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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Capcom Classics Collection takes players back to the days of break dancing and waiting in endless arcade lines to see how long they can make their coveted quarter last. Spanning over 10 years of Capcom history, this anthology contains hundreds of hours of gameplay with treasured favorites including the WWII-style plane assault of '1942', defeating Metro City street gangs in 'Final Fight', rescuing Princess Guinevere against zombies and demons in 'Ghosts 'n Goblins', the unforgettable title 'Commando', plus 18 other classics that everyone grew up with! All of these titles can be played in either single or two player modes while experiencing a bountiful of bonus features such as remixed soundtracks, original art and playing tips, just to name a few. Experience more than 20 groundbreaking and revolutionary games of their time on one disk. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
PSM Magazine
Great emulation...wonderful. [Nov 2005, p.90]
90
BonusStage
By far the best game compilation I’ve ever seen assembled. Games like Ghosts N’ Goblins, Final Fight, Commando, Mercs and Forgotten Worlds are well worth shelling out the cash for alone, then consider there are 17 other smashing displays of nostalgic arcadey goodness and its easy to see why this disc deserves a spot in your game collection.
89
eToychest
This collection is possibly the most remarkable of its kind to come along. The sheer quality of titles, which range from classic shooters like "Legendary Wings," to notable action titles such as "Ghouls 'n Ghost" and "Commando," raises the benchmark - and consumer expectation - of what a collection such as this can bring to the table.
89
87
85
85
85
Game Informer
Quotation forthcoming. [Nov 2005]
85
81
IGN
Not only does it give you a lot of information and bonuses with every game in the set, it also (as one of my colleagues put it earlier today) forces you to play each game like a man. If you want to see and learn everything you can about a particular game, you really have to work at it and meet specific challenges to do so.
80
80
80
80
80
Play Magazine
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
80
80
78
75
70
Official U.S. Playstation Magazine
It just could've gone a little further to include additional games from the era. [Dec 2005, p.132]
70
70
70
70
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50
Official Playstation 2 Magazine UK
A nice enough - but very brief - trip down memory lane, which would be a better value stripped down and bundled as an extra with a more modern game, or on PSP. [Dec 2005, p.124]
39
netjak
Sure Street Fighter II is here, but if you’re a hardcore gamer, you probably already own at least one version of that. That means the number of actual, playable classics on this disc is reduced to just Final Fight, Forgotten Worlds, and Mercs. Do you really want to buy this disc just for those three?
Peter JakSon gave it a7: M Pell gave it an8: |
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