
Game Informer
If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
92
92
92
91
90
90
90
90
Cheat Code Central
The nicest feature is the absense of a time limit within the game. This allows for a more seamless play experience, with not having to restart every 2-3 minutes.
90
90
90
PSM Magazine
Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]
90
90
90
Official U.S. Playstation Magazine
The levels are massively, monstrously gargantuan. [August 2002, p.107]
88
88
86
85
Playboy
One of those exhilarating and challenging games that'll likely be the disc that stays in your beloved console for months to come.
83
Electronic Gaming Monthly
This game hangs with the best of them, and in a few areas, outskates even "Tony 3." [August 2002, p.123]
80
GMR Magazine
From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]
75
75
GameNow
As a clone, this game comes far closer to its inspiration (in terms of quality and entertainment value) than any of the other wannabes on the market. [August 2002, p.40]
60
Play Magazine
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
60
Play Magazine
Dishes out some truly inventive (if not a tad insane) level design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this. [Oct 2002, p.85]
Ryan M. gave it an 8: Jozef S. gave it a 10: Anthony De C. gave it a 10: Jared gave it a 10: Brandon C. gave it a 10: Zonx gave it a 10: TIMMY! gave it a 10: |
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