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Castlevania: Curse of Darkness

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Castlevania: Curse of Darkness
70
7.2 User Score:

Mixed or average reviews

Based on 30 critic reviews
How did we calculate this?

Based on 14 votes
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Game Info

Publisher: Konami

Developer: Konami

Genre(s): Action, Adventure

Players: 1

ESRB Rating: M (Mature)

Release Date: November 1, 2005

Summary

The legendary Castlevania series returns with a new story and a new hero. Hector, one of two Devil Forgemasters who once trained under Dracula, has fled Vallachia disillusioned with the ideals of his mentor. Now, three years after Dracula was defeated in battle at the hands of the Belmonts, Isaac – a former friend and fellow Devil Forgemaster suddenly reappears and orchestrates the execution of Hector's beloved. Fueled by revenge, Hector returns to Vallachia to confront Isaac. Use Devil Forgery skills to develop & enhance "Innocent Devils" allies. RPG elements featuring character growth based on experience points. A deep storyline that unfolds against a backdrop of beautifully environments. Increased number of unlockable features enhances replayability. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

90

Play Magazine

The tools of the demon-hunting trade define Curse. [Nov p.84]

80

GamePro

Yet as innovative and inviting as the Forgemaster system and customization facets are, Curse is slightly hexed by a repetitive play scheme: enter room, kill enemies, exit room, repeat.

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80

VGPub

While Curse of Darkness may arguably be better than "Lament of Innocence," it still isn’t as good as the side-scrolling entries. There’s just something about the translation into the 3D environments that makes Castlevania lose its charm.

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79

Gaming Horizon

Fans of the series will be both pleased and slightly disappointed at the same time with the second Castlevania game to hit the third dimension, but to the casual gamer, it will be nothing more than an average action title.

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78

GameZone

Its bland, lifeless environments (corridors) detract from the experience, causing a few moments of boredom. Get past that and you’ll have a good time. You won’t be blown away, but you’re likely to be surprised.

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78

IGN

Its nicely implemented Innocent Devil scheme and its varied, and useful, assortment of weapons are great, but its environments are lackluster.

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75

Electronic Gaming Monthly

Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.

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75

Game Informer

Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]

75

Just RPG

Suffers from some problems, including minor camera trouble and some dated graphics. Still, these aren't major enough problems for me to not recommend the game.

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75

Next Level Gaming

Basically you have to sit through a lot of meaningless running around and little fights in order to get to the good stuff once you've gotten past the first castle.

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72

Worth Playing

But truly, this slightly-above mediocre release is not what Castlevania should be. The action needs to be tougher, tighter, less "me too" where "Devil May Cry" is concerned.

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70

GameSpy

Curse of Darkness is often a lot of fun in its own right, but if you're not the kind of player that can tolerate "grind"-style gameplay -- and indeed, often thrive on this -- then you might get bored here.

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70

TotalPlayStation

It's the best 3D Castlevania yet, but comes nowhere near being as good as the 2D efforts -- even the ones released recently. It's an interesting take on the Castlevania mythos, but won't sate die-hards and won't convert casual players.

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70

PSM Magazine

The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]

70

Official U.S. Playstation Magazine

Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]

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70

Yahoo! Games

Curse of Darkness picks up after a few hours, but never really hits its stride -- despite nice bosses, cool abilities, and the large amount of real estate.

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70

1UP

For players that can muddle through the often copious and tedious battles and sometimes lackluster environments, this is a worthy Castlevania adventure -- and thanks to the devil forging and item creating, a rather unique one at that.

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70

Games Radar (in-house)

Don't get us wrong: the latest Castlevania isn't a bad game, if you can swallow the endless combat repetition. It just falls well short of this series' legendary heritage, and can't hold a candle to the handheld Castlevania: Dawn of Sorrow for the Nintendo DS.

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70

Official Playstation 2 Magazine UK

Ambitious gameplay is marred by lazy design, leaving this wallowing in mere decency when it could have been devilishly enjoyable. [Feb 2006, p.96]

69

Game Chronicles

Just like Lament of Innocence, the presentation and core gameplay fails on almost every level, making it difficult to differentiate it from any other generic action game out there.

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68

GameSpot

Despite a solid combat system and a good presentation, this latest Castlevania is cursed with extremely monotonous levels that prevent it from being an engaging action-adventure game.

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66

Pelit (Finland)

In all its mediocrity the game just does not have that special something. Corny cutscenes are not enough of a reward to justify endless combat through unimaginative enemy hordes. [Mar 2006]

64

Play.tm

An underwhelming experience.

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62

netjak

I liked the game's attempts at innovation through the weapon system and the devil forging bits, but ultimately, you're just going to be mashing the X button nearly all the way through the game.

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60

Thunderbolt

The weapons system is an awesome idea, and the specialized combos and moves for each weapon makes things seem pretty fresh.

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60

Computer and Video Games

The main problem with Castlevania: Curse of Darkness is its sheer monotony. Most of the levels, although graphically sumptuous, barely vary as you progress through them. But worse than that, the core gameplay itself becomes immensely tedious as you find yourself battling exactly the same set of limited creatures over and over again. [PSW]

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60

Eurogamer

What annoys me here is that Castlevania was always doing several smart things at once and this one, conversely, is founded on a presupposition that pandering to the klepto sword-swinger niche is all Konami needs to do.

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60

G4 TV

A flawed, yet entertaining game. Like previous 3D attempts at the series, it never comes close to the greatness of the GBA and recent DS versions, but it's fun if you don’t mind wandering.

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50

Detroit Free Press

While the visuals are detailed, they're dark and bland. The generic backgrounds make it hard to distinguish rooms, making navigating the game's enormous world aggravating.

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42

Game Revolution

For the determined vampire hunter, Castlevania: Curse of Darkness can be engaging, but only in the manner of any item-heavy level grind.

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What Our Users Said

The average user rating for this game is 7.2 (out of 10) based on 14 User Votes

Note: User votes are NOT included in the Metascore calculation.

Alex B. gave it a10:
This game was quite enjoyable. I love the new features of devil forging and weapon and armor smithing. I must admit that the bosses were a tad too easy. Other than that, this game was great.

Emmanuel R. gave it a10:
This game is awesome because to make weapons you need to kill for item so its packed full of action if you dont like then you are not a gamer the story is awesome and the i.d's powers are amazing this game deserves 100 out of 10.

The Lady gave it a10:
I am really enjoying this game. I have only played two Castlevanias, SoTN and this one. The others have not appealed to me. If you enjoy RPG style games with sword fighting and now the casting and wizardry, this one is for you.

Neil D. gave it a0:
its mindless hacking and slashing. i want something with a little better of a storyline. i mean come on. even the environments sucked. its like they held your hand through the whole thing. hell i liked the original sidecrollers better than this piece of garbage. but what can i say. everyone has to make a mistake sometime right?

Tonydannie gave it a9:
This is a great game. It is Not SOTN. but then again what is?people need to let go of SOTN. It is like asking for another FF7and it is never going to happen people. Give this one a chance.

David S. gave it an8:
A good action RPG. I found that once I started playing the game it was pretty addictive. A marked improvement over Lament of Innocence. The devil forging system is a great addition but can be mildly confusing and frustating at times. There should be more insight into techniques to raise the innocent devils so you don't have to experiment blindly. Same goes for weapon creating. I found the environments and bosses to be engaging it not a tad easy. Overall, a good game, and with nothing new on the market in terms of action based games it'll have to do until the next Onimusha or Devil May Cry.

Ling X. gave it a7:
a so so.. it feels like an updated version of Lament of Innocence.

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