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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: Backyard Wrestling Inc. has announced "your town" as the location of its first live pay per view. They've put a million dollars cash prize on the line for the wrestler who's got what it takes to destroy every obstacle in their way to the main event and ultimately the unified BYW championship. A completely revamped wrestling and animation system raises the ability to inflict copious amounts of pain to an opponent to nearly infinite levels. Standing and ground based submissions, multi-position grappling, a block button body and an even deeper location-specific damage system all play into the carnage! Players will battle through both an enhanced single player experience, complete with death matches and a "quest for the belt" mode, or the ever popular, greatly expanded multi-player scenarios. The list of licensed backyard brawlers has grown immensely, including stars from the explosive home video series, as well as some of the craziest pro wrestlers to ever set foot in a ring. The completely redesigned Create-A-Wrestler System allows gamers to get creative and craft their own alter-ego with. The new robust C.A.W. allows for the customization of a backyard brawler from the ground up, including Tattoo's, Face Paint, Customized Clothing, and more! [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 65
Weekly Famitsu
6 / 7 / 7 / 6 [Vol. 852]
65
Pelit (Finland)
There Goes the Neighborhood has serious weapon-related AI and collision detection problems. The arenas and the movement system are surprisingly good. [Jan. 05]
60
GMR Magazine
Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]
58
Game Informer
Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
57
Electronic Gaming Monthly
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]
56
55
PSM Magazine
The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
55
50
50
50
48
46
40
Cheat Code Central
Compared to last year's game, this is last year's game. There are so few improvements that whatever you hated or liked about the original is what you'll hate or like about this sequel.
40
PSX Nation
40
34
30
30
Official U.S. Playstation Magazine
What really makes this game a disaster is the presentation. The character models and environments look like they were made using "Fighter Maker," which is to say that one one with a fundamental familiarity with 3D modeling was hired to make this game. [Feb 2005, p.91]
25
Adam J. gave it a1: |
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