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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
(Also known as "Bujingai: Swordmaster") In the 23rd Century, an attempt to develop a new source of energy has gone horribly wrong and 70% of the world's population is instantly wiped out. The survivors learn how to create energy from their own bodies, giving them superhuman abilities. The process of harnessing the power of these abilities is simply referred to as "Skill". For 400 years, the survivors transformed these abilities into a new and deadly fighting art. Now at the dawn of a new age, simply called the Age of Skill, mankind is faced with a new threat. A rift into a demon dimension has been opened, unleashing hordes of fiends on an isolated island city in Asia. One warrior, a master of Skill, travels to the city to combat this invasion. Armed with a pair of swords, and an arsenal of magic spells, Lau must combat the demons and try to rescue what's left of the survivors. [BAM! Entertainment]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
Game Chronicles
A deceptively cool game in that it hooks you almost immediately with its approachable controls and intuitive building-block combos, not to mention the sheer artistry of the graphics and animation. Then once you are entranced the game gets harder, but by then your skills are more than up for the task.
83
Computer Games Magazine
The gameplay is comparable to someting like "Devil May Cry" or "Otogi" in that gamers have two weapons and are capable of unleashing combos on enemies using both of those weapons with just a few simple button taps. [Nov 2004, p.NP9]
80
games(TM)
Spend time mastering the figting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay. [Apr 2004, p.100]
80
Official U.S. Playstation Magazine
As cool as the sword fights and boss battles may be, Bujingai may frustrate you for hours at a time with poorly designed levels that depend too much on jumping puzzles. [July 2004, p.88]
80
78
78
78
Weekly Famitsu
8 / 8 / 7 / 8 - 31 silver [Vol 785]
75
74
74
73
73
70
70
IC-Games
70
70
GMR Magazine
The combat is fantastic, but...everything outside of combat is pretty bland. [Aug 2004, p.100]
70
70
70
Edge Magazine
It's all about flamboyance, stylish swordplay against clusters of spawning enemies. Anyone expecting more than the chance to concoct dazzling high-score strategies will find it a flat and empty experience, though. [Mar 2004, p.110]
70
PSM Magazine
It's got its share of problems - a weak story and some lackluster levels - but Bujingai makes up a lot of ground with its slick sword fighting system and clever gameplay. [Aug 2004, p.20]
70
67
Play Magazine
What it lacks in architecture and evolving gameplay, it makes up for in mood, ambience and polish. [June 2004, p.58]
60
Cheat Code Central
The game is short, but thanks to unlockables, increased difficulty, best score challenges and different ways to beat bosses and levels, there is a good amount of replay value.
60
Electronic Gaming Monthly
Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]
Ari S. gave it an8: Plixik B. gave it a9: Tyrone D. gave it a10: Kel gave it a 10: J. M. gave it a 10: Kasumi V. gave it a 10: |
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