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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of allskill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Yahoo! Games
It's not just its uncompromising realism or its emotive theme, it's the whole package -- great looks, fantastic sound, and a gameplay and plot structure that promotes bonding with the men under your command. Wrap that up with a slick control method and, for once, some tactical depth, and you're left with a very special recipe.
97
93
90
Cheat Code Central
No two games play alike thanks to the incredible AI who act like real human enemies. They also die like real humans, meaning that they aren't given an unfair advantage. This is war.
90
Total Video Games
Quite honestly the first realistic shooter I’ve found myself completely enthralled within. It’s cross between Medal of Honor/Call of Duty and Full Spectrum Warrior gameplay creates an experience that is fresh and compelling, while the multiplayer mode should make this one of the most popular titles around.
90
90
PSM Magazine
Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]
89
88
87
86
IGN
Unfortunately, not all of the features that make this a great game on the PC and the Xbox have made it to the PS2. There are some small changes -- like the lack of a clear indicator for fire commands or the absence of several presentation options -- that make the PS2 version less impressive than the other two.
86
85
85
Game Informer
Although Brothers in Arms is not light years from your average military title, it institutes important gameplay changes that invigorate the player and influence the way the title is played. [Apr 2005, p.124]
85
85
Play Magazine
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
82
80
Official Playstation 2 Magazine UK
An addictive take on both WW2 and squad-based shooters. [Jan 2007, p.106]
80
80
80
Maxim Online
Gamers with short attention spans will likely find all the squad management tedious, but we think it adds a much-needed dimension to a very stale genre. Plus it includes the best video game quote so far this year: "If you see something, shoot it; if it screams in German, shoot it again."
80
76
74
70
games(TM)
Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
70
Gamestyle
70
70
Edge Magazine
Plenty of games have flourished around the slaughter, scale and destruction of war, but few have managed to realise a soldier’s role and worth - disposable, vulnerable, pivotal - as well as this. [Apr 2005, p.100]
60
Official U.S. Playstation Magazine
When the strategic squad combat works, it's neat... The strategic squad combat rarely works. [May 2005, p.106]
Eric B. gave it a9: Chris 411 gave it a9: mario v. gave it a10: Chris K. gave it a0: DeepOut gave it a6: Todor O. gave it a5: Dave gave it a10: |
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